Favorites servers fix, one server update and show privates.
Fixed favorites servers - they now correctly added/removed in/from cache, and also fixed favorite server edition dialog, which now also takes advantage from server's cache. Added new toolbar button for updating one server. It works :). Added new column in servers lists, which shows is server is private or public.
This commit is contained in:
21
cache/cache_object.go
vendored
21
cache/cache_object.go
vendored
@@ -26,7 +26,6 @@ type Cache struct {
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func (c *Cache) CreateServer(addr string) {
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_, ok := c.Servers[addr]
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if !ok {
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fmt.Println("Creating cached server " + addr)
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c.Servers[addr] = &cachemodels.Server{}
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c.Servers[addr].Server = &datamodels.Server{}
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} else {
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@@ -56,7 +55,19 @@ func (c *Cache) FlushServers() {
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_, ok := cached_servers[mapping_item_name]
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if !ok {
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fmt.Println(mapping_item_name + " not found!")
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new_servers[mapping_item_name] = s.Server
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new_servers[mapping_item_name] = &datamodels.Server{}
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new_servers[mapping_item_name].Ip = s.Server.Ip
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new_servers[mapping_item_name].Port = s.Server.Port
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new_servers[mapping_item_name].Name = s.Server.Name
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new_servers[mapping_item_name].Players = s.Server.Players
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new_servers[mapping_item_name].Maxplayers = s.Server.Maxplayers
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new_servers[mapping_item_name].Ping = s.Server.Ping
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new_servers[mapping_item_name].Map = s.Server.Map
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new_servers[mapping_item_name].Gamemode = s.Server.Gamemode
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new_servers[mapping_item_name].Version = s.Server.Version
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new_servers[mapping_item_name].ExtendedConfig = s.Server.ExtendedConfig
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new_servers[mapping_item_name].PlayersInfo = s.Server.PlayersInfo
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new_servers[mapping_item_name].IsPrivate = s.Server.IsPrivate
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} else {
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cached_servers[mapping_item_name].Ip = s.Server.Ip
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cached_servers[mapping_item_name].Port = s.Server.Port
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@@ -69,17 +80,18 @@ func (c *Cache) FlushServers() {
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cached_servers[mapping_item_name].Version = s.Server.Version
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cached_servers[mapping_item_name].ExtendedConfig = s.Server.ExtendedConfig
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cached_servers[mapping_item_name].PlayersInfo = s.Server.PlayersInfo
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cached_servers[mapping_item_name].IsPrivate = s.Server.IsPrivate
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}
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}
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tx := Database.Db.MustBegin()
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fmt.Println("Adding new servers...")
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for _, srv := range new_servers {
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tx.NamedExec("INSERT INTO servers (ip, port, name, ping, players, maxplayers, gamemode, map, version, extended_config, players_info) VALUES (:ip, :port, :name, :ping, :players, :maxplayers, :gamemode, :map, :version, :extended_config, :players_info)", srv)
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tx.NamedExec("INSERT INTO servers (ip, port, name, ping, players, maxplayers, gamemode, map, version, extended_config, players_info, is_private) VALUES (:ip, :port, :name, :ping, :players, :maxplayers, :gamemode, :map, :version, :extended_config, :players_info, :is_private)", srv)
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}
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fmt.Println("Updating cached servers...")
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for _, srv := range cached_servers {
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tx.NamedExec("UPDATE servers SET name=:name, players=:players, maxplayers=:maxplayers, gamemode=:gamemode, map=:map, ping=:ping, version=:version, extended_config=:extended_config, players_info=:players_info WHERE ip=:ip AND port=:port", &srv)
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tx.NamedExec("UPDATE servers SET name=:name, players=:players, maxplayers=:maxplayers, gamemode=:gamemode, map=:map, ping=:ping, version=:version, extended_config=:extended_config, players_info=:players_info is_private=:is_private WHERE ip=:ip AND port=:port", &srv)
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}
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tx.Commit()
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@@ -129,6 +141,7 @@ func (c *Cache) LoadServers() {
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c.Servers[key].Server.ProfileToUse = server.ProfileToUse
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c.Servers[key].Server.ExtendedConfig = server.ExtendedConfig
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c.Servers[key].Server.PlayersInfo = server.PlayersInfo
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c.Servers[key].Server.IsPrivate = server.IsPrivate
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}
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fmt.Println("Load completed.")
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}
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