1037 lines
38 KiB
Go
1037 lines
38 KiB
Go
// URTator - Urban Terror server browser and game launcher, written in
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// Go.
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//
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// Copyright (c) 2016, Stanslav N. a.k.a pztrn (or p0z1tr0n)
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// All rights reserved.
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//
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// Licensed under Terms and Conditions of GNU General Public License
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// version 3 or any higher.
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// ToDo: put full text of license here.
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package ui
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import (
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// stdlib
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"encoding/base64"
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"errors"
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"fmt"
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"runtime"
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"strconv"
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"strings"
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// Local
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"github.com/pztrn/urtrator/common"
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"github.com/pztrn/urtrator/datamodels"
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// Other
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"github.com/mattn/go-gtk/gdkpixbuf"
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"github.com/mattn/go-gtk/glib"
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"github.com/mattn/go-gtk/gtk"
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)
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type MainWindow struct {
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// Gamemodes.
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gamemodes map[string]string
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// Widgets.
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// The window itself.
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window *gtk.Window
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// Vertical Box.
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vbox *gtk.VBox
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// Main menu.
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menubar *gtk.MenuBar
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// Toolbar
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toolbar *gtk.Toolbar
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// Horizontal box for main window.
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hpane *gtk.HPaned
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// Tab widget.
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tab_widget *gtk.Notebook
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// Tabs list.
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tabs map[string]*gtk.Frame
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// All servers widget.
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all_servers *gtk.TreeView
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// Favorite servers widget.
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fav_servers *gtk.TreeView
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// Statusbar.
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statusbar *gtk.Statusbar
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// Statusbar context ID.
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statusbar_context_id uint
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// Profiles combobox.
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profiles *gtk.ComboBoxText
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// Checkbox for hiding/showing offline servers in 'Servers' tab list.
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all_servers_hide_offline *gtk.CheckButton
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// Checkbox for hiding/showing offline servers in 'Favorites' tab list.
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fav_servers_hide_offline *gtk.CheckButton
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// Game launch button.
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launch_button *gtk.Button
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// Quick connect: server address
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qc_server_address *gtk.Entry
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// Quick connect: password
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qc_password *gtk.Entry
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// Tray icon.
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tray_icon *gtk.StatusIcon
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// Tray menu.
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tray_menu *gtk.Menu
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// Toolbar's label.
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toolbar_label *gtk.Label
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// Storages.
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// All servers store.
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all_servers_store *gtk.ListStore
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// All servers sortable store.
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all_servers_store_sortable *gtk.TreeSortable
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// Favorites
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fav_servers_store *gtk.ListStore
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// Dialogs.
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options_dialog *OptionsDialog
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// Favorite server editing.
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favorite_dialog *FavoriteDialog
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// Other
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// Old profiles count.
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old_profiles_count int
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// Window size.
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window_width int
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window_height int
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// Window position.
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window_pos_x int
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window_pos_y int
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// Main pane delimiter position. It is calculated like:
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//
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// window_width - pane_position
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//
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// so we will get same right pane width even if we will resize
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// main window. On resize and restore it will be set like:
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//
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// window_width - m.pane_negative_position
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pane_negative_position int
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// Flags.
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// Window is hidden?
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hidden bool
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}
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func (m *MainWindow) addToFavorites() {
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fmt.Println("Adding server to favorites...")
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current_tab := m.tab_widget.GetTabLabelText(m.tab_widget.GetNthPage(m.tab_widget.GetCurrentPage()))
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// Getting server's address from list.
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sel := m.all_servers.GetSelection()
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model := m.all_servers.GetModel()
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if strings.Contains(current_tab, "Favorites") {
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// Getting server's address from list.
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sel = m.fav_servers.GetSelection()
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model = m.fav_servers.GetModel()
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}
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iter := new(gtk.TreeIter)
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_ = sel.GetSelected(iter)
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// Getting server address.
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var srv_addr string
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srv_addr_gval := glib.ValueFromNative(srv_addr)
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model.GetValue(iter, 7, srv_addr_gval)
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server_address := srv_addr_gval.GetString()
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// Getting server from database.
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m.favorite_dialog = &FavoriteDialog{}
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if len(server_address) > 0 {
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servers := []datamodels.Server{}
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address := strings.Split(server_address, ":")[0]
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port := strings.Split(server_address, ":")[1]
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err1 := ctx.Database.Db.Select(&servers, ctx.Database.Db.Rebind("SELECT * FROM servers WHERE ip=? AND port=?"), address, port)
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if err1 != nil {
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fmt.Println(err1.Error())
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}
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m.favorite_dialog.InitializeUpdate(&servers[0])
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} else {
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m.favorite_dialog.InitializeNew()
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}
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}
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// Executes when delimiter for two panes is moved, to calculate VALID
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// position.
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func (m *MainWindow) checkMainPanePosition() {
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m.pane_negative_position = m.window_width - m.hpane.GetPosition()
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}
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// Executes when main window is moved or resized.
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// Also calculating pane delimiter position and set it to avoid
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// widgets hell :).
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func (m *MainWindow) checkPositionAndSize() {
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m.window.GetPosition(&m.window_pos_x, &m.window_pos_y)
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m.window.GetSize(&m.window_width, &m.window_height)
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m.hpane.SetPosition(m.window_width - m.pane_negative_position)
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}
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// Executes on URTrator shutdown.
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func (m *MainWindow) Close() {
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// Save window parameters.
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ctx.Cfg.Cfg["/mainwindow/width"] = strconv.Itoa(m.window_width)
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ctx.Cfg.Cfg["/mainwindow/height"] = strconv.Itoa(m.window_height)
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ctx.Cfg.Cfg["/mainwindow/position_x"] = strconv.Itoa(m.window_pos_x)
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ctx.Cfg.Cfg["/mainwindow/position_y"] = strconv.Itoa(m.window_pos_y)
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ctx.Cfg.Cfg["/mainwindow/pane_negative_position"] = strconv.Itoa(m.pane_negative_position)
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ctx.Close()
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}
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// Deleting server from favorites.
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func (m *MainWindow) deleteFromFavorites() {
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fmt.Println("Removing server from favorites...")
