Servers sorting by ping and players count.
For now only on "Servers" tab, and REQUIRES custom go-gtk build (see https://github.com/mattn/go-gtk/issues/290#issuecomment-262127956)
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@ -442,6 +442,10 @@ func (m *MainWindow) InitializeTabs() {
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// ToDo: remembering it to configuration storage.
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m.all_servers_store_sortable.SetSortColumnId(m.column_pos["Servers"]["Name"], gtk.SORT_ASCENDING)
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// Sorting functions.
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m.all_servers_store_sortable.SetSortFunc(m.column_pos["Servers"]["Players"], m.sortServersByPlayers)
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m.all_servers_store_sortable.SetSortFunc(m.column_pos["Servers"]["Ping"], m.sortServersByPing)
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// Selection changed signal, which will update server's short info pane.
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m.all_servers.Connect("cursor-changed", m.showShortServerInformation)
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55
ui/mainwindow_servers_sorting.go
Normal file
55
ui/mainwindow_servers_sorting.go
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@ -0,0 +1,55 @@
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package ui
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import (
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// stdlib
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"strconv"
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"strings"
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// other
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"github.com/mattn/go-gtk/glib"
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"github.com/mattn/go-gtk/gtk"
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)
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func (m *MainWindow) sortServersByName() {
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}
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func (m *MainWindow) sortServersByPlayers(model *gtk.TreeModel, a *gtk.TreeIter, b *gtk.TreeIter) int {
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var players1_raw glib.GValue
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var players2_raw glib.GValue
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model.GetValue(a, m.column_pos["Servers"]["Players"], &players1_raw)
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model.GetValue(b, m.column_pos["Servers"]["Players"], &players2_raw)
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players1_online := strings.Split(players1_raw.GetString(), "/")[0]
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players2_online := strings.Split(players2_raw.GetString(), "/")[0]
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if len(players1_online) > 0 && len(players2_online) > 0 {
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players1, _ := strconv.Atoi(players1_online)
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players2, _ := strconv.Atoi(players2_online)
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if players1 > players2 {
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return -1
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} else {
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return 1
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}
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}
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return -1
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}
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func (m *MainWindow) sortServersByPing(model *gtk.TreeModel, a *gtk.TreeIter, b *gtk.TreeIter) int {
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var ping1_raw glib.GValue
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var ping2_raw glib.GValue
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model.GetValue(a, m.column_pos["Servers"]["Ping"], &ping1_raw)
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model.GetValue(b, m.column_pos["Servers"]["Ping"], &ping2_raw)
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ping1, _ := strconv.Atoi(ping1_raw.GetString())
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ping2, _ := strconv.Atoi(ping2_raw.GetString())
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if ping1 < ping2 {
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return 1
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} else {
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return -1
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}
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return -1
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}
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