Commit Graph

8 Commits

Author SHA1 Message Date
0214ea7fce Toolbar label added.
It will show current operation or why you can't do something.
2016-10-06 17:50:08 +05:00
2efd47c301 Servers updating and ping detection fixes.
On servers updating when all data successfully gathered we're now
properly updating rows in Servers and Favorites lists.

Increased "simultaneous ping limit" for now, but anyway it provides
too bad results. Need to find a way to fix it.
2016-10-06 17:11:36 +05:00
9ce4ad8945 No need in strconv now. 2016-10-06 16:33:12 +05:00
f37dd3adfd Huge refactor regarding concurrency.
Now we have pooler which will pool connections (like pinging),
so there will be no timeouts due to "we have launched 100000 goroutines".

Reworked all code to use events (see Eventer). Still more work about
this to go.

Maybe more fixes I forgot.
2016-10-06 13:55:03 +05:00
c22744765b Favorites and database fixes, players info and extended server config.
Adding a favorite server now requires created valid profile. It will
not allow to create favorite server without proper profile.

Fixed servers updating database, now they put all fields there.

Added stubs for players info and extended server config things in
database.
2016-10-05 02:47:13 +05:00
063f6a622a Favorites and fixes.
Favorites functionality done, except editing favorite server.
Note, that game profile defined for favorite server have
higher priority on normal profile selected in combobox near
"Launch!" button. Later WILL be ignored.

Bunch of fixes is added.
2016-10-04 23:39:32 +05:00
4e6cca530b Fix segfault on macOS when port wasn't properly parsed. 2016-10-04 18:38:58 +05:00
ac938c16eb Initial commit, what works:
* Servers update
* Profile creation/edit/deletion
* Game launching
* Checks server version <> profile version.
2016-10-04 15:42:36 +05:00