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current_tab := m.tab_widget.GetTabLabelText(m.tab_widget.GetNthPage(m.tab_widget.GetCurrentPage()))
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// Assuming that deletion was called from "Servers" tab by default.
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sel := m.all_servers.GetSelection()
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model := m.all_servers.GetModel()
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if strings.Contains(current_tab, "Favorites") {
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// Getting server's address from list.
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sel = m.fav_servers.GetSelection()
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model = m.fav_servers.GetModel()
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}
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iter := new(gtk.TreeIter)
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_ = sel.GetSelected(iter)
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// Getting server address.
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var srv_addr string
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srv_addr_gval := glib.ValueFromNative(srv_addr)
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model.GetValue(iter, 7, srv_addr_gval)
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server_address := srv_addr_gval.GetString()
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var not_favorited bool = false
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if len(server_address) > 0 {
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address := strings.Split(server_address, ":")[0]
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port := strings.Split(server_address, ":")[1]
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srv := []datamodels.Server{}
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err := ctx.Database.Db.Select(&srv, ctx.Database.Db.Rebind("SELECT * FROM servers WHERE ip=? AND port=?"), address, port)
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if err != nil {
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fmt.Println(err.Error())
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}
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if srv[0].Favorite == "1" {
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ctx.Database.Db.MustExec(ctx.Database.Db.Rebind("UPDATE servers SET favorite='0' WHERE ip=? AND port=?"), address, port)
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ctx.Eventer.LaunchEvent("loadFavoriteServers")
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} else {
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not_favorited = true
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}
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} else {
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not_favorited = true
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}
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if not_favorited {
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mbox_string := "Cannot delete server from favorites.\n\nServer isn't favorited."
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d := gtk.NewMessageDialog(m.window, gtk.DIALOG_MODAL, gtk.MESSAGE_INFO, gtk.BUTTONS_OK, mbox_string)
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d.Response(func() {
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d.Destroy()
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})
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d.Run()
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}
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}
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// Drop database data.
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// ToDo: extend so we should have an ability to decide what to drop.
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func (m *MainWindow) dropDatabasesData() {
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fmt.Println("Dropping database data...")
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var will_continue bool = false
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mbox_string := "You are about to drop whole database data.\n\nAfter clicking \"YES\" ALL data in database (servers, profiles, settings, etc.)\nwill be lost FOREVER. Are you sure?"
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d := gtk.NewMessageDialog(m.window, gtk.DIALOG_MODAL, gtk.MESSAGE_WARNING, gtk.BUTTONS_YES_NO, mbox_string)
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d.Connect("response", func(resp *glib.CallbackContext) {
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if resp.Args(0) == 4294967287 {
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will_continue = false
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} else {
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will_continue = true
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}
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})
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d.Response(func() {
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d.Destroy()
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})
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d.Run()
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if will_continue {
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ctx.Database.Db.MustExec("DELETE FROM servers")
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ctx.Database.Db.MustExec("DELETE FROM settings")
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ctx.Database.Db.MustExec("DELETE FROM urt_profiles")
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ctx.Eventer.LaunchEvent("loadProfiles")
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ctx.Eventer.LaunchEvent("loadAllServers")
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ctx.Eventer.LaunchEvent("loadFavoriteServers")
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}
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}
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// Executes on "Edit favorite server" click.
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func (m *MainWindow) editFavorite() {
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fmt.Println("Editing favorite server...")
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sel := m.fav_servers.GetSelection()
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model := m.fav_servers.GetModel()
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iter := new(gtk.TreeIter)
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_ = sel.GetSelected(iter)
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// Getting server address.
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var srv_addr string
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srv_addr_gval := glib.ValueFromNative(srv_addr)
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model.GetValue(iter, 7, srv_addr_gval)
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server_address := srv_addr_gval.GetString()
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if len(server_address) > 0 {
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address := strings.Split(server_address, ":")[0]
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port := strings.Split(server_address, ":")[1]
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srv := []datamodels.Server{}
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err := ctx.Database.Db.Select(&srv, ctx.Database.Db.Rebind("SELECT * FROM servers WHERE ip=? AND port=?"), address, port)
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if err != nil {
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fmt.Println(err.Error())
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}
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m.favorite_dialog = &FavoriteDialog{}
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m.favorite_dialog.InitializeUpdate(&srv[0])
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}
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}
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// Executes when "Hide offline servers" checkbox changed it's state on
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// "Servers" tab.
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func (m *MainWindow) hideOfflineAllServers() {
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fmt.Println("(Un)Hiding offline servers in 'Servers' tab...")
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if m.all_servers_hide_offline.GetActive() {
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ctx.Cfg.Cfg["/serverslist/all_servers/hide_offline"] = "1"
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} else {
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ctx.Cfg.Cfg["/serverslist/all_servers/hide_offline"] = "0"
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}
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ctx.Eventer.LaunchEvent("loadAllServers")
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}
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// Executes when "Hide offline servers" checkbox changed it's state on
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// "Favorites" tab.
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func (m *MainWindow) hideOfflineFavoriteServers() {
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fmt.Println("(Un)Hiding offline servers in 'Favorite' tab...")
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if m.fav_servers_hide_offline.GetActive() {
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ctx.Cfg.Cfg["/serverslist/favorite/hide_offline"] = "1"
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} else {
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ctx.Cfg.Cfg["/serverslist/favorite/hide_offline"] = "0"
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}
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ctx.Eventer.LaunchEvent("loadFavoriteServers")
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}
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// Main window initialization.
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func (m *MainWindow) Initialize() {
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m.initializeStorages()
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gtk.Init(nil)
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m.window = gtk.NewWindow(gtk.WINDOW_TOPLEVEL)
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m.window.SetTitle("URTrator")
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m.window.Connect("destroy", m.Close)
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m.vbox = gtk.NewVBox(false, 0)
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// Load program icon from base64.
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icon_bytes, _ := base64.StdEncoding.DecodeString(common.Logo)
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icon_pixbuf := gdkpixbuf.NewLoader()
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icon_pixbuf.Write(icon_bytes)
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logo = icon_pixbuf.GetPixbuf()
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m.window.SetIcon(logo)
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m.window.Connect("configure-event", m.checkPositionAndSize)
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// Restoring window position.
