Server info preview started.

This commit is contained in:
Stanislav Nikitin 2016-10-06 20:48:35 +05:00
parent 11e3e4edb7
commit 5ba0664964
2 changed files with 166 additions and 1 deletions

View File

@ -0,0 +1,34 @@
// URTator - Urban Terror server browser and game launcher, written in
// Go.
//
// Copyright (c) 2016, Stanslav N. a.k.a pztrn (or p0z1tr0n)
// All rights reserved.
//
// Licensed under Terms and Conditions of GNU General Public License
// version 3 or any higher.
// ToDo: put full text of license here.
package ioq3dataparser
import (
// stdlib
"fmt"
"strings"
)
func ParseInfoToMap(data string) map[string]string {
fmt.Println(data)
parsed_data := make(map[string]string)
srv_config := strings.Split(data, "\\")
srv_config = srv_config[1:]
// Parse server configuration into passed server's datamodel.
for i := 0; i < len(srv_config[1:]); i = i + 2 {
parsed_data[srv_config[i]] = srv_config[i + 1]
fmt.Println(srv_config[i] + " => " + srv_config[i + 1])
}
fmt.Println(parsed_data)
return parsed_data
}

View File

@ -21,6 +21,7 @@ import (
// Local
"github.com/pztrn/urtrator/common"
"github.com/pztrn/urtrator/datamodels"
"github.com/pztrn/urtrator/ioq3dataparser"
// Other
"github.com/mattn/go-gtk/gdkpixbuf"
@ -63,6 +64,8 @@ type MainWindow struct {
fav_servers_hide_offline *gtk.CheckButton
// Game launch button.
launch_button *gtk.Button
// Server's information.
server_info *gtk.TreeView
// Quick connect: server address
qc_server_address *gtk.Entry
// Quick connect: password
@ -81,6 +84,8 @@ type MainWindow struct {
all_servers_store_sortable *gtk.TreeSortable
// Favorites
fav_servers_store *gtk.ListStore
// Server's information store.
server_info_store *gtk.ListStore
// Dialogs.
options_dialog *OptionsDialog
@ -508,9 +513,35 @@ func (m *MainWindow) InitializeMainMenu() {
func (m *MainWindow) initializeSidebar() {
sidebar_vbox := gtk.NewVBox(false, 0)
server_info_frame := gtk.NewFrame("Server information")
sidebar_vbox.PackStart(server_info_frame, true, true, 5)
si_vbox := gtk.NewVBox(false, 0)
server_info_frame.Add(si_vbox)
// Scrolled thing.
si_scroll := gtk.NewScrolledWindow(nil, nil)
si_vbox.PackStart(si_scroll, true, true, 5)
// Server's information.
m.server_info = gtk.NewTreeView()
m.server_info.SetModel(m.server_info_store)
key_column := gtk.NewTreeViewColumnWithAttributes("Key", gtk.NewCellRendererText(), "markup", 0)
m.server_info.AppendColumn(key_column)
value_column := gtk.NewTreeViewColumnWithAttributes("Value", gtk.NewCellRendererText(), "markup", 1)
m.server_info.AppendColumn(value_column)
si_scroll.Add(m.server_info)
// Button to view additional server info.
additional_srv_info_button := gtk.NewButtonWithLabel("Additional information")
additional_srv_info_button.Clicked(m.showServerInformation)
si_vbox.PackStart(additional_srv_info_button, false, true, 5)
// Quick connect frame.
quick_connect_frame := gtk.NewFrame("Quick connect")
sidebar_vbox.PackStart(quick_connect_frame, true, true, 5)
sidebar_vbox.PackStart(quick_connect_frame, false, true, 5)
qc_vbox := gtk.NewVBox(false, 0)
quick_connect_frame.Add(qc_vbox)
@ -570,6 +601,9 @@ func (m *MainWindow) initializeStorages() {
// Same as above, but for favorite servers.
m.fav_servers_store = gtk.NewListStore(gdkpixbuf.GetType(), glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING)
// Server's information store. Used for quick preview in main window.
m.server_info_store = gtk.NewListStore(glib.G_TYPE_STRING, glib.G_TYPE_STRING)
// Profiles count after filling combobox. Defaulting to 0.
m.old_profiles_count = 0
@ -626,6 +660,9 @@ func (m *MainWindow) InitializeTabs() {
// ToDo: remembering it to configuration storage.
m.all_servers_store_sortable.SetSortColumnId(1, gtk.SORT_ASCENDING)
// Selection changed signal, which will update server's short info pane.
m.all_servers.Connect("cursor-changed", m.showShortServerInformation)
