Distinguish bots from humans.

Players column now have three integers - first is real humans
count, second - bots count, and third - maximum players allowed
on this server. Also, sidebar will show bots count as well.
This commit is contained in:
Stanislav Nikitin 2016-11-26 07:38:26 +05:00
parent 32c6297765
commit 280c65f116
5 changed files with 40 additions and 6 deletions

View File

@ -55,6 +55,7 @@ func (c *Cache) FlushServers(data map[string]string) {
new_servers[mapping_item_name].Port = s.Server.Port new_servers[mapping_item_name].Port = s.Server.Port
new_servers[mapping_item_name].Name = s.Server.Name new_servers[mapping_item_name].Name = s.Server.Name
new_servers[mapping_item_name].Players = s.Server.Players new_servers[mapping_item_name].Players = s.Server.Players
new_servers[mapping_item_name].Bots = s.Server.Bots
new_servers[mapping_item_name].Maxplayers = s.Server.Maxplayers new_servers[mapping_item_name].Maxplayers = s.Server.Maxplayers
new_servers[mapping_item_name].Ping = s.Server.Ping new_servers[mapping_item_name].Ping = s.Server.Ping
new_servers[mapping_item_name].Map = s.Server.Map new_servers[mapping_item_name].Map = s.Server.Map
@ -71,6 +72,7 @@ func (c *Cache) FlushServers(data map[string]string) {
cached_servers[mapping_item_name].Port = s.Server.Port cached_servers[mapping_item_name].Port = s.Server.Port
cached_servers[mapping_item_name].Name = s.Server.Name cached_servers[mapping_item_name].Name = s.Server.Name
cached_servers[mapping_item_name].Players = s.Server.Players cached_servers[mapping_item_name].Players = s.Server.Players
cached_servers[mapping_item_name].Bots = s.Server.Bots
cached_servers[mapping_item_name].Maxplayers = s.Server.Maxplayers cached_servers[mapping_item_name].Maxplayers = s.Server.Maxplayers
cached_servers[mapping_item_name].Ping = s.Server.Ping cached_servers[mapping_item_name].Ping = s.Server.Ping
cached_servers[mapping_item_name].Map = s.Server.Map cached_servers[mapping_item_name].Map = s.Server.Map
@ -90,12 +92,12 @@ func (c *Cache) FlushServers(data map[string]string) {
fmt.Println("Adding new servers...") fmt.Println("Adding new servers...")
if len(new_servers) > 0 { if len(new_servers) > 0 {
for _, srv := range new_servers { for _, srv := range new_servers {
tx.NamedExec("INSERT INTO servers (ip, port, name, ping, players, maxplayers, gamemode, map, version, extended_config, players_info, is_private, favorite, profile_to_use) VALUES (:ip, :port, :name, :ping, :players, :maxplayers, :gamemode, :map, :version, :extended_config, :players_info, :is_private, :favorite, :profile_to_use)", srv) tx.NamedExec("INSERT INTO servers (ip, port, name, ping, players, maxplayers, gamemode, map, version, extended_config, players_info, is_private, favorite, profile_to_use, bots) VALUES (:ip, :port, :name, :ping, :players, :maxplayers, :gamemode, :map, :version, :extended_config, :players_info, :is_private, :favorite, :profile_to_use, :bots)", srv)
} }
} }
fmt.Println("Updating cached servers...") fmt.Println("Updating cached servers...")
for _, srv := range cached_servers { for _, srv := range cached_servers {
_, err := tx.NamedExec("UPDATE servers SET name=:name, players=:players, maxplayers=:maxplayers, gamemode=:gamemode, map=:map, ping=:ping, version=:version, extended_config=:extended_config, favorite=:favorite, password=:password, players_info=:players_info, is_private=:is_private, profile_to_use=:profile_to_use WHERE ip=:ip AND port=:port", &srv) _, err := tx.NamedExec("UPDATE servers SET name=:name, players=:players, maxplayers=:maxplayers, gamemode=:gamemode, map=:map, ping=:ping, version=:version, extended_config=:extended_config, favorite=:favorite, password=:password, players_info=:players_info, is_private=:is_private, profile_to_use=:profile_to_use, bots=:bots WHERE ip=:ip AND port=:port", &srv)
if err != nil { if err != nil {
fmt.Println(err.Error()) fmt.Println(err.Error())
} }
@ -125,6 +127,7 @@ func (c *Cache) LoadServers(data map[string]string) {
c.Servers[key].Server.Ip = server.Ip c.Servers[key].Server.Ip = server.Ip
c.Servers[key].Server.Port = server.Port c.Servers[key].Server.Port = server.Port
c.Servers[key].Server.Players = server.Players c.Servers[key].Server.Players = server.Players
c.Servers[key].Server.Bots = server.Bots
c.Servers[key].Server.Maxplayers = server.Maxplayers c.Servers[key].Server.Maxplayers = server.Maxplayers
c.Servers[key].Server.Ping = server.Ping c.Servers[key].Server.Ping = server.Ping
c.Servers[key].Server.Gamemode = server.Gamemode c.Servers[key].Server.Gamemode = server.Gamemode