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var win_pos_x_str string = "0"
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var win_pos_y_str string = "0"
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saved_win_pos_x_str, ok := ctx.Cfg.Cfg["/mainwindow/position_x"]
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if ok {
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win_pos_x_str = saved_win_pos_x_str
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}
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saved_win_pos_y_str, ok := ctx.Cfg.Cfg["/mainwindow/position_y"]
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if ok {
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win_pos_y_str = saved_win_pos_y_str
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}
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win_pos_x, _ := strconv.Atoi(win_pos_x_str)
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win_pos_y, _ := strconv.Atoi(win_pos_y_str)
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m.window.Move(win_pos_x, win_pos_y)
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// Restoring window size.
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var win_size_width_str string = "1000"
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var win_size_height_str string = "600"
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saved_win_size_width_str, ok := ctx.Cfg.Cfg["/mainwindow/width"]
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if ok {
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win_size_width_str = saved_win_size_width_str
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}
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saved_win_size_height_str, ok := ctx.Cfg.Cfg["/mainwindow/height"]
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if ok {
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win_size_height_str = saved_win_size_height_str
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}
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m.window_width, _ = strconv.Atoi(win_size_width_str)
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m.window_height, _ = strconv.Atoi(win_size_height_str)
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m.window.SetDefaultSize(m.window_width, m.window_height)
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// Dialogs initialization.
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m.options_dialog = &OptionsDialog{}
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// Main menu.
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m.InitializeMainMenu()
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// Toolbar.
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m.InitializeToolbar()
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m.hpane = gtk.NewHPaned()
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m.vbox.PackStart(m.hpane, true, true, 5)
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m.hpane.Connect("event", m.checkMainPanePosition)
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// Restore pane position.
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// We will restore saved thing, or will use "window_width - 150".
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saved_pane_pos, ok := ctx.Cfg.Cfg["/mainwindow/pane_negative_position"]
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if ok {
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pane_negative_pos, _ := strconv.Atoi(saved_pane_pos)
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m.hpane.SetPosition(m.window_width - pane_negative_pos)
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} else {
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var w, h int = 0, 0
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m.window.GetSize(&w, &h)
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m.hpane.SetPosition(w - 150)
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}
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// Tabs initialization.
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m.InitializeTabs()
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// Sidebar initialization.
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m.initializeSidebar()
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// Tray icon.
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if ctx.Cfg.Cfg["/general/show_tray_icon"] == "1" {
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m.initializeTrayIcon()
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}
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// Events.
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m.initializeEvents()
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// Game profiles and launch button.
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profile_and_launch_hbox := gtk.NewHBox(false, 0)
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m.vbox.PackStart(profile_and_launch_hbox, false, true, 5)
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// Separator
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sep := gtk.NewHSeparator()
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profile_and_launch_hbox.PackStart(sep, true, true, 5)
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// Profile selection.
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profiles_label := gtk.NewLabel("Game profile:")
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m.profiles = gtk.NewComboBoxText()
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m.profiles.SetTooltipText("Profile which will be used for launching")
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profile_and_launch_hbox.PackStart(profiles_label, false, true, 5)
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profile_and_launch_hbox.PackStart(m.profiles, false, true, 5)
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ctx.Eventer.AddEventHandler("loadProfiles", m.loadProfiles)
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// One more separator.
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sepp := gtk.NewVSeparator()
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profile_and_launch_hbox.PackStart(sepp, false, true, 5)
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// Game launching button.
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m.launch_button = gtk.NewButtonWithLabel("Launch!")
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m.launch_button.SetTooltipText("Launch Urban Terror")
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m.launch_button.Clicked(m.launchGame)
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launch_button_image := gtk.NewImageFromStock(gtk.STOCK_APPLY, 32)
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m.launch_button.SetImage(launch_button_image)
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profile_and_launch_hbox.PackStart(m.launch_button, false, true, 5)
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// Statusbar.
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m.statusbar = gtk.NewStatusbar()
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m.vbox.PackStart(m.statusbar, false, true, 0)
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m.statusbar_context_id = m.statusbar.GetContextId("Status Bar")
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m.statusbar.Push(m.statusbar_context_id, "URTrator is ready")
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m.window.Add(m.vbox)
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m.window.ShowAll()
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// Launch events.
|
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ctx.Eventer.LaunchEvent("loadProfiles")
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ctx.Eventer.LaunchEvent("loadServersIntoCache")
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ctx.Eventer.LaunchEvent("loadAllServers")
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ctx.Eventer.LaunchEvent("loadFavoriteServers")
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gtk.Main()
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}
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|
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// Events initialization.
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func (m *MainWindow) initializeEvents() {
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fmt.Println("Initializing events...")
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ctx.Eventer.AddEventHandler("loadAllServers", m.loadAllServers)
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ctx.Eventer.AddEventHandler("loadFavoriteServers", m.loadFavoriteServers)
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ctx.Eventer.AddEventHandler("serversUpdateCompleted", m.serversUpdateCompleted)
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}
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|
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// Main menu initialization.
|
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func (m *MainWindow) InitializeMainMenu() {
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m.menubar = gtk.NewMenuBar()
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m.vbox.PackStart(m.menubar, false, false, 0)
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// File menu.
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fm := gtk.NewMenuItemWithMnemonic("File")
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m.menubar.Append(fm)
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file_menu := gtk.NewMenu()
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fm.SetSubmenu(file_menu)
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|
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// Options.
