Fixed favorite server addition and saving.

This commit is contained in:
Stanislav Nikitin 2016-10-09 01:23:38 +05:00
parent 1b3b7bccf8
commit e12bcdd386
3 changed files with 9 additions and 3 deletions

View File

@ -63,6 +63,7 @@ func (c *Cache) FlushServers(data map[string]string) {
new_servers[mapping_item_name].ExtendedConfig = s.Server.ExtendedConfig
new_servers[mapping_item_name].PlayersInfo = s.Server.PlayersInfo
new_servers[mapping_item_name].IsPrivate = s.Server.IsPrivate
new_servers[mapping_item_name].Favorite = s.Server.Favorite
} else {
cached_servers[mapping_item_name].Ip = s.Server.Ip
cached_servers[mapping_item_name].Port = s.Server.Port
@ -76,6 +77,7 @@ func (c *Cache) FlushServers(data map[string]string) {
cached_servers[mapping_item_name].ExtendedConfig = s.Server.ExtendedConfig
cached_servers[mapping_item_name].PlayersInfo = s.Server.PlayersInfo
cached_servers[mapping_item_name].IsPrivate = s.Server.IsPrivate
cached_servers[mapping_item_name].Favorite = s.Server.Favorite
}
}
@ -84,12 +86,12 @@ func (c *Cache) FlushServers(data map[string]string) {
fmt.Println("Adding new servers...")
if len(new_servers) > 0 {
for _, srv := range new_servers {
tx.NamedExec("INSERT INTO servers (ip, port, name, ping, players, maxplayers, gamemode, map, version, extended_config, players_info, is_private) VALUES (:ip, :port, :name, :ping, :players, :maxplayers, :gamemode, :map, :version, :extended_config, :players_info, :is_private)", srv)
tx.NamedExec("INSERT INTO servers (ip, port, name, ping, players, maxplayers, gamemode, map, version, extended_config, players_info, is_private, favorite) VALUES (:ip, :port, :name, :ping, :players, :maxplayers, :gamemode, :map, :version, :extended_config, :players_info, :is_private, :favorite)", srv)
}
}
fmt.Println("Updating cached servers...")
for _, srv := range cached_servers {
_, err := tx.NamedExec("UPDATE servers SET name=:name, players=:players, maxplayers=:maxplayers, gamemode=:gamemode, map=:map, ping=:ping, version=:version, extended_config=:extended_config, players_info=:players_info, is_private=:is_private WHERE ip=:ip AND port=:port", &srv)
_, err := tx.NamedExec("UPDATE servers SET name=:name, players=:players, maxplayers=:maxplayers, gamemode=:gamemode, map=:map, ping=:ping, version=:version, extended_config=:extended_config, favorite=:favorite, password=:password, players_info=:players_info, is_private=:is_private WHERE ip=:ip AND port=:port", &srv)
if err != nil {
fmt.Println(err.Error())
}

View File

@ -245,6 +245,7 @@ func (f *FavoriteDialog) saveFavorite() error {
ctx.Cache.Servers[key].Server.ExtendedConfig = f.server.ExtendedConfig
ctx.Cache.Servers[key].Server.PlayersInfo = f.server.PlayersInfo
ctx.Eventer.LaunchEvent("flushServers", map[string]string{})
ctx.Eventer.LaunchEvent("loadFavoriteServers", map[string]string{})
f.window.Destroy()

View File

@ -135,7 +135,10 @@ func (m *MainWindow) addToFavorites() {
current_tab := m.tab_widget.GetTabLabelText(m.tab_widget.GetNthPage(m.tab_widget.GetCurrentPage()))
server_address := m.getIpFromServersList(current_tab)
server_address := ""
if !strings.Contains(current_tab, "Favorites") {
server_address = m.getIpFromServersList(current_tab)
}
// Getting server from database.
m.favorite_dialog = &FavoriteDialog{}