View File

@ -48,6 +48,7 @@ func migrate_full(db *Database, version int) {
if version == 6 {six_to_seven(db); version = 7} if version == 6 {six_to_seven(db); version = 7}
if version == 7 {seven_to_eight(db); version = 8} if version == 7 {seven_to_eight(db); version = 8}
if version == 8 {eight_to_nine(db); version = 9} if version == 8 {eight_to_nine(db); version = 9}
if version == 9 {nine_to_ten(db); version = 10}
} }
// Initial database structure. // Initial database structure.
@ -115,3 +116,10 @@ func eight_to_nine(db *Database) {
db.Db.MustExec("ALTER TABLE servers ADD is_private VARCHAR(1) NOT NULL DEFAULT '0'") db.Db.MustExec("ALTER TABLE servers ADD is_private VARCHAR(1) NOT NULL DEFAULT '0'")
db.Db.MustExec("UPDATE database SET version=9") db.Db.MustExec("UPDATE database SET version=9")
} }
// Bots count.
func nine_to_ten(db *Database) {
fmt.Println("Upgrading database from 9 to 10...")
db.Db.MustExec("ALTER TABLE servers ADD bots VARCHAR(2) NOT NULL DEFAULT '0'")
db.Db.MustExec("UPDATE database SET version=10")
}

View File

@ -18,6 +18,8 @@ type Server struct {
Name string `db:"name"` Name string `db:"name"`
// Current players count // Current players count
Players string `db:"players"` Players string `db:"players"`
// Bots count
Bots string `db:"bots"`
// Maximum players // Maximum players
Maxplayers string `db:"maxplayers"` Maxplayers string `db:"maxplayers"`
// Ping // Ping

View File

@ -234,13 +234,34 @@ func (p *Pooler) UpdateSpecificServer(server *datamodels.Server) error {
if len(received_lines) >= 2 { if len(received_lines) >= 2 {
// Here we go, players information. // Here we go, players information.
players := received_lines[2:] players := received_lines[2:]
var real_players int = 0
var bots int = 0
// Calculate players! // Calculate players!
if len(players) == 1 && len(players[0]) > 255 { if len(players) == 1 && len(players[0]) > 255 {
server.Players = "0" server.Players = "0"
server.Bots = "0"
} else { } else {
// Looks like we have last element to be empty, due to // Looks like we have last element to be empty, due to
// strings.Split() call before. // strings.Split() call before.
server.Players = strconv.Itoa(len(players) - 1) for i := range players {
// Get slice with data for bots-humans parsing.
player_data := strings.Split(string(players[i]), " ")
// If slice length isn't equal 3 - this is not what
// we want.
if len(player_data) != 3 {
continue
}
if player_data[1] == "0" {
bots++
} else {
real_players++
}
}
//server.Players = strconv.Itoa(len(players) - 1)
server.Players = strconv.Itoa(real_players)
server.Bots = strconv.Itoa(bots)
fmt.Println(server.Players, server.Bots)
} }
server.PlayersInfo = strings.Join(received_lines[2:], "\\") server.PlayersInfo = strings.Join(received_lines[2:], "\\")
} }