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options_menu_item := gtk.NewMenuItemWithMnemonic("_Options")
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file_menu.Append(options_menu_item)
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options_menu_item.Connect("activate", m.options_dialog.ShowOptionsDialog)
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// Separator.
|
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file_menu_sep1 := gtk.NewSeparatorMenuItem()
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file_menu.Append(file_menu_sep1)
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|
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// Exit.
|
|
exit_menu_item := gtk.NewMenuItemWithMnemonic("E_xit")
|
|
file_menu.Append(exit_menu_item)
|
|
exit_menu_item.Connect("activate", m.Close)
|
|
|
|
// About menu.
|
|
am := gtk.NewMenuItemWithMnemonic("_About")
|
|
m.menubar.Append(am)
|
|
about_menu := gtk.NewMenu()
|
|
am.SetSubmenu(about_menu)
|
|
|
|
// About app item.
|
|
about_app_item := gtk.NewMenuItemWithMnemonic("About _URTrator...")
|
|
about_menu.Append(about_app_item)
|
|
about_app_item.Connect("activate", ShowAboutDialog)
|
|
|
|
// Separator.
|
|
about_menu_sep1 := gtk.NewSeparatorMenuItem()
|
|
about_menu.Append(about_menu_sep1)
|
|
|
|
// Drop databases thing.
|
|
about_menu_drop_database_data_item := gtk.NewMenuItemWithMnemonic("Drop database data...")
|
|
about_menu.Append(about_menu_drop_database_data_item)
|
|
about_menu_drop_database_data_item.Connect("activate", m.dropDatabasesData)
|
|
}
|
|
|
|
// Sidebar (with quick connect and server's information) initialization.
|
|
func (m *MainWindow) initializeSidebar() {
|
|
sidebar_vbox := gtk.NewVBox(false, 0)
|
|
|
|
// Quick connect frame.
|
|
quick_connect_frame := gtk.NewFrame("Quick connect")
|
|
sidebar_vbox.PackStart(quick_connect_frame, true, true, 5)
|
|
qc_vbox := gtk.NewVBox(false, 0)
|
|
quick_connect_frame.Add(qc_vbox)
|
|
|
|
// Server address.
|
|
srv_tooltip := "Server address we will connect to"
|
|
srv_label := gtk.NewLabel("Server address:")
|
|
srv_label.SetTooltipText(srv_tooltip)
|
|
qc_vbox.PackStart(srv_label, false, true, 5)
|
|
|
|
m.qc_server_address = gtk.NewEntry()
|
|
m.qc_server_address.SetTooltipText(srv_tooltip)
|
|
qc_vbox.PackStart(m.qc_server_address, false, true, 5)
|
|
|
|
// Password.
|
|
pass_tooltip := "Password we will use for server"
|
|
pass_label := gtk.NewLabel("Password:")
|
|
pass_label.SetTooltipText(pass_tooltip)
|
|
qc_vbox.PackStart(pass_label, false, true, 5)
|
|
|
|
m.qc_password = gtk.NewEntry()
|
|
m.qc_password.SetTooltipText(pass_tooltip)
|
|
qc_vbox.PackStart(m.qc_password, false, true, 5)
|
|
|
|
m.hpane.Add2(sidebar_vbox)
|
|
}
|
|
|
|
// Initializes internal storages.
|
|
func (m *MainWindow) initializeStorages() {
|
|
// Gamemodes.
|
|
m.gamemodes = make(map[string]string)
|
|
m.gamemodes = map[string]string{
|
|
"1": "Last Man Standing",
|
|
"2": "Free For All",
|
|
"3": "Team DM",
|
|
"4": "Team Survivor",
|
|
"5": "Follow The Leader",
|
|
"6": "Cap'n'Hold",
|
|
"7": "Capture The Flag",
|
|
"8": "Bomb",
|
|
"9": "Jump",
|
|
"10": "Freeze Tag",
|
|
"11": "Gun Game",
|
|
"12": "Instagib",
|
|
}
|
|
|
|
// Frames storage.
|
|
m.tabs = make(map[string]*gtk.Frame)
|
|
m.tabs["dummy"] = gtk.NewFrame("dummy")
|
|
delete(m.tabs, "dummy")
|
|
|
|
// Servers tab list view storage.
|
|
// Structure:
|
|
// Server status icon|Server name|Mode|Map|Players|Ping|Version
|
|
m.all_servers_store = gtk.NewListStore(gdkpixbuf.GetType(), glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING)
|
|
m.all_servers_store_sortable = gtk.NewTreeSortable(m.all_servers_store)
|
|
|
|
// Same as above, but for favorite servers.
|
|
m.fav_servers_store = gtk.NewListStore(gdkpixbuf.GetType(), glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING)
|
|
|
|
// Profiles count after filling combobox. Defaulting to 0.
|
|
m.old_profiles_count = 0
|
|
|
|
// Window hidden flag.
|
|
m.hidden = false
|
|
}
|
|
|
|
// Tabs widget initialization, including all child widgets.
|
|
func (m *MainWindow) InitializeTabs() {
|
|
// Create tabs widget.
|
|
m.tab_widget = gtk.NewNotebook()
|
|
|
|
tab_allsrv_hbox := gtk.NewHBox(false, 0)
|
|
swin1 := gtk.NewScrolledWindow(nil, nil)
|
|
|
|
m.all_servers = gtk.NewTreeView()
|
|
swin1.Add(m.all_servers)
|
|
tab_allsrv_hbox.PackStart(swin1, true, true, 5)
|
|
m.tab_widget.AppendPage(tab_allsrv_hbox, gtk.NewLabel("Servers"))
|
|
|
|
m.all_servers.SetModel(m.all_servers_store)
|
|
m.all_servers.AppendColumn(gtk.NewTreeViewColumnWithAttributes("Status", gtk.NewCellRendererPixbuf(), "pixbuf", 0))
|
|
|
|
all_srv_name_column := gtk.NewTreeViewColumnWithAttributes("Name", gtk.NewCellRendererText(), "markup", 1)
|
|
all_srv_name_column.SetSortColumnId(1)
|
|
m.all_servers.AppendColumn(all_srv_name_column)
|
|
|
|
all_gamemode_column := gtk.NewTreeViewColumnWithAttributes("Mode", gtk.NewCellRendererText(), "text", 2)
|
|
all_gamemode_column.SetSortColumnId(2)
|
|
m.all_servers.AppendColumn(all_gamemode_column)
|
|
|
|
all_map_column := gtk.NewTreeViewColumnWithAttributes("Map", gtk.NewCellRendererText(), "text", 3)
|
|
all_map_column.SetSortColumnId(3)
|
|
m.all_servers.AppendColumn(all_map_column)
|
|
|
|
// ToDo: custom sorting function.
