Many fixes and debug prints removed.

Removed debug prints, as we don't really need them now.

Fixed database updating from cache, until now only inserts was working
fine, updates failing. All because of forgotten comma :(.

Reworked handling of icons in servers lists, now they didn't
recreated, but reused from created on application start. Can also
save us much memory for long runs.

Moved gamemode detector to mainwindow_helpers, where it should be.
This commit is contained in:
Stanislav Nikitin 2016-10-07 22:21:19 +05:00
parent 1fc5b925f6
commit e46d203a3c
6 changed files with 58 additions and 40 deletions

13
cache/cache_object.go vendored
View File

@ -84,17 +84,24 @@ func (c *Cache) FlushServers() {
}
}
Database.Unlock()
tx := Database.Db.MustBegin()
fmt.Println("Adding new servers...")
for _, srv := range new_servers {
tx.NamedExec("INSERT INTO servers (ip, port, name, ping, players, maxplayers, gamemode, map, version, extended_config, players_info, is_private) VALUES (:ip, :port, :name, :ping, :players, :maxplayers, :gamemode, :map, :version, :extended_config, :players_info, :is_private)", srv)
if len(new_servers) > 0 {
for _, srv := range new_servers {
tx.NamedExec("INSERT INTO servers (ip, port, name, ping, players, maxplayers, gamemode, map, version, extended_config, players_info, is_private) VALUES (:ip, :port, :name, :ping, :players, :maxplayers, :gamemode, :map, :version, :extended_config, :players_info, :is_private)", srv)
}
}
fmt.Println("Updating cached servers...")
for _, srv := range cached_servers {
tx.NamedExec("UPDATE servers SET name=:name, players=:players, maxplayers=:maxplayers, gamemode=:gamemode, map=:map, ping=:ping, version=:version, extended_config=:extended_config, players_info=:players_info is_private=:is_private WHERE ip=:ip AND port=:port", &srv)
_, err := tx.NamedExec("UPDATE servers SET name=:name, players=:players, maxplayers=:maxplayers, gamemode=:gamemode, map=:map, ping=:ping, version=:version, extended_config=:extended_config, players_info=:players_info, is_private=:is_private WHERE ip=:ip AND port=:port", &srv)
if err != nil {
fmt.Println(err.Error())
}
}
tx.Commit()
Database.Lock()
fmt.Println("Done")
}

View File

@ -75,6 +75,10 @@ func (d *Database) Initialize(cfg *configuration.Config) {
}
}
func (d *Database) Lock() {
runtime.LockOSThread()
}
func (d *Database) Migrate() {
// Getting current database version.
dbver := 0
@ -91,3 +95,6 @@ func (d *Database) Migrate() {
migrate_full(d, dbver)
}
func (d *Database) Unlock() {
runtime.UnlockOSThread()
}

View File

@ -233,7 +233,6 @@ func (p *Pooler) updateSpecificServer(server *datamodels.Server) error {
if len(received_lines) >= 2 {
// Here we go, players information.
players := received_lines[2:]
fmt.Println(players, len(players), len(players[0]))
// Calculate players!
if len(players) == 1 && len(players[0]) > 255 {
server.Players = "0"

