Huge refactor regarding concurrency.
Now we have pooler which will pool connections (like pinging), so there will be no timeouts due to "we have launched 100000 goroutines". Reworked all code to use events (see Eventer). Still more work about this to go. Maybe more fixes I forgot.
This commit is contained in:
@@ -12,9 +12,20 @@ package requester
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import (
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// stdlib
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"fmt"
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// local
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"github.com/pztrn/urtrator/cache"
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"github.com/pztrn/urtrator/eventer"
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)
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func New() *Requester {
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var (
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Cache *cache.Cache
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Eventer *eventer.Eventer
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)
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func New(c *cache.Cache, e *eventer.Eventer) *Requester {
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Cache = c
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Eventer = e
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fmt.Println("Creating Requester object...")
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r := Requester{}
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return &r
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209
requester/pooler.go
Normal file
209
requester/pooler.go
Normal file
@@ -0,0 +1,209 @@
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// URTator - Urban Terror server browser and game launcher, written in
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// Go.
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//
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// Copyright (c) 2016, Stanslav N. a.k.a pztrn (or p0z1tr0n)
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// All rights reserved.
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//
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// Licensed under Terms and Conditions of GNU General Public License
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// version 3 or any higher.
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// ToDo: put full text of license here.
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package requester
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import (
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// stdlib
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"errors"
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"fmt"
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"net"
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"runtime"
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"strconv"
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"strings"
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"sync"
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"time"
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// local
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"github.com/pztrn/urtrator/datamodels"
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)
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type Pooler struct {
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// Maximum number of simultaneous requests running.
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maxrequests int
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// Packet prefix.
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pp string
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}
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func (p *Pooler) Initialize() {
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fmt.Println("Initializing requester goroutine pooler...")
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p.maxrequests = runtime.NumCPU() * 2
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p.pp = "\377\377\377\377"
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}
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// Servers pinging pooler. Should be started as goroutine to prevent
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// UI blocking.
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func (p *Pooler) PingServers(servers_type string) {
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fmt.Println("About to ping " + servers_type + " servers...")
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cur_requests := 0
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var wait sync.WaitGroup
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for _, server_to_ping := range Cache.Servers {
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if servers_type == "favorites" && server_to_ping.Server.Favorite != "1" {
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continue
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}
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for {
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if cur_requests == p.maxrequests {
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time.Sleep(time.Second * 1)
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} else {
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break
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}
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}
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wait.Add(1)
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cur_requests += 1
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go func(srv *datamodels.Server) {
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defer wait.Done()
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p.pingServersExecutor(srv)
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cur_requests -= 1
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}(server_to_ping.Server)
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}
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wait.Wait()
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}
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func (p *Pooler) pingServersExecutor(server *datamodels.Server) error {
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srv := server.Ip + ":" + server.Port
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fmt.Println("Pinging " + srv)
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// Dial to server.
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start_p := time.Now()
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conn_ping, err2 := net.Dial("udp", srv)
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if err2 != nil {
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fmt.Println("Error dialing to server " + srv + "!")
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return errors.New("Error dialing to server " + srv + "!")
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}
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// Set deadline, so we won't wait forever.
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ddl_ping := time.Now()
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// This should be enough. Maybe, you should'n run URTrator on modem
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// connections? :)
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ddl_ping = ddl_ping.Add(time.Second * 10)
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conn_ping.SetDeadline(ddl_ping)
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msg_ping := []byte(p.pp + "getinfo")
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conn_ping.Write(msg_ping)
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// UDP Buffer.
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var received_buf_ping []byte = make([]byte, 128)
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// Received buffer.
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var raw_received_ping []byte
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_, err := conn_ping.Read(received_buf_ping)
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if err != nil {
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fmt.Println("PING ERROR")
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}
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raw_received_ping = append(raw_received_ping, received_buf_ping...)
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conn_ping.Close()
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delta := strconv.Itoa(int(time.Since(start_p).Nanoseconds()) / 1000000)
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fmt.Println(delta)
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server.Ping = delta
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return nil
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}
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func (p *Pooler) UpdateServers(servers_type string) {
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var wait sync.WaitGroup
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for _, server := range Cache.Servers {
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if servers_type == "favorites" && server.Server.Favorite != "1" {
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continue
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}
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wait.Add(1)
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go func(server *datamodels.Server) {
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defer wait.Done()
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p.updateSpecificServer(server)
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}(server.Server)
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}
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wait.Wait()
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Eventer.LaunchEvent("flushServers")
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p.PingServers(servers_type)
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if servers_type == "all" {
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Eventer.LaunchEvent("loadAllServers")
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} else if servers_type == "favorites" {
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Eventer.LaunchEvent("loadFavoriteServers")
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}
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}
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// Updates information about specific server.