|
|
all_players_column := gtk.NewTreeViewColumnWithAttributes("Players", gtk.NewCellRendererText(), "text", 4)
|
|
all_players_column.SetSortColumnId(4)
|
|
m.all_servers.AppendColumn(all_players_column)
|
|
|
|
all_ping_column := gtk.NewTreeViewColumnWithAttributes("Ping", gtk.NewCellRendererText(), "text", 5)
|
|
all_ping_column.SetSortColumnId(5)
|
|
m.all_servers.AppendColumn(all_ping_column)
|
|
|
|
all_version_column := gtk.NewTreeViewColumnWithAttributes("Version", gtk.NewCellRendererText(), "text", 6)
|
|
all_version_column.SetSortColumnId(6)
|
|
m.all_servers.AppendColumn(all_version_column)
|
|
|
|
all_ip_column := gtk.NewTreeViewColumnWithAttributes("IP", gtk.NewCellRendererText(), "text", 7)
|
|
all_ip_column.SetSortColumnId(7)
|
|
m.all_servers.AppendColumn(all_ip_column)
|
|
// Sorting.
|
|
// By default we are sorting by server name.
|
|
// ToDo: remembering it to configuration storage.
|
|
m.all_servers_store_sortable.SetSortColumnId(1, gtk.SORT_ASCENDING)
|
|
|
|
// VBox for some servers list controllers.
|
|
tab_all_srv_ctl_vbox := gtk.NewVBox(false, 0)
|
|
tab_allsrv_hbox.PackStart(tab_all_srv_ctl_vbox, false, true, 5)
|
|
|
|
// Checkbox for hiding offline servers.
|
|
m.all_servers_hide_offline = gtk.NewCheckButtonWithLabel("Hide offline servers")
|
|
m.all_servers_hide_offline.SetTooltipText("Hide offline servers on Servers tab")
|
|
tab_all_srv_ctl_vbox.PackStart(m.all_servers_hide_offline, false, true, 5)
|
|
m.all_servers_hide_offline.Clicked(m.hideOfflineAllServers)
|
|
if ctx.Cfg.Cfg["/serverslist/all_servers/hide_offline"] == "1" {
|
|
m.all_servers_hide_offline.SetActive(true)
|
|
}
|
|
|
|
// Final separator.
|
|
ctl_sep := gtk.NewVSeparator()
|
|
tab_all_srv_ctl_vbox.PackStart(ctl_sep, true, true, 5)
|
|
|
|
// Favorites servers
|
|
// ToDo: sorting as in all servers list.
|
|
tab_fav_srv_hbox := gtk.NewHBox(false, 0)
|
|
m.fav_servers = gtk.NewTreeView()
|
|
swin2 := gtk.NewScrolledWindow(nil, nil)
|
|
swin2.Add(m.fav_servers)
|
|
tab_fav_srv_hbox.PackStart(swin2, true, true, 5)
|
|
m.tab_widget.AppendPage(tab_fav_srv_hbox, gtk.NewLabel("Favorites"))
|
|
m.fav_servers.SetModel(m.fav_servers_store)
|
|
m.fav_servers.AppendColumn(gtk.NewTreeViewColumnWithAttributes("Status", gtk.NewCellRendererPixbuf(), "pixbuf", 0))
|
|
|
|
fav_name_column := gtk.NewTreeViewColumnWithAttributes("Name", gtk.NewCellRendererText(), "markup", 1)
|
|
fav_name_column.SetSortColumnId(1)
|
|
m.fav_servers.AppendColumn(fav_name_column)
|
|
|
|
fav_mode_column := gtk.NewTreeViewColumnWithAttributes("Mode", gtk.NewCellRendererText(), "text", 2)
|
|
fav_mode_column.SetSortColumnId(2)
|
|
m.fav_servers.AppendColumn(fav_mode_column)
|
|
|
|
fav_map_column := gtk.NewTreeViewColumnWithAttributes("Map", gtk.NewCellRendererText(), "text", 3)
|
|
fav_map_column.SetSortColumnId(3)
|
|
m.fav_servers.AppendColumn(fav_map_column)
|
|
|
|
fav_players_column := gtk.NewTreeViewColumnWithAttributes("Players", gtk.NewCellRendererText(), "text", 4)
|
|
fav_players_column.SetSortColumnId(4)
|
|
m.fav_servers.AppendColumn(fav_players_column)
|
|
|
|
fav_ping_column := gtk.NewTreeViewColumnWithAttributes("Ping", gtk.NewCellRendererText(), "text", 5)
|
|
fav_ping_column.SetSortColumnId(5)
|
|
m.fav_servers.AppendColumn(fav_ping_column)
|
|
|
|
fav_version_column := gtk.NewTreeViewColumnWithAttributes("Version", gtk.NewCellRendererText(), "text", 6)
|
|
fav_version_column.SetSortColumnId(6)
|
|
m.fav_servers.AppendColumn(fav_version_column)
|
|
|
|
fav_ip_column := gtk.NewTreeViewColumnWithAttributes("IP", gtk.NewCellRendererText(), "text", 7)
|
|
fav_ip_column.SetSortColumnId(7)
|
|
m.fav_servers.AppendColumn(fav_ip_column)
|
|
|
|
// VBox for some servers list controllers.
|
|
tab_fav_srv_ctl_vbox := gtk.NewVBox(false, 0)
|
|
tab_fav_srv_hbox.PackStart(tab_fav_srv_ctl_vbox, false, true, 5)
|
|
|
|
// Checkbox for hiding offline servers.
|
|
m.fav_servers_hide_offline = gtk.NewCheckButtonWithLabel("Hide offline servers")
|
|
m.fav_servers_hide_offline.SetTooltipText("Hide offline servers on Favorites tab")
|
|
tab_fav_srv_ctl_vbox.PackStart(m.fav_servers_hide_offline, false, true, 5)
|
|
m.fav_servers_hide_offline.Clicked(m.hideOfflineFavoriteServers)
|
|
if ctx.Cfg.Cfg["/serverslist/favorite/hide_offline"] == "1" {
|
|
m.fav_servers_hide_offline.SetActive(true)
|
|
}
|
|
|
|
// Final separator.