// VBox for some servers list controllers.
tab_all_srv_ctl_vbox := gtk.NewVBox(false, 0)
tab_allsrv_hbox.PackStart(tab_all_srv_ctl_vbox, false, true, 5)
@ -682,6 +719,9 @@ func (m *MainWindow) InitializeTabs() {
fav_ip_column.SetSortColumnId(7)
m.fav_servers.AppendColumn(fav_ip_column)
// Selection changed signal, which will update server's short info pane.
m.fav_servers.Connect("cursor-changed", m.showShortServerInformation)
// VBox for some servers list controllers.
tab_fav_srv_ctl_vbox := gtk.NewVBox(false, 0)
tab_fav_srv_hbox.PackStart(tab_fav_srv_ctl_vbox, false, true, 5)
@ -1013,6 +1053,97 @@ func (m *MainWindow) showHide() {
}
}
func (m *MainWindow) showServerInformation() {
fmt.Println("Showing server's information...")
}
func (m *MainWindow) showShortServerInformation() {
fmt.Println("Server selection changed, updating server's information widget...")
m.server_info_store.Clear()
current_tab := m.tab_widget.GetTabLabelText(m.tab_widget.GetNthPage(m.tab_widget.GetCurrentPage()))
sel := m.all_servers.GetSelection()
model := m.all_servers.GetModel()
if strings.Contains(current_tab, "Favorites") {
sel = m.fav_servers.GetSelection()
model = m.fav_servers.GetModel()
}
iter := new(gtk.TreeIter)
_ = sel.GetSelected(iter)
// Getting server address.
var srv_addr string
srv_address_gval := glib.ValueFromNative(srv_addr)
model.GetValue(iter, 7, srv_address_gval)
srv_address := srv_address_gval.GetString()
// Getting server information from cache.
if len(srv_address) > 0 {
server_info := ctx.Cache.Servers[srv_address].Server
parsed := ioq3dataparser.ParseInfoToMap(server_info.ExtendedConfig)
// Append to treeview generic info first. After appending it
// will be deleted from map.
// Server's name.
iter := new(gtk.TreeIter)
m.server_info_store.Append(iter)
m.server_info_store.SetValue(iter, 0, "Server's name")
m.server_info_store.SetValue(iter, 1, ctx.Colorizer.Fix(parsed["sv_hostname"]))
delete(parsed, "sv_hostname")
// Players.
iter = new(gtk.TreeIter)
m.server_info_store.Append(iter)
m.server_info_store.SetValue(iter, 0, "Players")
m.server_info_store.SetValue(iter, 1, server_info.Players + " of " + parsed["sv_maxclients"])
delete(parsed, "sv_maxclients")
// Ping
iter = new(gtk.TreeIter)
m.server_info_store.Append(iter)
m.server_info_store.SetValue(iter, 0, "Ping")
m.server_info_store.SetValue(iter, 1, server_info.Ping + " ms")
// Game mode
iter = new(gtk.TreeIter)
m.server_info_store.Append(iter)
m.server_info_store.SetValue(iter, 0, "Game mode")
m.server_info_store.SetValue(iter, 1, m.gamemodes[server_info.Gamemode])
// Map name
iter = new(gtk.TreeIter)
m.server_info_store.Append(iter)
m.server_info_store.SetValue(iter, 0, "Current map")
m.server_info_store.SetValue(iter, 1, server_info.Map)
// Private or public?
iter = new(gtk.TreeIter)
m.server_info_store.Append(iter)
m.server_info_store.SetValue(iter, 0, "Passworded")
passworded_status := "<markup><span foreground=\"green\">No</span></markup>"
if parsed["g_needpass"] == "1" {
passworded_status = "<markup><span foreground=\"red\">Yes</span></markup>"
}
m.server_info_store.SetValue(iter, 1, passworded_status)
delete(parsed, "g_needpass")
// Just a separator.
iter = new(gtk.TreeIter)
m.server_info_store.Append(iter)
// Other parameters :).
iter = new(gtk.TreeIter)
m.server_info_store.Append(iter)
m.server_info_store.SetValue(iter, 0, "<markup><span font_weight=\"bold\">OTHER PARAMETERS</span></markup>")
for key, value := range parsed {
iter = new(gtk.TreeIter)
m.server_info_store.Append(iter)
m.server_info_store.SetValue(iter, 0, key)
m.server_info_store.SetValue(iter, 1, value)
}
}
}
// Show tray menu on right-click on tray icon.
func (m *MainWindow) showTrayMenu(cbx *glib.CallbackContext) {
m.tray_menu.Popup(nil, nil, gtk.StatusIconPositionMenu, m.tray_icon, uint(cbx.Args(0)), uint32(cbx.Args(1)))