Commit Graph

13 Commits

Author SHA1 Message Date
df428b96ce Moved to my Gitea and made it buildable. 2019-12-29 13:21:05 +05:00
6944b51d13 This commit designates two changes: MIT and deprecation of Qt5 interface.
As I'm the only code contributor, I'm announcing that URTrator code
is now licensed under MIT license.

Also I'm deprecating Qt5 interface as it is really hard to write Qt
code and create installers with it. Maybe one day I even figure out
how to work with QtQuick (which attracts me more and more ATM) and
URTrator will use it, but not now.
2018-11-10 21:13:06 +05:00
127e1b8ab9 Updated to latest GTK2 bindings API and moved to Gitlab. 2018-11-10 13:21:53 +05:00
1e676437d8 Stability fixes, profile path and more.
Fixed a bunch of data races which should lead in stability improvements.

Added possibility to specify game profile path within profile item.

Added Urban Terror 4.3.2.
2017-05-08 23:38:54 +05:00
2997abf1aa All caches is now protected with mutexes. 2016-12-13 04:58:31 +05:00
280c65f116 Distinguish bots from humans.
Players column now have three integers - first is real humans
count, second - bots count, and third - maximum players allowed
on this server. Also, sidebar will show bots count as well.
2016-11-26 07:38:26 +05:00
2b1caac8f6 Fixed caching servers not updating profile to use in database. 2016-11-22 05:03:30 +05:00
93d2bb7fc1 Reverting moving LockOSThread to main module. 2016-11-21 02:43:05 +05:00
0392f510f5 Moved runtime.LockOSThread() to urtrator.go. 2016-11-21 01:33:04 +05:00
e12c76e424 Saving passwords for favorited private servers. 2016-10-12 23:26:43 +05:00
64b87d3a8b Completely fixed favorited servers. You may want to re-edit them. 2016-10-09 01:29:46 +05:00
e12bcdd386 Fixed favorite server addition and saving. 2016-10-09 01:23:38 +05:00
e2a9298f85 One more huge refactoring and quick connect widget working.
Refactored the way URTrator working with profiles - now everything
that could be taken from internal cache will be taken from cache.
The very same as with servers.

Moved all callbacks from callbacks to events, so we achieve full
asynchronity here and can launch anything in goroutines :).

Moved MainWindow-related game launching functions into another
file (mainwindow_launch.go).

Made quick connect widget working. Note, that even if you're on
Favorites and trying to connect to one of favorited servers but
with quick connect - you still have to choose right profile
near Launch button!

Maybe something else I forget.
2016-10-08 19:57:33 +05:00