|
|
ctl_fav_sep := gtk.NewVSeparator()
|
|
tab_fav_srv_ctl_vbox.PackStart(ctl_fav_sep, true, true, 5)
|
|
|
|
// Add tab_widget widget to window.
|
|
m.hpane.Add1(m.tab_widget)
|
|
}
|
|
|
|
// Toolbar initialization.
|
|
func (m *MainWindow) InitializeToolbar() {
|
|
m.toolbar = gtk.NewToolbar()
|
|
m.vbox.PackStart(m.toolbar, false, false, 5)
|
|
|
|
// Update servers button.
|
|
button_update_all_servers := gtk.NewToolButtonFromStock(gtk.STOCK_REFRESH)
|
|
button_update_all_servers.SetLabel("Update all servers")
|
|
button_update_all_servers.SetTooltipText("Update all servers in all tabs")
|
|
button_update_all_servers.OnClicked(m.UpdateServers)
|
|
m.toolbar.Insert(button_update_all_servers, 0)
|
|
|
|
// Separator.
|
|
separator := gtk.NewSeparatorToolItem()
|
|
m.toolbar.Insert(separator, 1)
|
|
|
|
// Add server to favorites button.
|
|
fav_button := gtk.NewToolButtonFromStock(gtk.STOCK_ADD)
|
|
fav_button.SetLabel("Add to favorites")
|
|
fav_button.SetTooltipText("Add selected server to favorites")
|
|
fav_button.OnClicked(m.addToFavorites)
|
|
m.toolbar.Insert(fav_button, 2)
|
|
|
|
fav_edit_button := gtk.NewToolButtonFromStock(gtk.STOCK_EDIT)
|
|
fav_edit_button.SetLabel("Edit favorite")
|
|
fav_edit_button.SetTooltipText("Edit selected favorite server")
|
|
fav_edit_button.OnClicked(m.editFavorite)
|
|
m.toolbar.Insert(fav_edit_button, 3)
|
|
|
|
// Remove server from favorites button.
|
|
fav_delete_button := gtk.NewToolButtonFromStock(gtk.STOCK_REMOVE)
|
|
fav_delete_button.SetLabel("Remove from favorites")
|
|
fav_delete_button.SetTooltipText("Remove selected server from favorites")
|
|
fav_delete_button.OnClicked(m.deleteFromFavorites)
|
|
m.toolbar.Insert(fav_delete_button, 4)
|
|
|
|
// Separator for toolbar's label and buttons.
|
|
toolbar_separator_toolitem := gtk.NewToolItem()
|
|
toolbar_separator_toolitem.SetExpand(true)
|
|
m.toolbar.Insert(toolbar_separator_toolitem, 5)
|
|
// Toolbar's label.
|
|
m.toolbar_label = gtk.NewLabel("URTrator is ready")
|
|
toolbar_label_toolitem := gtk.NewToolItem()
|
|
toolbar_label_toolitem.Add(m.toolbar_label)
|
|
m.toolbar.Insert(toolbar_label_toolitem, 6)
|
|
}
|
|
|
|
// Tray icon initialization.
|
|
func (m *MainWindow) initializeTrayIcon() {
|
|
fmt.Println("Initializing tray icon...")
|
|
|
|
icon_bytes, _ := base64.StdEncoding.DecodeString(common.Logo)
|
|
icon_pixbuf := gdkpixbuf.NewLoader()
|
|
icon_pixbuf.Write(icon_bytes)
|
|
logo = icon_pixbuf.GetPixbuf()
|
|
|
|
m.tray_icon = gtk.NewStatusIconFromPixbuf(logo)
|
|
m.tray_icon.SetName("URTrator")
|
|
m.tray_icon.SetTitle("URTrator")
|
|
m.tray_icon.SetTooltipText("URTrator is ready")
|
|
|
|
// Tray menu is still buggy on windows, so skipping initialization,
|
|
// if OS is Windows.
|
|
if runtime.GOOS != "windows" {
|
|
m.tray_menu = gtk.NewMenu()
|
|
|
|
// Open/Close URTrator menu item.
|
|
open_close_item := gtk.NewMenuItemWithLabel("Show / Hide URTrator")
|
|
open_close_item.Connect("activate", m.showHide)
|
|
m.tray_menu.Append(open_close_item)
|
|
|
|
// Separator
|
|
sep1 := gtk.NewSeparatorMenuItem()
|
|
m.tray_menu.Append(sep1)
|
|
|
|
// Exit menu item.
|
|
exit_item := gtk.NewMenuItemWithLabel("Exit")
|
|
exit_item.Connect("activate", m.window.Destroy)
|
|
m.tray_menu.Append(exit_item)
|
|
|
|
// Connect things.
|
|
m.tray_icon.Connect("activate", m.showHide)
|
|
m.tray_icon.Connect("popup-menu", m.showTrayMenu)
|
|
m.tray_menu.ShowAll()
|
|
}
|
|
}
|
|
|
|
func (m *MainWindow) launchGame() error {
|
|
fmt.Println("Launching Urban Terror...")
|
|
|
|
// Getting server's name from list.
|
|
current_tab := m.tab_widget.GetTabLabelText(m.tab_widget.GetNthPage(m.tab_widget.GetCurrentPage()))
|
|
sel := m.all_servers.GetSelection()
|
|
model := m.all_servers.GetModel()
|
|
if strings.Contains(current_tab, "Favorites") {
|
|
sel = m.fav_servers.GetSelection()
|
|
model = m.fav_servers.GetModel()
|
|
}
|
|
iter := new(gtk.TreeIter)
|
|
_ = sel.GetSelected(iter)
|
|
|
|
// Getting server name.
|
|
var srv_name string
|
|
srv_name_gval := glib.ValueFromNative(srv_name)
|
|
model.GetValue(iter, 1, srv_name_gval)
|
|
server_name := srv_name_gval.GetString()
|
|
|
|
// Getting server address.