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func (p *Pooler) updateSpecificServer(server *datamodels.Server) error {
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server_addr := server.Ip + ":" + server.Port
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fmt.Println("Updating server: " + server_addr)
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// Dial to server.
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conn, err1 := net.Dial("udp", server_addr)
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if err1 != nil {
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fmt.Println("Error dialing to server " + server_addr + "!")
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return errors.New("Error dialing to server " + server_addr + "!")
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}
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// Set deadline, so we won't wait forever.
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ddl := time.Now()
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// This should be enough. Maybe, you should'n run URTrator on modem
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// connections? :)
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ddl = ddl.Add(time.Second * 2)
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conn.SetDeadline(ddl)
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msg := []byte(p.pp + "getstatus")
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conn.Write(msg)
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// UDP Buffer.
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var received_buf []byte = make([]byte, 4096)
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// Received buffer.
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var raw_received []byte
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for {
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_, err := conn.Read(received_buf)
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if err != nil {
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break
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}
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raw_received = append(raw_received, received_buf...)
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}
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conn.Close()
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// First line is "infoResponse" string, which we should skip by
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// splitting response by "\n".
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received_lines := strings.Split(string(raw_received), "\n")
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// We have server's data!
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if len(received_lines) > 1 {
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srv_config := strings.Split(received_lines[1], "\\")
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// Parse server configuration into passed server's datamodel.
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for i := 0; i < len(srv_config); i = i + 1 {
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if srv_config[i] == "g_modversion" {
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server.Version = srv_config[i + 1]
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}
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if srv_config[i] == "g_gametype" {
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server.Gamemode = srv_config[i + 1]
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}
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if srv_config[i] == "sv_maxclients" {
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server.Maxplayers = srv_config[i + 1]
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}
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if srv_config[i] == "clients" {
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server.Players = srv_config[i + 1]
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}
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if srv_config[i] == "mapname" {
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server.Map = srv_config[i + 1]
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}
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if srv_config[i] == "sv_hostname" {
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server.Name = srv_config[i + 1]
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}
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server.ExtendedConfig = received_lines[1]
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}
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if len(received_lines) >= 2 {
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// Here we go, players information.
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players := received_lines[2:]
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server.Players = strconv.Itoa(len(players))
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//server.PlayersInfo = received_lines[2:]
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}
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}
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// ToDo: Calculate ping. 0 for now.
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server.Ping = "0"
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fmt.Println(server)
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return nil
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}
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@@ -12,19 +12,15 @@ package requester
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import (
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// stdlib
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"bytes"
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"errors"
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"fmt"
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"net"
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"strconv"
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"strings"
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"sync"
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"time"
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// local
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"github.com/pztrn/urtrator/datamodels"
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)
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type Requester struct {
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// Pooler.
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pooler *Pooler
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// Master server address
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master_server string
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// Master server port
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@@ -44,12 +40,14 @@ func (r *Requester) Initialize() {
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r.master_server_port = "27900"
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r.pp = "\377\377\377\377"
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r.ip_delimiter = 92
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r.pooler = &Pooler{}
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r.pooler.Initialize()
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}
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// Gets all available servers from master server.
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func (r *Requester) getServers(callback chan [][]string) {
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// This isn't in pooler, because it have no need to be pooled.
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func (r *Requester) getServers() {
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// IP addresses we will compose to return.
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var received_ips [][]string
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conn, err1 := net.Dial("udp", r.master_server + ":" + r.master_server_port)
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if err1 != nil {
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fmt.Println("Error dialing to master server!")
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@@ -109,146 +107,29 @@ func (r *Requester) getServers(callback chan [][]string) {
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// second byte.
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p1 := int(slice[4]) * 256
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port := strconv.Itoa(p1 + int(slice[5]))
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addr := ip + ":" + port
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// Create a slice with IP and port.
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ip_and_port := []string{ip, port}
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// Add it to received_ips.
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received_ips = append(received_ips, ip_and_port)
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// Check if we already have this server added previously. If so - do nothing.
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_, ok := Cache.Servers[addr]
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if !ok {
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// Create cached server.
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Cache.CreateServer(addr)
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Cache.Servers[addr].Server.Ip = ip
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Cache.Servers[addr].Server.Port = port
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}
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}
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fmt.Println("Parsed " + strconv.Itoa(len(received_ips)) + " addresses")
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callback <- received_ips
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}
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// Updates information about all available servers from master server and
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// parses it to usable format.