View File

@ -409,7 +409,7 @@ func (m *MainWindow) loadAllServers(data map[string]string) {
m.all_servers_store.SetValue(iter, m.column_pos["Servers"]["Name"], server_name) m.all_servers_store.SetValue(iter, m.column_pos["Servers"]["Name"], server_name)
m.all_servers_store.SetValue(iter, m.column_pos["Servers"]["Mode"], m.getGameModeName(server.Server.Gamemode)) m.all_servers_store.SetValue(iter, m.column_pos["Servers"]["Mode"], m.getGameModeName(server.Server.Gamemode))
m.all_servers_store.SetValue(iter, m.column_pos["Servers"]["Map"], server.Server.Map) m.all_servers_store.SetValue(iter, m.column_pos["Servers"]["Map"], server.Server.Map)
m.all_servers_store.SetValue(iter, m.column_pos["Servers"]["Players"], server.Server.Players + "/" + server.Server.Maxplayers) m.all_servers_store.SetValue(iter, m.column_pos["Servers"]["Players"], server.Server.Players + "/" + server.Server.Bots + "/" + server.Server.Maxplayers)
m.all_servers_store.SetValue(iter, m.column_pos["Servers"]["Ping"], server.Server.Ping) m.all_servers_store.SetValue(iter, m.column_pos["Servers"]["Ping"], server.Server.Ping)
m.all_servers_store.SetValue(iter, m.column_pos["Servers"]["Version"], server.Server.Version) m.all_servers_store.SetValue(iter, m.column_pos["Servers"]["Version"], server.Server.Version)
m.all_servers_store.SetValue(iter, m.column_pos["Servers"]["IP"], server.Server.Ip + ":" + server.Server.Port) m.all_servers_store.SetValue(iter, m.column_pos["Servers"]["IP"], server.Server.Ip + ":" + server.Server.Port)
@ -482,7 +482,7 @@ func (m *MainWindow) loadFavoriteServers(data map[string]string) {
m.fav_servers_store.SetValue(iter, m.column_pos["Favorites"]["Name"], server_name) m.fav_servers_store.SetValue(iter, m.column_pos["Favorites"]["Name"], server_name)
m.fav_servers_store.SetValue(iter, m.column_pos["Favorites"]["Mode"], m.getGameModeName(server.Server.Gamemode)) m.fav_servers_store.SetValue(iter, m.column_pos["Favorites"]["Mode"], m.getGameModeName(server.Server.Gamemode))
m.fav_servers_store.SetValue(iter, m.column_pos["Favorites"]["Map"], server.Server.Map) m.fav_servers_store.SetValue(iter, m.column_pos["Favorites"]["Map"], server.Server.Map)
m.fav_servers_store.SetValue(iter, m.column_pos["Favorites"]["Players"], server.Server.Players + "/" + server.Server.Maxplayers) m.fav_servers_store.SetValue(iter, m.column_pos["Favorites"]["Players"], server.Server.Players + "/" + server.Server.Bots + "/" + server.Server.Maxplayers)
m.fav_servers_store.SetValue(iter, m.column_pos["Favorites"]["Ping"], server.Server.Ping) m.fav_servers_store.SetValue(iter, m.column_pos["Favorites"]["Ping"], server.Server.Ping)
m.fav_servers_store.SetValue(iter, m.column_pos["Favorites"]["Version"], server.Server.Version) m.fav_servers_store.SetValue(iter, m.column_pos["Favorites"]["Version"], server.Server.Version)
m.fav_servers_store.SetValue(iter, m.column_pos["Favorites"]["IP"], server.Server.Ip + ":" + server.Server.Port) m.fav_servers_store.SetValue(iter, m.column_pos["Favorites"]["IP"], server.Server.Ip + ":" + server.Server.Port)
@ -611,7 +611,7 @@ func (m *MainWindow) showShortServerInformation() {
iter = new(gtk.TreeIter) iter = new(gtk.TreeIter)
m.server_info_store.Append(iter) m.server_info_store.Append(iter)
m.server_info_store.SetValue(iter, 0, "Players") m.server_info_store.SetValue(iter, 0, "Players")
m.server_info_store.SetValue(iter, 1, server_info.Players + " of " + parsed_general_data["sv_maxclients"]) m.server_info_store.SetValue(iter, 1, server_info.Players + " of " + parsed_general_data["sv_maxclients"] + " (" + server_info.Bots + " bots)")
delete(parsed_general_data, "sv_maxclients") delete(parsed_general_data, "sv_maxclients")
// Ping // Ping