|
|
var srv_addr string
|
|
srv_address_gval := glib.ValueFromNative(srv_addr)
|
|
model.GetValue(iter, 7, srv_address_gval)
|
|
srv_address := srv_address_gval.GetString()
|
|
|
|
// Getting server's game version.
|
|
var srv_game_ver_raw string
|
|
srv_game_ver_gval := glib.ValueFromNative(srv_game_ver_raw)
|
|
model.GetValue(iter, 6, srv_game_ver_gval)
|
|
srv_game_ver := srv_game_ver_gval.GetString()
|
|
|
|
// Check for proper server name. If length == 0: server is offline,
|
|
// we should show notification to user.
|
|
if len(server_name) == 0 {
|
|
var will_continue bool = false
|
|
mbox_string := "Selected server is offline.\n\nWould you still want to launch Urban Terror?\nIt will just launch a game, without connecting to\nany server."
|
|
m := gtk.NewMessageDialog(m.window, gtk.DIALOG_MODAL, gtk.MESSAGE_ERROR, gtk.BUTTONS_YES_NO, mbox_string)
|
|
m.Connect("response", func(resp *glib.CallbackContext) {
|
|
if resp.Args(0) == 4294967287 {
|
|
will_continue = false
|
|
} else {
|
|
will_continue = true
|
|
}
|
|
})
|
|
m.Response(func() {
|
|
m.Destroy()
|
|
})
|
|
m.Run()
|
|
if !will_continue {
|
|
return errors.New("User declined to connect to offline server")
|
|
}
|
|
}
|
|
|
|
// Getting selected profile's name.
|
|
profile_name := m.profiles.GetActiveText()
|
|
if strings.Contains(current_tab, "Servers") {
|
|
// Checking profile name length. If 0 - then stop executing :)
|
|
// This check only relevant to "Servers" tab, favorite servers
|
|
// have profiles defined (see next).
|
|
if len(profile_name) == 0 {
|
|
mbox_string := "Invalid game profile selected.\n\nPlease, select profile and retry."
|
|
m := gtk.NewMessageDialog(m.window, gtk.DIALOG_MODAL, gtk.MESSAGE_ERROR, gtk.BUTTONS_OK, mbox_string)
|
|
m.Response(func() {
|
|
m.Destroy()
|
|
})
|
|
m.Run()
|
|
return errors.New("User didn't select valid profile.")
|
|
}
|
|
} else if strings.Contains(current_tab, "Favorites") {
|
|
// For favorite servers profile specified in favorite server
|
|
// information have higher priority, so we just override it :)
|
|
server := []datamodels.Server{}
|
|
// All favorites servers should contain IP and Port :)
|
|
ip := strings.Split(srv_address, ":")[0]
|
|
port := strings.Split(srv_address, ":")[1]
|
|
err := ctx.Database.Db.Select(&server, ctx.Database.Db.Rebind("SELECT * FROM servers WHERE ip=? AND port=?"), ip, port)
|
|
if err != nil {
|
|
fmt.Println(err.Error())
|
|
}
|
|
profile_name = server[0].ProfileToUse
|
|
}
|
|
|
|
// Getting profile data from database.
|
|
// ToDo: cache profiles data in runtime.
|
|
profile := []datamodels.Profile{}
|
|
err := ctx.Database.Db.Select(&profile, ctx.Database.Db.Rebind("SELECT * FROM urt_profiles WHERE name=?"), profile_name)
|
|
if err != nil {
|
|
fmt.Println(err.Error())
|
|
}
|
|
|
|
// Check if profile version is valid for selected game server.
|
|
if profile[0].Version != srv_game_ver {
|
|
mbox_string := "Invalid game profile selected.\n\nSelected profile have different game version than server.\nPlease, select valid profile and retry."
|
|
m := gtk.NewMessageDialog(m.window, gtk.DIALOG_MODAL, gtk.MESSAGE_ERROR, gtk.BUTTONS_OK, mbox_string)
|
|
m.Response(func() {
|
|
m.Destroy()
|
|
})
|
|
m.Run()
|
|
return errors.New("User didn't select valid profile, mismatch with server's version.")
|
|
}
|
|
|
|
// Hey, we're ok here! :) Launch Urban Terror!
|
|
m.statusbar.Push(m.statusbar_context_id, "Launching Urban Terror...")
|
|
m.toolbar_label.SetMarkup("<markup><span foreground=\"red\" font_weight=\"bold\">Urban Terror is launched with profile </span><span foreground=\"blue\">" + profile[0].Name + "</span> <span foreground=\"red\" font_weight=\"bold\">and connected to </span><span foreground=\"orange\" font_weight=\"bold\">" + srv_address + "</span></markup>")
|
|
m.launch_button.SetSensitive(false)
|
|
// ToDo: handling server passwords.
|
|
ctx.Launcher.Launch(&profile[0], srv_address, "", m.unlockInterface)
|
|
|
|
return nil
|
|
}
|
|
|
|
func (m *MainWindow) loadAllServers() {
|
|
fmt.Println("Loading all servers...")
|
|
// ToDo: do it without clearing.
|
|
for _, server := range ctx.Cache.Servers {
|
|
if m.all_servers_hide_offline.GetActive() && server.Server.Name == "" && server.Server.Players == "" {
|
|
continue
|
|
}
|
|
iter := new (gtk.TreeIter)
|
|
if !server.AllServersIterSet {
|
|
server.AllServersIter = iter
|
|
m.all_servers_store.Append(iter)
|
|
server.AllServersIterSet = true
|
|
} else {
|
|
iter = server.AllServersIter
|
|
}
|
|
if server.Server.Name == "" && server.Server.Players == "" {
|
|
m.all_servers_store.Set(iter, 0, gtk.NewImage().RenderIcon(gtk.STOCK_NO, gtk.ICON_SIZE_SMALL_TOOLBAR, "").GPixbuf)
|
|
} else {
|
|
m.all_servers_store.Set(iter, 0, gtk.NewImage().RenderIcon(gtk.STOCK_OK, gtk.ICON_SIZE_SMALL_TOOLBAR, "").GPixbuf)
|
|
}
|
|
server_name := ctx.Colorizer.Fix(server.Server.Name)
|
|
m.all_servers_store.SetValue(iter, 1, server_name)
|
|
m.all_servers_store.SetValue(iter, 2, m.gamemodes[server.Server.Gamemode])
|
|
m.all_servers_store.SetValue(iter, 3, server.Server.Map)
|
|
m.all_servers_store.SetValue(iter, 4, server.Server.Players + "/" + server.Server.Maxplayers)
|
|
m.all_servers_store.SetValue(iter, 5, server.Server.Ping)
|
|
m.all_servers_store.SetValue(iter, 6, server.Server.Version)
|
|
m.all_servers_store.SetValue(iter, 7, server.Server.Ip + ":" + server.Server.Port)
|
|
}
|
|
}
|
|
|
|
func (m *MainWindow) loadFavoriteServers() {
|
|
fmt.Println("Loading favorite servers...")
