Toolbar label added.
It will show current operation or why you can't do something.
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2efd47c301
commit
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@ -124,8 +124,10 @@ func (p *Pooler) UpdateServers(servers_type string) {
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if servers_type == "all" {
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if servers_type == "all" {
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Eventer.LaunchEvent("loadAllServers")
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Eventer.LaunchEvent("loadAllServers")
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Eventer.LaunchEvent("serversUpdateCompleted")
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} else if servers_type == "favorites" {
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} else if servers_type == "favorites" {
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Eventer.LaunchEvent("loadFavoriteServers")
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Eventer.LaunchEvent("loadFavoriteServers")
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Eventer.LaunchEvent("serversUpdateCompleted")
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}
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}
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}
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}
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@ -71,6 +71,8 @@ type MainWindow struct {
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tray_icon *gtk.StatusIcon
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tray_icon *gtk.StatusIcon
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// Tray menu.
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// Tray menu.
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tray_menu *gtk.Menu
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tray_menu *gtk.Menu
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// Toolbar's label.
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toolbar_label *gtk.Label
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// Storages.
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// Storages.
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// All servers store.
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// All servers store.
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@ -425,6 +427,8 @@ func (m *MainWindow) Initialize() {
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m.launch_button = gtk.NewButtonWithLabel("Launch!")
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m.launch_button = gtk.NewButtonWithLabel("Launch!")
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m.launch_button.SetTooltipText("Launch Urban Terror")
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m.launch_button.SetTooltipText("Launch Urban Terror")
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m.launch_button.Clicked(m.launchGame)
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m.launch_button.Clicked(m.launchGame)
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launch_button_image := gtk.NewImageFromStock(gtk.STOCK_APPLY, 32)
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m.launch_button.SetImage(launch_button_image)
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profile_and_launch_hbox.PackStart(m.launch_button, false, true, 5)
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profile_and_launch_hbox.PackStart(m.launch_button, false, true, 5)
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// Statusbar.
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// Statusbar.
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@ -734,6 +738,16 @@ func (m *MainWindow) InitializeToolbar() {
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fav_delete_button.SetTooltipText("Remove selected server from favorites")
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fav_delete_button.SetTooltipText("Remove selected server from favorites")
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fav_delete_button.OnClicked(m.deleteFromFavorites)
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fav_delete_button.OnClicked(m.deleteFromFavorites)
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m.toolbar.Insert(fav_delete_button, 4)
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m.toolbar.Insert(fav_delete_button, 4)
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// Separator for toolbar's label and buttons.
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toolbar_separator_toolitem := gtk.NewToolItem()
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toolbar_separator_toolitem.SetExpand(true)
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m.toolbar.Insert(toolbar_separator_toolitem, 5)
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// Toolbar's label.
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m.toolbar_label = gtk.NewLabel("URTrator is ready")
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toolbar_label_toolitem := gtk.NewToolItem()
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toolbar_label_toolitem.Add(m.toolbar_label)
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m.toolbar.Insert(toolbar_label_toolitem, 6)
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}
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}
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// Tray icon initialization.
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// Tray icon initialization.
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@ -880,6 +894,7 @@ func (m *MainWindow) launchGame() error {
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// Hey, we're ok here! :) Launch Urban Terror!
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// Hey, we're ok here! :) Launch Urban Terror!
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m.statusbar.Push(m.statusbar_context_id, "Launching Urban Terror...")
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m.statusbar.Push(m.statusbar_context_id, "Launching Urban Terror...")
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m.toolbar_label.SetMarkup("<markup><span foreground=\"red\" font_weight=\"bold\">Urban Terror is launched with profile </span><span foreground=\"blue\">" + profile[0].Name + "</span> <span foreground=\"red\" font_weight=\"bold\">and connected to </span><span foreground=\"orange\" font_weight=\"bold\">" + srv_address + "</span></markup>")
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m.launch_button.SetSensitive(false)
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m.launch_button.SetSensitive(false)
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// ToDo: handling server passwords.
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// ToDo: handling server passwords.
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ctx.Launcher.Launch(&profile[0], srv_address, "", m.unlockInterface)
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ctx.Launcher.Launch(&profile[0], srv_address, "", m.unlockInterface)
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@ -978,6 +993,7 @@ func (m *MainWindow) loadProfiles() {
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func (m *MainWindow) serversUpdateCompleted() {
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func (m *MainWindow) serversUpdateCompleted() {
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m.statusbar.Push(m.statusbar_context_id, "Servers updated.")
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m.statusbar.Push(m.statusbar_context_id, "Servers updated.")
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m.toolbar_label.SetLabel("Servers updated.")
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}
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}
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func (m *MainWindow) showHide() {
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func (m *MainWindow) showHide() {
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@ -1002,11 +1018,13 @@ func (m *MainWindow) showTrayMenu(cbx *glib.CallbackContext) {
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func (m *MainWindow) unlockInterface() {
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func (m *MainWindow) unlockInterface() {
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m.launch_button.SetSensitive(true)
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m.launch_button.SetSensitive(true)
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m.statusbar.Push(m.statusbar_context_id, "URTrator is ready.")
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m.statusbar.Push(m.statusbar_context_id, "URTrator is ready.")
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m.toolbar_label.SetLabel("URTrator is ready.")
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}
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}
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// Triggered when "Update all servers" button is clicked.
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// Triggered when "Update all servers" button is clicked.
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func (m *MainWindow) UpdateServers() {
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func (m *MainWindow) UpdateServers() {
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m.statusbar.Push(m.statusbar_context_id, "Updating servers...")
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m.statusbar.Push(m.statusbar_context_id, "Updating servers...")
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m.toolbar_label.SetMarkup("<markup><span foreground=\"red\" font_weight=\"bold\">Updating servers...</span></markup>")
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current_tab := m.tab_widget.GetTabLabelText(m.tab_widget.GetNthPage(m.tab_widget.GetCurrentPage()))
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current_tab := m.tab_widget.GetTabLabelText(m.tab_widget.GetNthPage(m.tab_widget.GetCurrentPage()))
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fmt.Println("Updating servers on tab '" + current_tab + "'...")
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fmt.Println("Updating servers on tab '" + current_tab + "'...")
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