Fixed handling offline servers.

Fixed handling offline servers and "Hide offline servers" checkbox,
now we will hide servers that was online but went offline properly.
This commit is contained in:
Stanislav Nikitin 2016-10-08 12:24:03 +05:00
parent cc20dca39c
commit 4421e29695
1 changed files with 15 additions and 5 deletions

View File

@ -421,6 +421,7 @@ func (m *MainWindow) loadAllServers() {
// ToDo: do it without clearing.
for _, server := range ctx.Cache.Servers {
iter := new(gtk.TreeIter)
ping, _ := strconv.Atoi(server.Server.Ping)
if !server.AllServersIterSet {
server.AllServersIter = iter
@ -429,7 +430,7 @@ func (m *MainWindow) loadAllServers() {
iter = server.AllServersIter
}
if m.all_servers_hide_offline.GetActive() && server.Server.Players == "" && server.Server.Maxplayers == "" {
if m.all_servers_hide_offline.GetActive() && (server.Server.Players == "" && server.Server.Maxplayers == "" || ping > 9000) {
if server.AllServersIterInList {
m.all_servers_store.Remove(iter)
server.AllServersIterInList = false
@ -442,11 +443,15 @@ func (m *MainWindow) loadAllServers() {
server.AllServersIterInList = true
}
if server.Server.Name == "" && server.Server.Players == "" && server.Server.Maxplayers == "" {
if server.Server.Name == "" && server.Server.Players == "" {
m.all_servers_store.SetValue(iter, 0, m.server_offline_pic.GPixbuf)
m.all_servers_store.SetValue(iter, m.column_pos["Servers"]["IP"], server.Server.Ip + ":" + server.Server.Port)
} else {
m.all_servers_store.SetValue(iter, 0, m.server_online_pic.GPixbuf)
if ping > 9000 {
m.all_servers_store.SetValue(iter, 0, m.server_offline_pic.GPixbuf)
} else {
m.all_servers_store.SetValue(iter, 0, m.server_online_pic.GPixbuf)
}
if server.Server.IsPrivate == "1" {
m.all_servers_store.SetValue(iter, 1, m.server_passworded_pic.GPixbuf)
} else {
@ -468,6 +473,7 @@ func (m *MainWindow) loadFavoriteServers() {
fmt.Println("Loading favorite servers...")
for _, server := range ctx.Cache.Servers {
iter := new(gtk.TreeIter)
ping, _ := strconv.Atoi(server.Server.Ping)
if !server.FavServersIterSet {
server.FavServersIter = iter
@ -476,7 +482,7 @@ func (m *MainWindow) loadFavoriteServers() {
iter = server.FavServersIter
}
if m.fav_servers_hide_offline.GetActive() && server.Server.Players == "" && server.Server.Maxplayers == "" {
if m.fav_servers_hide_offline.GetActive() && (server.Server.Players == "" && server.Server.Maxplayers == "" || ping > 9000) {
if server.FavServersIterInList {
m.fav_servers_store.Remove(iter)
server.FavServersIterInList = false
@ -506,7 +512,11 @@ func (m *MainWindow) loadFavoriteServers() {
m.fav_servers_store.SetValue(iter, 0, m.server_offline_pic.GPixbuf)
m.fav_servers_store.SetValue(iter, m.column_pos["Favorites"]["IP"], server.Server.Ip + ":" + server.Server.Port)
} else {
m.fav_servers_store.SetValue(iter, 0, m.server_online_pic.GPixbuf)
if ping > 9000 {
m.fav_servers_store.SetValue(iter, 0, m.server_offline_pic.GPixbuf)
} else {
m.fav_servers_store.SetValue(iter, 0, m.server_online_pic.GPixbuf)
}
if server.Server.IsPrivate == "1" {
m.fav_servers_store.SetValue(iter, 1, m.server_passworded_pic.GPixbuf)
} else {