|
|
for _, server := range ctx.Cache.Servers {
|
|
if server.Server.Favorite != "1" {
|
|
continue
|
|
}
|
|
if m.fav_servers_hide_offline.GetActive() && server.Server.Name == "" && server.Server.Players == "" {
|
|
continue
|
|
}
|
|
iter := new(gtk.TreeIter)
|
|
if !server.FavServersIterSet {
|
|
server.FavServersIter = iter
|
|
m.fav_servers_store.Append(iter)
|
|
server.FavServersIterSet = true
|
|
} else {
|
|
iter = server.FavServersIter
|
|
}
|
|
if m.fav_servers_store.IterIsValid(iter) {
|
|
if server.Server.Name == "" && server.Server.Players == "" {
|
|
m.fav_servers_store.Set(iter, 0, gtk.NewImage().RenderIcon(gtk.STOCK_NO, gtk.ICON_SIZE_SMALL_TOOLBAR, "").GPixbuf)
|
|
} else {
|
|
m.fav_servers_store.Set(iter, 0, gtk.NewImage().RenderIcon(gtk.STOCK_OK, gtk.ICON_SIZE_SMALL_TOOLBAR, "").GPixbuf)
|
|
}
|
|
server_name := ctx.Colorizer.Fix(server.Server.Name)
|
|
m.fav_servers_store.SetValue(iter, 1, server_name)
|
|
m.fav_servers_store.SetValue(iter, 2, m.gamemodes[server.Server.Gamemode])
|
|
m.fav_servers_store.SetValue(iter, 3, server.Server.Map)
|
|
m.fav_servers_store.SetValue(iter, 4, server.Server.Players + "/" + server.Server.Maxplayers)
|
|
m.fav_servers_store.SetValue(iter, 5, server.Server.Ping)
|
|
m.fav_servers_store.SetValue(iter, 6, server.Server.Version)
|
|
m.fav_servers_store.SetValue(iter, 7, server.Server.Ip + ":" + server.Server.Port)
|
|
} else {
|
|
fmt.Println("Invalid iter for server: " + server.Server.Ip + ":" + server.Server.Port)
|
|
}
|
|
}
|
|
}
|
|
|
|
func (m *MainWindow) loadProfiles() {
|
|
fmt.Println("Loading profiles into combobox on MainWindow")
|
|
for i := 0; i < m.old_profiles_count; i++ {
|
|
// ComboBox indexes are shifting on element deletion, so we should
|
|
// detele very first element every time.
|
|
m.profiles.Remove(0)
|
|
}
|
|
|
|
profiles := []datamodels.Profile{}
|
|
err := ctx.Database.Db.Select(&profiles, "SELECT * FROM urt_profiles")
|
|
if err != nil {
|
|
fmt.Println(err.Error())
|
|
}
|
|
for p := range profiles {
|
|
m.profiles.AppendText(profiles[p].Name)
|
|
}
|
|
|
|
m.old_profiles_count = len(profiles)
|
|
fmt.Println("Added " + strconv.Itoa(m.old_profiles_count) + " profiles")
|
|
}
|
|
|
|
func (m *MainWindow) serversUpdateCompleted() {
|
|
m.statusbar.Push(m.statusbar_context_id, "Servers updated.")
|
|
m.toolbar_label.SetLabel("Servers updated.")
|
|
}
|
|
|
|
func (m *MainWindow) showHide() {
|
|
if m.hidden {
|
|
m.window.Show()
|
|
m.hidden = false
|
|
// Set window position on restore. Window loosing it on
|
|
// multimonitor configurations.
|
|
m.window.Move(m.window_pos_x, m.window_pos_y)
|
|
} else {
|
|
m.window.Hide()
|
|
m.hidden = true
|
|
}
|
|
}
|
|
|
|
// Show tray menu on right-click on tray icon.
|
|
func (m *MainWindow) showTrayMenu(cbx *glib.CallbackContext) {
|
|
m.tray_menu.Popup(nil, nil, gtk.StatusIconPositionMenu, m.tray_icon, uint(cbx.Args(0)), uint32(cbx.Args(1)))
|
|
}
|
|
|
|
// Unlocking interface after game shut down.
|
|
func (m *MainWindow) unlockInterface() {
|
|
m.launch_button.SetSensitive(true)
|
|
m.statusbar.Push(m.statusbar_context_id, "URTrator is ready.")
|
|
m.toolbar_label.SetLabel("URTrator is ready.")
|
|
}
|
|
|
|
// Triggered when "Update all servers" button is clicked.
|
|
func (m *MainWindow) UpdateServers() {
|
|
m.statusbar.Push(m.statusbar_context_id, "Updating servers...")
|
|
m.toolbar_label.SetMarkup("<markup><span foreground=\"red\" font_weight=\"bold\">Updating servers...</span></markup>")
|
|
current_tab := m.tab_widget.GetTabLabelText(m.tab_widget.GetNthPage(m.tab_widget.GetCurrentPage()))
|
|
fmt.Println("Updating servers on tab '" + current_tab + "'...")
|
|
|
|
if strings.Contains(current_tab, "Servers") {
|
|
go ctx.Requester.UpdateAllServers()
|
|
} else if strings.Contains(current_tab, "Favorites") {
|
|
go ctx.Requester.UpdateFavoriteServers()
|
|
}
|
|
}
|