One more huge refactoring and quick connect widget working.
Refactored the way URTrator working with profiles - now everything that could be taken from internal cache will be taken from cache. The very same as with servers. Moved all callbacks from callbacks to events, so we achieve full asynchronity here and can launch anything in goroutines :). Moved MainWindow-related game launching functions into another file (mainwindow_launch.go). Made quick connect widget working. Note, that even if you're on Favorites and trying to connect to one of favorited servers but with quick connect - you still have to choose right profile near Launch button! Maybe something else I forget.
This commit is contained in:
127
cache/cache_object.go
vendored
127
cache/cache_object.go
vendored
@@ -15,140 +15,31 @@ import (
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// local
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"github.com/pztrn/urtrator/cachemodels"
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"github.com/pztrn/urtrator/datamodels"
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)
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type Cache struct {
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// Profiles cache.
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Profiles map[string]*cachemodels.Profile
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// Servers cache.
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Servers map[string]*cachemodels.Server
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}
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func (c *Cache) CreateServer(addr string) {
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_, ok := c.Servers[addr]
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if !ok {
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c.Servers[addr] = &cachemodels.Server{}
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c.Servers[addr].Server = &datamodels.Server{}
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} else {
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fmt.Println("Server " + addr + " already exist.")
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}
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}
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// Flush servers to database.
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func (c *Cache) FlushServers() {
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fmt.Println("Updating servers information in database...")
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raw_cached := []datamodels.Server{}
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Database.Db.Select(&raw_cached, "SELECT * FROM servers")
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// Create map[string]*datamodels.Server once, so we won't iterate
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// over slice of datamodels.Server everytime.
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cached_servers := make(map[string]*datamodels.Server)
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for s := range raw_cached {
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mapping_item_name := raw_cached[s].Ip + ":" + raw_cached[s].Port
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cached_servers[mapping_item_name] = &raw_cached[s]
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}
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new_servers := make(map[string]*datamodels.Server)
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// Update our cached mapping.
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for _, s := range c.Servers {
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mapping_item_name := s.Server.Ip + ":" + s.Server.Port
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_, ok := cached_servers[mapping_item_name]
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if !ok {
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fmt.Println(mapping_item_name + " not found!")
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new_servers[mapping_item_name] = &datamodels.Server{}
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new_servers[mapping_item_name].Ip = s.Server.Ip
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new_servers[mapping_item_name].Port = s.Server.Port
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new_servers[mapping_item_name].Name = s.Server.Name
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new_servers[mapping_item_name].Players = s.Server.Players
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new_servers[mapping_item_name].Maxplayers = s.Server.Maxplayers
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new_servers[mapping_item_name].Ping = s.Server.Ping
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new_servers[mapping_item_name].Map = s.Server.Map
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new_servers[mapping_item_name].Gamemode = s.Server.Gamemode
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new_servers[mapping_item_name].Version = s.Server.Version
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new_servers[mapping_item_name].ExtendedConfig = s.Server.ExtendedConfig
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new_servers[mapping_item_name].PlayersInfo = s.Server.PlayersInfo
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new_servers[mapping_item_name].IsPrivate = s.Server.IsPrivate
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} else {
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cached_servers[mapping_item_name].Ip = s.Server.Ip
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cached_servers[mapping_item_name].Port = s.Server.Port
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cached_servers[mapping_item_name].Name = s.Server.Name
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cached_servers[mapping_item_name].Players = s.Server.Players
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cached_servers[mapping_item_name].Maxplayers = s.Server.Maxplayers
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cached_servers[mapping_item_name].Ping = s.Server.Ping
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cached_servers[mapping_item_name].Map = s.Server.Map
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cached_servers[mapping_item_name].Gamemode = s.Server.Gamemode
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cached_servers[mapping_item_name].Version = s.Server.Version
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cached_servers[mapping_item_name].ExtendedConfig = s.Server.ExtendedConfig
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cached_servers[mapping_item_name].PlayersInfo = s.Server.PlayersInfo
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cached_servers[mapping_item_name].IsPrivate = s.Server.IsPrivate
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}
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}
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Database.Unlock()
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tx := Database.Db.MustBegin()
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fmt.Println("Adding new servers...")
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if len(new_servers) > 0 {
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for _, srv := range new_servers {
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tx.NamedExec("INSERT INTO servers (ip, port, name, ping, players, maxplayers, gamemode, map, version, extended_config, players_info, is_private) VALUES (:ip, :port, :name, :ping, :players, :maxplayers, :gamemode, :map, :version, :extended_config, :players_info, :is_private)", srv)
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}
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}
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fmt.Println("Updating cached servers...")
