URTrator will now show information about selected server on
activated tab. E.g. when you switched from "Servers" to
"Favorites", sidebar informational widget will be updated with
server's data for selected server on "Favorites" tab.
Re-enabled sorting for servers lists, which forces to use devel
version of Go. 1.7.3 have problems with GC and URTrator will
segfault.
Hide offline checkboxes for all servers and favorites now
checked by default.
First implementation of "Sort by server name" algo. Shitty, kinda
unreliable, but better than GTK's default.
Added Colorizer.Clear() func, which clears passed data from
colorcodes.
Fixed name on "Add to favorites" button.
Still cannot be successfully launched until some race conditions
will be fixed in go-gtk.
Again, possibly fixed GTK actions calls from other goroutines
by wrapping events calls in glib.IdleAdd(). This should prevent
executing more than one event simultaneously, which will also
prevent crashes.
Fixed icons sizing for couple of icons.
Fixed all messageboxes that can use struct object as self name
(e.g. m for messageboxes in mainwindow). Should help to avoid some
errors.
Added possibility to copy server's credentials into clipboard
for ease of sharing.
Refactored the way URTrator working with profiles - now everything
that could be taken from internal cache will be taken from cache.
The very same as with servers.
Moved all callbacks from callbacks to events, so we achieve full
asynchronity here and can launch anything in goroutines :).
Moved MainWindow-related game launching functions into another
file (mainwindow_launch.go).
Made quick connect widget working. Note, that even if you're on
Favorites and trying to connect to one of favorited servers but
with quick connect - you still have to choose right profile
near Launch button!
Maybe something else I forget.
Removed debug prints, as we don't really need them now.
Fixed database updating from cache, until now only inserts was working
fine, updates failing. All because of forgotten comma :(.
Reworked handling of icons in servers lists, now they didn't
recreated, but reused from created on application start. Can also
save us much memory for long runs.
Moved gamemode detector to mainwindow_helpers, where it should be.
Refactored MainWindow source, splitted initialization and
helper functions into separate files.
Now lists headers sizes and positions are remembered and correctly
restored on launch.