Show server name we connected in toolbar's label.
Also updated screenshot to show how it looks like.
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@ -893,8 +893,12 @@ func (m *MainWindow) launchGame() error {
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}
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}
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// Hey, we're ok here! :) Launch Urban Terror!
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// Hey, we're ok here! :) Launch Urban Terror!
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// Crear server name from "<markup></markup>" things.
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srv_name_for_label := string([]byte(server_name)[8:len(server_name)-9])
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fmt.Println(srv_name_for_label)
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// Show great coloured label.
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m.statusbar.Push(m.statusbar_context_id, "Launching Urban Terror...")
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m.statusbar.Push(m.statusbar_context_id, "Launching Urban Terror...")
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m.toolbar_label.SetMarkup("<markup><span foreground=\"red\" font_weight=\"bold\">Urban Terror is launched with profile </span><span foreground=\"blue\">" + profile[0].Name + "</span> <span foreground=\"red\" font_weight=\"bold\">and connected to </span><span foreground=\"orange\" font_weight=\"bold\">" + srv_address + "</span></markup>")
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m.toolbar_label.SetMarkup("<markup><span foreground=\"red\" font_weight=\"bold\">Urban Terror is launched with profile </span><span foreground=\"blue\">" + profile[0].Name + "</span> <span foreground=\"red\" font_weight=\"bold\">and connected to </span><span foreground=\"orange\" font_weight=\"bold\">" + srv_name_for_label + "</span></markup>")
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m.launch_button.SetSensitive(false)
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m.launch_button.SetSensitive(false)
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// ToDo: handling server passwords.
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// ToDo: handling server passwords.
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ctx.Launcher.Launch(&profile[0], srv_address, "", m.unlockInterface)
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ctx.Launcher.Launch(&profile[0], srv_address, "", m.unlockInterface)
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