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for _, srv := range cached_servers {
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_, err := tx.NamedExec("UPDATE servers SET name=:name, players=:players, maxplayers=:maxplayers, gamemode=:gamemode, map=:map, ping=:ping, version=:version, extended_config=:extended_config, players_info=:players_info, is_private=:is_private WHERE ip=:ip AND port=:port", &srv)
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if err != nil {
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fmt.Println(err.Error())
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}
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}
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tx.Commit()
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Database.Lock()
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fmt.Println("Done")
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}
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func (c *Cache) Initialize() {
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fmt.Println("Initializing cache...")
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c.initializeStorages()
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c.LoadServers()
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c.LoadServers(map[string]string{})
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Eventer.AddEventHandler("deleteProfile", c.deleteProfile)
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Eventer.AddEventHandler("flushProfiles", c.FlushProfiles)
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Eventer.AddEventHandler("loadProfiles", c.LoadProfiles)
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Eventer.AddEventHandler("flushServers", c.FlushServers)
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Eventer.AddEventHandler("loadServersIntoCache", c.LoadServers)
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}
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func (c *Cache) initializeStorages() {
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// Profiles cache.
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c.Profiles = make(map[string]*cachemodels.Profile)
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// Servers cache.
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c.Servers = make(map[string]*cachemodels.Server)
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}
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func (c *Cache) LoadServers() {
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fmt.Println("Loading servers into cache...")
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c.Servers = make(map[string]*cachemodels.Server)
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// Getting servers from database.
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raw_servers := []datamodels.Server{}
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err := Database.Db.Select(&raw_servers, "SELECT * FROM servers")
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if err != nil {
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fmt.Println(err.Error())
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}
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// Due to nature of pointers and goroutines thing (?) this should
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// be done in this way.
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for _, server := range raw_servers {
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key := server.Ip + ":" + server.Port
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c.CreateServer(key)
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c.Servers[key].Server.Name = server.Name
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c.Servers[key].Server.Ip = server.Ip
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c.Servers[key].Server.Port = server.Port
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c.Servers[key].Server.Players = server.Players
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c.Servers[key].Server.Maxplayers = server.Maxplayers
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c.Servers[key].Server.Ping = server.Ping
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c.Servers[key].Server.Gamemode = server.Gamemode
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c.Servers[key].Server.Map = server.Map
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c.Servers[key].Server.Version = server.Version
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c.Servers[key].Server.Favorite = server.Favorite
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c.Servers[key].Server.Password = server.Password
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c.Servers[key].Server.ProfileToUse = server.ProfileToUse
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c.Servers[key].Server.ExtendedConfig = server.ExtendedConfig
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c.Servers[key].Server.PlayersInfo = server.PlayersInfo
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c.Servers[key].Server.IsPrivate = server.IsPrivate
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}
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fmt.Println("Load completed.")
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}
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115
cache/cache_profiles.go
vendored
Normal file
115
cache/cache_profiles.go
vendored
Normal file
@@ -0,0 +1,115 @@
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// URTator - Urban Terror server browser and game launcher, written in
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// Go.
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//
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// Copyright (c) 2016, Stanslav N. a.k.a pztrn (or p0z1tr0n)
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// All rights reserved.
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//
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// Licensed under Terms and Conditions of GNU General Public License
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// version 3 or any higher.
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// ToDo: put full text of license here.
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package cache
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import (
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// stdlib
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"fmt"
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"strconv"
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// local
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"github.com/pztrn/urtrator/cachemodels"
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"github.com/pztrn/urtrator/datamodels"
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)
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func (c *Cache) CreateProfile(name string) {
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fmt.Println("Creating profile " + name)
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_, ok := c.Profiles[name]
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if !ok {
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c.Profiles[name] = &cachemodels.Profile{}
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c.Profiles[name].Profile = &datamodels.Profile{}
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}
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}
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func (c *Cache) deleteProfile(data map[string]string) {
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fmt.Println("Deleting profile " + data["profile_name"])
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_, ok := c.Profiles[data["profile_name"]]
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if ok {
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delete(c.Profiles, data["profile_name"])
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}
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_, ok1 := c.Profiles[data["profile_name"]]
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if !ok1 {
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fmt.Println("Profile deleted")
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Database.Unlock()
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Database.Db.MustExec(Database.Db.Rebind("DELETE FROM urt_profiles WHERE name=?"), data["profile_name"])
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Database.Lock()
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} else {
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fmt.Println("Something goes wrong! Profile is still here!")
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}
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}
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func (c *Cache) FlushProfiles(data map[string]string) {
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fmt.Println("Flushing profiles to database...")