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func (r *Requester) UpdateAllServers(done_chan chan map[string]*datamodels.Server, error_chan chan bool) {
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func (r *Requester) UpdateAllServers() {
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fmt.Println("Starting all servers updating procedure...")
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callback := make(chan [][]string)
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go r.getServers(callback)
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servers := make(map[string]*datamodels.Server)
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select {
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case data := <- callback:
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// Yay, we got data! :)
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fmt.Println("Received " + strconv.Itoa(len(data)) + " servers")
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servers = r.updateServerGoroutineDispatcher(data)
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break
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case <- time.After(time.Second * 10):
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// Timeouted? Okay, push error back.
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error_chan <- true
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}
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done_chan <- servers
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r.getServers()
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r.pooler.UpdateServers("all")
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}
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func (r *Requester) UpdateFavoriteServers(servers [][]string, done_chan chan map[string]*datamodels.Server, error_chan chan bool) {
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func (r *Requester) UpdateFavoriteServers() {
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fmt.Println("Updating favorites servers...")
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updated_servers := r.updateServerGoroutineDispatcher(servers)
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done_chan <- updated_servers
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r.pooler.UpdateServers("favorites")
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}
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func (r *Requester) updateServerGoroutineDispatcher(data [][]string) map[string]*datamodels.Server {
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var wait sync.WaitGroup
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var lock = sync.RWMutex{}
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done_updating := 0
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servers := make(map[string]*datamodels.Server)
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for _, s := range data {
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s := datamodels.Server{
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Ip: s[0],
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Port: s[1],
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}
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go func(s *datamodels.Server, servers map[string]*datamodels.Server) {
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wait.Add(1)
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defer wait.Done()
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r.UpdateServer(s)
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done_updating = done_updating + 1
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lock.Lock()
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servers[s.Ip + ":" + s.Port] = s
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lock.Unlock()
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}(&s, servers)
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}
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wait.Wait()
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return servers
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}
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// Updates information about specific server.
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func (r *Requester) UpdateServer(server *datamodels.Server) error {
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srv := server.Ip + ":" + server.Port
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fmt.Println("Updating server: " + srv)
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// Dial to server.
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conn, err1 := net.Dial("udp", srv)
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if err1 != nil {
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fmt.Println("Error dialing to server " + srv + "!")
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return errors.New("Error dialing to server " + srv + "!")
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}
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defer conn.Close()
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// Set deadline, so we won't wait forever.
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ddl := time.Now()
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// This should be enough. Maybe, you should'n run URTrator on modem
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// connections? :)
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ddl = ddl.Add(time.Second * 2)
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conn.SetDeadline(ddl)
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msg := []byte(r.pp + "getstatus")
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conn.Write(msg)
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// UDP Buffer.
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var received_buf []byte = make([]byte, 4096)
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// Received buffer.
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var raw_received []byte
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for {
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_, err := conn.Read(received_buf)
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if err != nil {
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break
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}
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raw_received = append(raw_received, received_buf...)
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}
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// First line is "infoResponse" string, which we should skip by
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// splitting response by "\n".
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received_lines := strings.Split(string(raw_received), "\n")
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// We have server's data!
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if len(received_lines) > 1 {
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srv_config := strings.Split(received_lines[1], "\\")
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// Parse server configuration into passed server's datamodel.
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for i := 0; i < len(srv_config); i = i + 1 {
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if srv_config[i] == "g_modversion" {
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server.Version = srv_config[i + 1]
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}
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if srv_config[i] == "g_gametype" {
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server.Gamemode = srv_config[i + 1]
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}
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if srv_config[i] == "sv_maxclients" {
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server.Maxplayers = srv_config[i + 1]
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}
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if srv_config[i] == "clients" {
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server.Players = srv_config[i + 1]
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}
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if srv_config[i] == "mapname" {
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server.Map = srv_config[i + 1]
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}
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if srv_config[i] == "sv_hostname" {
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server.Name = srv_config[i + 1]
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}
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}
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if len(received_lines) >= 2 {
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// Here we go, players information.
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players := received_lines[2:]
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server.Players = strconv.Itoa(len(players))
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}
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}
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// ToDo: Calculate ping. 0 for now.
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server.Ping = "0"
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// ToDo: put this info.
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server.ExtendedConfig = ""
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server.PlayersInfo = ""
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return nil
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}
|
||||
|
Reference in New Issue
Block a user