Fixed favorite server addition and saving.
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@@ -245,6 +245,7 @@ func (f *FavoriteDialog) saveFavorite() error {
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ctx.Cache.Servers[key].Server.ExtendedConfig = f.server.ExtendedConfig
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ctx.Cache.Servers[key].Server.PlayersInfo = f.server.PlayersInfo
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ctx.Eventer.LaunchEvent("flushServers", map[string]string{})
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ctx.Eventer.LaunchEvent("loadFavoriteServers", map[string]string{})
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f.window.Destroy()
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