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raw_profiles := []datamodels.Profile{}
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err := Database.Db.Select(&raw_profiles, "SELECT * FROM urt_profiles")
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if err != nil {
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fmt.Println(err.Error())
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}
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cached_profiles := make(map[string]*datamodels.Profile)
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for i := range raw_profiles {
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cached_profiles[raw_profiles[i].Name] = &raw_profiles[i]
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}
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new_profiles := make(map[string]*datamodels.Profile)
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for _, profile := range c.Profiles {
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_, ok := cached_profiles[profile.Profile.Name]
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if !ok {
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fmt.Println("Flushing new profile " + profile.Profile.Name)
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new_profiles[profile.Profile.Name] = &datamodels.Profile{}
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new_profiles[profile.Profile.Name].Name = profile.Profile.Name
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new_profiles[profile.Profile.Name].Version = profile.Profile.Version
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new_profiles[profile.Profile.Name].Binary = profile.Profile.Binary
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new_profiles[profile.Profile.Name].Second_x_session = profile.Profile.Second_x_session
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new_profiles[profile.Profile.Name].Additional_params = profile.Profile.Additional_params
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}
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}
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Database.Unlock()
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tx := Database.Db.MustBegin()
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fmt.Println("Adding new profiles...")
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for _, profile := range new_profiles {
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tx.NamedExec("INSERT INTO urt_profiles (name, version, binary, second_x_session, additional_parameters) VALUES (:name, :version, :binary, :second_x_session, :additional_parameters)", &profile)
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}
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fmt.Println("Updating existing profiles...")
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for _, profile := range cached_profiles {
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tx.NamedExec("UPDATE urt_profiles SET name=:name, version=:version, binary=:binary, second_x_session=:second_x_session, additional_parameters=:additional_parameters WHERE name=:name", &profile)
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}
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tx.Commit()
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Database.Lock()
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fmt.Println("Done")
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}
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func (c *Cache) LoadProfiles(data map[string]string) {
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fmt.Println("Loading profiles to cache...")
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raw_profiles := []datamodels.Profile{}
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err := Database.Db.Select(&raw_profiles, "SELECT * FROM urt_profiles")
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if err != nil {
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fmt.Println(err.Error())
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}
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for _, profile := range raw_profiles {
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c.Profiles[profile.Name] = &cachemodels.Profile{}
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c.Profiles[profile.Name].Profile = &datamodels.Profile{}
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c.Profiles[profile.Name].Profile.Name = profile.Name
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c.Profiles[profile.Name].Profile.Version = profile.Version
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c.Profiles[profile.Name].Profile.Binary = profile.Binary
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c.Profiles[profile.Name].Profile.Second_x_session = profile.Second_x_session
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c.Profiles[profile.Name].Profile.Additional_params = profile.Additional_params
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}
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fmt.Println("Load completed. Loaded " + strconv.Itoa(len(c.Profiles)) + " profiles.")
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}
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135
cache/cache_servers.go
vendored
Normal file
135
cache/cache_servers.go
vendored
Normal file
@@ -0,0 +1,135 @@
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// URTator - Urban Terror server browser and game launcher, written in
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// Go.
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//
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// Copyright (c) 2016, Stanslav N. a.k.a pztrn (or p0z1tr0n)
|
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// All rights reserved.
|
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//
|
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// Licensed under Terms and Conditions of GNU General Public License
|
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// version 3 or any higher.
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// ToDo: put full text of license here.
|
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package cache
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import (
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// stdlib
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"fmt"
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// local
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"github.com/pztrn/urtrator/cachemodels"
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"github.com/pztrn/urtrator/datamodels"
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)
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func (c *Cache) CreateServer(addr string) {
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_, ok := c.Servers[addr]
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if !ok {
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c.Servers[addr] = &cachemodels.Server{}
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c.Servers[addr].Server = &datamodels.Server{}
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} else {
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fmt.Println("Server " + addr + " already exist.")
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}
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}
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// Flush servers to database.
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func (c *Cache) FlushServers(data map[string]string) {
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fmt.Println("Updating servers information in database...")
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raw_cached := []datamodels.Server{}
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Database.Db.Select(&raw_cached, "SELECT * FROM servers")
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// Create map[string]*datamodels.Server once, so we won't iterate
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// over slice of datamodels.Server everytime.
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cached_servers := make(map[string]*datamodels.Server)
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for s := range raw_cached {
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mapping_item_name := raw_cached[s].Ip + ":" + raw_cached[s].Port
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cached_servers[mapping_item_name] = &raw_cached[s]
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}
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new_servers := make(map[string]*datamodels.Server)
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|
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// Update our cached mapping.
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for _, s := range c.Servers {
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mapping_item_name := s.Server.Ip + ":" + s.Server.Port
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_, ok := cached_servers[mapping_item_name]
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if !ok {
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fmt.Println(mapping_item_name + " not found!")
