Many fixes and debug prints removed.
Removed debug prints, as we don't really need them now. Fixed database updating from cache, until now only inserts was working fine, updates failing. All because of forgotten comma :(. Reworked handling of icons in servers lists, now they didn't recreated, but reused from created on application start. Can also save us much memory for long runs. Moved gamemode detector to mainwindow_helpers, where it should be.
This commit is contained in:
parent
1fc5b925f6
commit
e46d203a3c
9
cache/cache_object.go
vendored
9
cache/cache_object.go
vendored
@ -84,17 +84,24 @@ func (c *Cache) FlushServers() {
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}
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}
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Database.Unlock()
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tx := Database.Db.MustBegin()
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fmt.Println("Adding new servers...")
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if len(new_servers) > 0 {
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for _, srv := range new_servers {
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tx.NamedExec("INSERT INTO servers (ip, port, name, ping, players, maxplayers, gamemode, map, version, extended_config, players_info, is_private) VALUES (:ip, :port, :name, :ping, :players, :maxplayers, :gamemode, :map, :version, :extended_config, :players_info, :is_private)", srv)
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}
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}
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fmt.Println("Updating cached servers...")
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for _, srv := range cached_servers {
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tx.NamedExec("UPDATE servers SET name=:name, players=:players, maxplayers=:maxplayers, gamemode=:gamemode, map=:map, ping=:ping, version=:version, extended_config=:extended_config, players_info=:players_info is_private=:is_private WHERE ip=:ip AND port=:port", &srv)
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_, err := tx.NamedExec("UPDATE servers SET name=:name, players=:players, maxplayers=:maxplayers, gamemode=:gamemode, map=:map, ping=:ping, version=:version, extended_config=:extended_config, players_info=:players_info, is_private=:is_private WHERE ip=:ip AND port=:port", &srv)
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if err != nil {
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fmt.Println(err.Error())
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}
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}
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tx.Commit()
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Database.Lock()
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fmt.Println("Done")
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}
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@ -75,6 +75,10 @@ func (d *Database) Initialize(cfg *configuration.Config) {
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}
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}
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func (d *Database) Lock() {
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runtime.LockOSThread()
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}
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func (d *Database) Migrate() {
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// Getting current database version.
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dbver := 0
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@ -91,3 +95,6 @@ func (d *Database) Migrate() {
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migrate_full(d, dbver)
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}
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func (d *Database) Unlock() {
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runtime.UnlockOSThread()
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}
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@ -233,7 +233,6 @@ func (p *Pooler) updateSpecificServer(server *datamodels.Server) error {
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if len(received_lines) >= 2 {
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// Here we go, players information.
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players := received_lines[2:]
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fmt.Println(players, len(players), len(players[0]))
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// Calculate players!
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if len(players) == 1 && len(players[0]) > 255 {
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server.Players = "0"
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@ -21,6 +21,7 @@ import (
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"github.com/pztrn/urtrator/ioq3dataparser"
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// Other
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"github.com/mattn/go-gtk/gdkpixbuf"
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"github.com/mattn/go-gtk/glib"
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"github.com/mattn/go-gtk/gtk"
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)
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@ -111,6 +112,17 @@ type MainWindow struct {
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// Real columns positions on servers tabs.
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column_pos map[string]map[string]int
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// Resources.
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// Pixbufs.
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// For unavailable (e.g. offline) server.
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server_offline_pic *gdkpixbuf.Pixbuf
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// For online server.
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server_online_pic *gdkpixbuf.Pixbuf
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// For private (passworded) server.
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server_passworded_pic *gdkpixbuf.Pixbuf
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// For public server
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server_public_pic *gdkpixbuf.Pixbuf
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// Flags.
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// Window is hidden?
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@ -252,16 +264,6 @@ func (m *MainWindow) editFavorite() {
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}
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}
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func (m *MainWindow) getGameModeName(name string) string {
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val, ok := m.gamemodes[name]
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if !ok {
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return "Unknown or custom"
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}
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return val
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}
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// Executes when "Hide offline servers" checkbox changed it's state on
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// "Servers" tab.