View File

@ -21,6 +21,7 @@ import (
"github.com/pztrn/urtrator/ioq3dataparser"
// Other
"github.com/mattn/go-gtk/gdkpixbuf"
"github.com/mattn/go-gtk/glib"
"github.com/mattn/go-gtk/gtk"
)
@ -111,6 +112,17 @@ type MainWindow struct {
// Real columns positions on servers tabs.
column_pos map[string]map[string]int
// Resources.
// Pixbufs.
// For unavailable (e.g. offline) server.
server_offline_pic *gdkpixbuf.Pixbuf
// For online server.
server_online_pic *gdkpixbuf.Pixbuf
// For private (passworded) server.
server_passworded_pic *gdkpixbuf.Pixbuf
// For public server
server_public_pic *gdkpixbuf.Pixbuf
// Flags.
// Window is hidden?
@ -252,16 +264,6 @@ func (m *MainWindow) editFavorite() {
}
}
func (m *MainWindow) getGameModeName(name string) string {
val, ok := m.gamemodes[name]
if !ok {
return "Unknown or custom"
}
return val
}
// Executes when "Hide offline servers" checkbox changed it's state on
// "Servers" tab.
func (m *MainWindow) hideOfflineAllServers() {
@ -439,14 +441,14 @@ func (m *MainWindow) loadAllServers() {
}
if server.Server.Name == "" && server.Server.Players == "" && server.Server.Maxplayers == "" {
m.all_servers_store.SetValue(iter, 0, gtk.NewImage().RenderIcon(gtk.STOCK_NO, gtk.ICON_SIZE_SMALL_TOOLBAR, "").GPixbuf)
m.all_servers_store.SetValue(iter, 0, m.server_offline_pic.GPixbuf)
m.all_servers_store.SetValue(iter, m.column_pos["Servers"]["IP"], server.Server.Ip + ":" + server.Server.Port)
} else {
m.all_servers_store.SetValue(iter, 0, gtk.NewImage().RenderIcon(gtk.STOCK_OK, gtk.ICON_SIZE_SMALL_TOOLBAR, "").GPixbuf)
m.all_servers_store.SetValue(iter, 0, m.server_online_pic.GPixbuf)
if server.Server.IsPrivate == "1" {
m.all_servers_store.SetValue(iter, 1, gtk.NewImage().RenderIcon(gtk.STOCK_CLOSE, gtk.ICON_SIZE_SMALL_TOOLBAR, "").GPixbuf)
m.all_servers_store.SetValue(iter, 1, m.server_passworded_pic.GPixbuf)
} else {
m.all_servers_store.SetValue(iter, 1, gtk.NewImage().RenderIcon(gtk.STOCK_OK, gtk.ICON_SIZE_SMALL_TOOLBAR, "").GPixbuf)
m.all_servers_store.SetValue(iter, 1, m.server_public_pic.GPixbuf)
}
server_name := ctx.Colorizer.Fix(server.Server.Name)
m.all_servers_store.SetValue(iter, m.column_pos["Servers"]["Name"], server_name)
@ -493,14 +495,14 @@ func (m *MainWindow) loadFavoriteServers() {
}
if server.Server.Name == "" && server.Server.Players == "" {
m.fav_servers_store.SetValue(iter, 0, gtk.NewImage().RenderIcon(gtk.STOCK_NO, gtk.ICON_SIZE_SMALL_TOOLBAR, "").GPixbuf)
m.fav_servers_store.SetValue(iter, 0, m.server_offline_pic.GPixbuf)
m.fav_servers_store.SetValue(iter, m.column_pos["Favorites"]["IP"], server.Server.Ip + ":" + server.Server.Port)
} else {
m.fav_servers_store.SetValue(iter, 0, gtk.NewImage().RenderIcon(gtk.STOCK_OK, gtk.ICON_SIZE_SMALL_TOOLBAR, "").GPixbuf)
m.fav_servers_store.SetValue(iter, 0, m.server_online_pic.GPixbuf)
if server.Server.IsPrivate == "1" {
m.fav_servers_store.SetValue(iter, 1, gtk.NewImage().RenderIcon(gtk.STOCK_CLOSE, gtk.ICON_SIZE_SMALL_TOOLBAR, "").GPixbuf)
m.fav_servers_store.SetValue(iter, 1, m.server_passworded_pic.GPixbuf)
} else {
m.fav_servers_store.SetValue(iter, 1, gtk.NewImage().RenderIcon(gtk.STOCK_OK, gtk.ICON_SIZE_SMALL_TOOLBAR, "").GPixbuf)
m.fav_servers_store.SetValue(iter, 1, m.server_public_pic.GPixbuf)
}
server_name := ctx.Colorizer.Fix(server.Server.Name)
m.fav_servers_store.SetValue(iter, m.column_pos["Favorites"]["Name"], server_name)
@ -673,22 +675,7 @@ func (m *MainWindow) unlockInterface() {
func (m *MainWindow) updateOneServer() {
current_tab := m.tab_widget.GetTabLabelText(m.tab_widget.GetNthPage(m.tab_widget.GetCurrentPage()))
sel := m.all_servers.GetSelection()
model := m.all_servers.GetModel()
iter := new(gtk.TreeIter)
_ = sel.GetSelected(iter)
// Getting server address.
var srv_addr string
srv_address_gval := glib.ValueFromNative(srv_addr)
model.GetValue(iter, m.column_pos["Servers"]["IP"], srv_address_gval)
if strings.Contains(current_tab, "Favorites") {
sel = m.fav_servers.GetSelection()
model = m.fav_servers.GetModel()
model.GetValue(iter, m.column_pos["Favorites"]["IP"], srv_address_gval)
}
srv_address := srv_address_gval.GetString()
srv_address := m.getIpFromServersList(current_tab)
if len(srv_address) > 0 {
go ctx.Requester.UpdateOneServer(srv_address)

View File

@ -9,6 +9,16 @@ import (
"github.com/mattn/go-gtk/gtk"
)
func (m *MainWindow) getGameModeName(name string) string {
val, ok := m.gamemodes[name]
if !ok {
return "Unknown or custom"
}
return val
}
func (m *MainWindow) getIpFromServersList(current_tab string) string {
// Getting server's address from list.
sel := m.all_servers.GetSelection()

View File

@ -324,6 +324,16 @@ func (m *MainWindow) initializeStorages() {
// Window hidden flag.
m.hidden = false
// Pixbufs.
// Offline server.
m.server_offline_pic = gtk.NewImage().RenderIcon(gtk.STOCK_NO, gtk.ICON_SIZE_SMALL_TOOLBAR, "")
// Online server.
m.server_online_pic = gtk.NewImage().RenderIcon(gtk.STOCK_OK, gtk.ICON_SIZE_SMALL_TOOLBAR, "")
// Passworded server.
m.server_passworded_pic = gtk.NewImage().RenderIcon(gtk.STOCK_CLOSE, gtk.ICON_SIZE_SMALL_TOOLBAR, "")
// Public server.
m.server_public_pic = gtk.NewImage().RenderIcon(gtk.STOCK_OK, gtk.ICON_SIZE_SMALL_TOOLBAR, "")
}
// Tabs widget initialization, including all child widgets.
@ -348,7 +358,6 @@ func (m *MainWindow) InitializeTabs() {
// +2 because we have 2 static columns.
all_servers_columns_to_append := make([]*gtk.TreeViewColumn, len(m.column_names) + 2)
for pos, name := range m.column_names {
fmt.Println(pos, name)
// Check if we have column position saved. If so - use it.
// Otherwise use default position.
// Should be actual only for first launch.
@ -424,7 +433,6 @@ func (m *MainWindow) InitializeTabs() {
// +2 because we have 2 static columns.
fav_servers_columns_to_append := make([]*gtk.TreeViewColumn, len(m.column_names) + 2)
for pos, name := range m.column_names {
fmt.Println(pos, name)
// Check if we have column position saved. If so - use it.
// Otherwise use default position.
// Should be actual only for first launch.