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new_servers[mapping_item_name] = &datamodels.Server{}
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new_servers[mapping_item_name].Ip = s.Server.Ip
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new_servers[mapping_item_name].Port = s.Server.Port
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new_servers[mapping_item_name].Name = s.Server.Name
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new_servers[mapping_item_name].Players = s.Server.Players
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new_servers[mapping_item_name].Maxplayers = s.Server.Maxplayers
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new_servers[mapping_item_name].Ping = s.Server.Ping
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new_servers[mapping_item_name].Map = s.Server.Map
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new_servers[mapping_item_name].Gamemode = s.Server.Gamemode
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new_servers[mapping_item_name].Version = s.Server.Version
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new_servers[mapping_item_name].ExtendedConfig = s.Server.ExtendedConfig
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new_servers[mapping_item_name].PlayersInfo = s.Server.PlayersInfo
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new_servers[mapping_item_name].IsPrivate = s.Server.IsPrivate
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} else {
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cached_servers[mapping_item_name].Ip = s.Server.Ip
|
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cached_servers[mapping_item_name].Port = s.Server.Port
|
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cached_servers[mapping_item_name].Name = s.Server.Name
|
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cached_servers[mapping_item_name].Players = s.Server.Players
|
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cached_servers[mapping_item_name].Maxplayers = s.Server.Maxplayers
|
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cached_servers[mapping_item_name].Ping = s.Server.Ping
|
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cached_servers[mapping_item_name].Map = s.Server.Map
|
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cached_servers[mapping_item_name].Gamemode = s.Server.Gamemode
|
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cached_servers[mapping_item_name].Version = s.Server.Version
|
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cached_servers[mapping_item_name].ExtendedConfig = s.Server.ExtendedConfig
|
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cached_servers[mapping_item_name].PlayersInfo = s.Server.PlayersInfo
|
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cached_servers[mapping_item_name].IsPrivate = s.Server.IsPrivate
|
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}
|
||||
}
|
||||
|
||||
Database.Unlock()
|
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tx := Database.Db.MustBegin()
|
||||
fmt.Println("Adding new servers...")
|
||||
if len(new_servers) > 0 {
|
||||
for _, srv := range new_servers {
|
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tx.NamedExec("INSERT INTO servers (ip, port, name, ping, players, maxplayers, gamemode, map, version, extended_config, players_info, is_private) VALUES (:ip, :port, :name, :ping, :players, :maxplayers, :gamemode, :map, :version, :extended_config, :players_info, :is_private)", srv)
|
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}
|
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}
|
||||
fmt.Println("Updating cached servers...")
|
||||
for _, srv := range cached_servers {
|
||||
_, err := tx.NamedExec("UPDATE servers SET name=:name, players=:players, maxplayers=:maxplayers, gamemode=:gamemode, map=:map, ping=:ping, version=:version, extended_config=:extended_config, players_info=:players_info, is_private=:is_private WHERE ip=:ip AND port=:port", &srv)
|
||||
if err != nil {
|
||||
fmt.Println(err.Error())
|
||||
}
|
||||
}
|
||||
|
||||
tx.Commit()
|
||||
Database.Lock()
|
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fmt.Println("Done")
|
||||
}
|
||||
|
||||
func (c *Cache) LoadServers(data map[string]string) {
|
||||
fmt.Println("Loading servers into cache...")
|
||||
c.Servers = make(map[string]*cachemodels.Server)
|
||||
// Getting servers from database.
|
||||
raw_servers := []datamodels.Server{}
|
||||
err := Database.Db.Select(&raw_servers, "SELECT * FROM servers")
|
||||
if err != nil {
|
||||
fmt.Println(err.Error())
|
||||
}
|
||||
|
||||
// Due to nature of pointers and goroutines thing (?) this should
|
||||
// be done in this way.
|
||||
for _, server := range raw_servers {
|
||||
key := server.Ip + ":" + server.Port
|
||||
c.CreateServer(key)
|
||||
c.Servers[key].Server.Name = server.Name
|
||||
c.Servers[key].Server.Ip = server.Ip
|
||||
c.Servers[key].Server.Port = server.Port
|
||||
c.Servers[key].Server.Players = server.Players
|
||||
c.Servers[key].Server.Maxplayers = server.Maxplayers
|
||||
c.Servers[key].Server.Ping = server.Ping
|
||||
c.Servers[key].Server.Gamemode = server.Gamemode
|
||||
c.Servers[key].Server.Map = server.Map
|
||||
c.Servers[key].Server.Version = server.Version
|
||||
c.Servers[key].Server.Favorite = server.Favorite
|
||||
c.Servers[key].Server.Password = server.Password
|
||||
c.Servers[key].Server.ProfileToUse = server.ProfileToUse
|
||||
c.Servers[key].Server.ExtendedConfig = server.ExtendedConfig
|
||||
c.Servers[key].Server.PlayersInfo = server.PlayersInfo
|
||||
c.Servers[key].Server.IsPrivate = server.IsPrivate
|
||||
}
|
||||
fmt.Println("Load completed.")
|
||||
}
|
Reference in New Issue
Block a user