As I'm the only code contributor, I'm announcing that URTrator code
is now licensed under MIT license.
Also I'm deprecating Qt5 interface as it is really hard to write Qt
code and create installers with it. Maybe one day I even figure out
how to work with QtQuick (which attracts me more and more ATM) and
URTrator will use it, but not now.
Now everything that uses Profiles from cache will also use it's
mutex to lock access. This brings more stability improvements :).
Also fixed profile update in database.
Qt5 interface is now translated (kinda).
Fixed a bunch of data races which should lead in stability improvements.
Added possibility to specify game profile path within profile item.
Added Urban Terror 4.3.2.
Players column now have three integers - first is real humans
count, second - bots count, and third - maximum players allowed
on this server. Also, sidebar will show bots count as well.
Refactored the way URTrator working with profiles - now everything
that could be taken from internal cache will be taken from cache.
The very same as with servers.
Moved all callbacks from callbacks to events, so we achieve full
asynchronity here and can launch anything in goroutines :).
Moved MainWindow-related game launching functions into another
file (mainwindow_launch.go).
Made quick connect widget working. Note, that even if you're on
Favorites and trying to connect to one of favorited servers but
with quick connect - you still have to choose right profile
near Launch button!
Maybe something else I forget.
Removed debug prints, as we don't really need them now.
Fixed database updating from cache, until now only inserts was working
fine, updates failing. All because of forgotten comma :(.
Reworked handling of icons in servers lists, now they didn't
recreated, but reused from created on application start. Can also
save us much memory for long runs.
Moved gamemode detector to mainwindow_helpers, where it should be.
Fixed favorites servers - they now correctly added/removed in/from cache,
and also fixed favorite server edition dialog, which now also takes
advantage from server's cache.
Added new toolbar button for updating one server. It works :).
Added new column in servers lists, which shows is server is private or public.
Now we have pooler which will pool connections (like pinging),
so there will be no timeouts due to "we have launched 100000 goroutines".
Reworked all code to use events (see Eventer). Still more work about
this to go.
Maybe more fixes I forgot.