Commit Graph

18 Commits

Author SHA1 Message Date
6944b51d13 This commit designates two changes: MIT and deprecation of Qt5 interface.
As I'm the only code contributor, I'm announcing that URTrator code
is now licensed under MIT license.

Also I'm deprecating Qt5 interface as it is really hard to write Qt
code and create installers with it. Maybe one day I even figure out
how to work with QtQuick (which attracts me more and more ATM) and
URTrator will use it, but not now.
2018-11-10 21:13:06 +05:00
127e1b8ab9 Updated to latest GTK2 bindings API and moved to Gitlab. 2018-11-10 13:21:53 +05:00
070aa50762 Little profile refactoring and favorite server adding fix.
Done some refactoring on profiles handling. Too small, but deserve
these two lines in commit.

Fixed favorite server addition from scratch.
2017-05-13 01:08:56 +05:00
a6d53a3fd9 Profiles system stability improvements and fixes, qt5 works.
Now everything that uses Profiles from cache will also use it's
mutex to lock access. This brings more stability improvements :).
Also fixed profile update in database.

Qt5 interface is now translated (kinda).
2017-05-10 12:04:01 +05:00
1e676437d8 Stability fixes, profile path and more.
Fixed a bunch of data races which should lead in stability improvements.

Added possibility to specify game profile path within profile item.

Added Urban Terror 4.3.2.
2017-05-08 23:38:54 +05:00
2997abf1aa All caches is now protected with mutexes. 2016-12-13 04:58:31 +05:00
280c65f116 Distinguish bots from humans.
Players column now have three integers - first is real humans
count, second - bots count, and third - maximum players allowed
on this server. Also, sidebar will show bots count as well.
2016-11-26 07:38:26 +05:00
2b1caac8f6 Fixed caching servers not updating profile to use in database. 2016-11-22 05:03:30 +05:00
93d2bb7fc1 Reverting moving LockOSThread to main module. 2016-11-21 02:43:05 +05:00
0392f510f5 Moved runtime.LockOSThread() to urtrator.go. 2016-11-21 01:33:04 +05:00
e12c76e424 Saving passwords for favorited private servers. 2016-10-12 23:26:43 +05:00
64b87d3a8b Completely fixed favorited servers. You may want to re-edit them. 2016-10-09 01:29:46 +05:00
e12bcdd386 Fixed favorite server addition and saving. 2016-10-09 01:23:38 +05:00
e2a9298f85 One more huge refactoring and quick connect widget working.
Refactored the way URTrator working with profiles - now everything
that could be taken from internal cache will be taken from cache.
The very same as with servers.

Moved all callbacks from callbacks to events, so we achieve full
asynchronity here and can launch anything in goroutines :).

Moved MainWindow-related game launching functions into another
file (mainwindow_launch.go).

Made quick connect widget working. Note, that even if you're on
Favorites and trying to connect to one of favorited servers but
with quick connect - you still have to choose right profile
near Launch button!

Maybe something else I forget.
2016-10-08 19:57:33 +05:00
e46d203a3c Many fixes and debug prints removed.
Removed debug prints, as we don't really need them now.

Fixed database updating from cache, until now only inserts was working
fine, updates failing. All because of forgotten comma :(.

Reworked handling of icons in servers lists, now they didn't
recreated, but reused from created on application start. Can also
save us much memory for long runs.

Moved gamemode detector to mainwindow_helpers, where it should be.
2016-10-07 22:21:19 +05:00
464946b7f6 Favorites servers fix, one server update and show privates.
Fixed favorites servers - they now correctly added/removed in/from cache,
and also fixed favorite server edition dialog, which now also takes
advantage from server's cache.

Added new toolbar button for updating one server. It works :).

Added new column in servers lists, which shows is server is private or public.
2016-10-07 14:28:44 +05:00
51b23fa68f More debug output and servers refresh fix.
Fixed servers lists refresh. Despite on what list we're updating
(all servers or only favorites) server item should be updated in
both.
2016-10-07 02:50:52 +05:00
f37dd3adfd Huge refactor regarding concurrency.
Now we have pooler which will pool connections (like pinging),
so there will be no timeouts due to "we have launched 100000 goroutines".

Reworked all code to use events (see Eventer). Still more work about
this to go.

Maybe more fixes I forgot.
2016-10-06 13:55:03 +05:00