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func (m *MainWindow) hideOfflineAllServers() {
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@ -439,14 +441,14 @@ func (m *MainWindow) loadAllServers() {
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}
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if server.Server.Name == "" && server.Server.Players == "" && server.Server.Maxplayers == "" {
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m.all_servers_store.SetValue(iter, 0, gtk.NewImage().RenderIcon(gtk.STOCK_NO, gtk.ICON_SIZE_SMALL_TOOLBAR, "").GPixbuf)
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m.all_servers_store.SetValue(iter, 0, m.server_offline_pic.GPixbuf)
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m.all_servers_store.SetValue(iter, m.column_pos["Servers"]["IP"], server.Server.Ip + ":" + server.Server.Port)
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} else {
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m.all_servers_store.SetValue(iter, 0, gtk.NewImage().RenderIcon(gtk.STOCK_OK, gtk.ICON_SIZE_SMALL_TOOLBAR, "").GPixbuf)
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m.all_servers_store.SetValue(iter, 0, m.server_online_pic.GPixbuf)
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if server.Server.IsPrivate == "1" {
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m.all_servers_store.SetValue(iter, 1, gtk.NewImage().RenderIcon(gtk.STOCK_CLOSE, gtk.ICON_SIZE_SMALL_TOOLBAR, "").GPixbuf)
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m.all_servers_store.SetValue(iter, 1, m.server_passworded_pic.GPixbuf)
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} else {
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m.all_servers_store.SetValue(iter, 1, gtk.NewImage().RenderIcon(gtk.STOCK_OK, gtk.ICON_SIZE_SMALL_TOOLBAR, "").GPixbuf)
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m.all_servers_store.SetValue(iter, 1, m.server_public_pic.GPixbuf)
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}
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server_name := ctx.Colorizer.Fix(server.Server.Name)
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m.all_servers_store.SetValue(iter, m.column_pos["Servers"]["Name"], server_name)
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@ -493,14 +495,14 @@ func (m *MainWindow) loadFavoriteServers() {
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}
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if server.Server.Name == "" && server.Server.Players == "" {
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m.fav_servers_store.SetValue(iter, 0, gtk.NewImage().RenderIcon(gtk.STOCK_NO, gtk.ICON_SIZE_SMALL_TOOLBAR, "").GPixbuf)
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m.fav_servers_store.SetValue(iter, 0, m.server_offline_pic.GPixbuf)
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m.fav_servers_store.SetValue(iter, m.column_pos["Favorites"]["IP"], server.Server.Ip + ":" + server.Server.Port)
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} else {
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m.fav_servers_store.SetValue(iter, 0, gtk.NewImage().RenderIcon(gtk.STOCK_OK, gtk.ICON_SIZE_SMALL_TOOLBAR, "").GPixbuf)
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m.fav_servers_store.SetValue(iter, 0, m.server_online_pic.GPixbuf)
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if server.Server.IsPrivate == "1" {
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m.fav_servers_store.SetValue(iter, 1, gtk.NewImage().RenderIcon(gtk.STOCK_CLOSE, gtk.ICON_SIZE_SMALL_TOOLBAR, "").GPixbuf)
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m.fav_servers_store.SetValue(iter, 1, m.server_passworded_pic.GPixbuf)
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} else {
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m.fav_servers_store.SetValue(iter, 1, gtk.NewImage().RenderIcon(gtk.STOCK_OK, gtk.ICON_SIZE_SMALL_TOOLBAR, "").GPixbuf)
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m.fav_servers_store.SetValue(iter, 1, m.server_public_pic.GPixbuf)
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}
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server_name := ctx.Colorizer.Fix(server.Server.Name)
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m.fav_servers_store.SetValue(iter, m.column_pos["Favorites"]["Name"], server_name)
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@ -673,22 +675,7 @@ func (m *MainWindow) unlockInterface() {
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func (m *MainWindow) updateOneServer() {
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current_tab := m.tab_widget.GetTabLabelText(m.tab_widget.GetNthPage(m.tab_widget.GetCurrentPage()))
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sel := m.all_servers.GetSelection()
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model := m.all_servers.GetModel()
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iter := new(gtk.TreeIter)
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_ = sel.GetSelected(iter)
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// Getting server address.
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var srv_addr string
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srv_address_gval := glib.ValueFromNative(srv_addr)
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model.GetValue(iter, m.column_pos["Servers"]["IP"], srv_address_gval)
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if strings.Contains(current_tab, "Favorites") {
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sel = m.fav_servers.GetSelection()
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model = m.fav_servers.GetModel()
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model.GetValue(iter, m.column_pos["Favorites"]["IP"], srv_address_gval)
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}
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srv_address := srv_address_gval.GetString()
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srv_address := m.getIpFromServersList(current_tab)
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if len(srv_address) > 0 {
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go ctx.Requester.UpdateOneServer(srv_address)
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@ -9,6 +9,16 @@ import (
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"github.com/mattn/go-gtk/gtk"
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)
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func (m *MainWindow) getGameModeName(name string) string {
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val, ok := m.gamemodes[name]
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if !ok {
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return "Unknown or custom"
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}
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return val
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}
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func (m *MainWindow) getIpFromServersList(current_tab string) string {
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// Getting server's address from list.
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sel := m.all_servers.GetSelection()
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@ -324,6 +324,16 @@ func (m *MainWindow) initializeStorages() {
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// Window hidden flag.
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m.hidden = false
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// Pixbufs.
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// Offline server.
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m.server_offline_pic = gtk.NewImage().RenderIcon(gtk.STOCK_NO, gtk.ICON_SIZE_SMALL_TOOLBAR, "")
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// Online server.
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m.server_online_pic = gtk.NewImage().RenderIcon(gtk.STOCK_OK, gtk.ICON_SIZE_SMALL_TOOLBAR, "")
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// Passworded server.
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m.server_passworded_pic = gtk.NewImage().RenderIcon(gtk.STOCK_CLOSE, gtk.ICON_SIZE_SMALL_TOOLBAR, "")
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// Public server.
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m.server_public_pic = gtk.NewImage().RenderIcon(gtk.STOCK_OK, gtk.ICON_SIZE_SMALL_TOOLBAR, "")
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}
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// Tabs widget initialization, including all child widgets.
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@ -348,7 +358,6 @@ func (m *MainWindow) InitializeTabs() {
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// +2 because we have 2 static columns.
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all_servers_columns_to_append := make([]*gtk.TreeViewColumn, len(m.column_names) + 2)
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for pos, name := range m.column_names {
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fmt.Println(pos, name)
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// Check if we have column position saved. If so - use it.
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// Otherwise use default position.
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// Should be actual only for first launch.
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@ -424,7 +433,6 @@ func (m *MainWindow) InitializeTabs() {
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// +2 because we have 2 static columns.
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fav_servers_columns_to_append := make([]*gtk.TreeViewColumn, len(m.column_names) + 2)
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for pos, name := range m.column_names {
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fmt.Println(pos, name)
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// Check if we have column position saved. If so - use it.
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// Otherwise use default position.
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// Should be actual only for first launch.
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