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urtrator/ui/mainwindow.go

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// URTator - Urban Terror server browser and game launcher, written in
// Go.
//
// Copyright (c) 2016, Stanslav N. a.k.a pztrn (or p0z1tr0n)
// All rights reserved.
//
// Licensed under Terms and Conditions of GNU General Public License
// version 3 or any higher.
// ToDo: put full text of license here.
package ui
import (
// stdlib
"encoding/base64"
"errors"
"fmt"
"runtime"
"strconv"
"strings"
// Local
"github.com/pztrn/urtrator/common"
"github.com/pztrn/urtrator/datamodels"
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"github.com/pztrn/urtrator/ioq3dataparser"
// Other
"github.com/mattn/go-gtk/gdkpixbuf"
"github.com/mattn/go-gtk/glib"
"github.com/mattn/go-gtk/gtk"
)
type MainWindow struct {
// Gamemodes.
gamemodes map[string]string
// Widgets.
// The window itself.
window *gtk.Window
// Vertical Box.
vbox *gtk.VBox
// Main menu.
menubar *gtk.MenuBar
// Toolbar
toolbar *gtk.Toolbar
// Horizontal box for main window.
hpane *gtk.HPaned
// Tab widget.
tab_widget *gtk.Notebook
// Tabs list.
tabs map[string]*gtk.Frame
// All servers widget.
all_servers *gtk.TreeView
// Favorite servers widget.
fav_servers *gtk.TreeView
// Statusbar.
statusbar *gtk.Statusbar
// Statusbar context ID.
statusbar_context_id uint
// Profiles combobox.
profiles *gtk.ComboBoxText
// Checkbox for hiding/showing offline servers in 'Servers' tab list.
all_servers_hide_offline *gtk.CheckButton
// Checkbox for hiding/showing offline servers in 'Favorites' tab list.
fav_servers_hide_offline *gtk.CheckButton
// Game launch button.
launch_button *gtk.Button
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// Server's information.
server_info *gtk.TreeView
// Quick connect: server address
qc_server_address *gtk.Entry
// Quick connect: password
qc_password *gtk.Entry
// Tray icon.
tray_icon *gtk.StatusIcon
// Tray menu.
tray_menu *gtk.Menu
// Toolbar's label.
toolbar_label *gtk.Label
// Storages.
// All servers store.
all_servers_store *gtk.ListStore
// All servers sortable store.
all_servers_store_sortable *gtk.TreeSortable
// Favorites
fav_servers_store *gtk.ListStore
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// Server's information store.
server_info_store *gtk.ListStore
// Dialogs.
options_dialog *OptionsDialog
// Favorite server editing.
favorite_dialog *FavoriteDialog
// Other
// Old profiles count.
old_profiles_count int
// Window size.
window_width int
window_height int
// Window position.
window_pos_x int
window_pos_y int
// Main pane delimiter position. It is calculated like:
//
// window_width - pane_position
//
// so we will get same right pane width even if we will resize
// main window. On resize and restore it will be set like:
//
// window_width - m.pane_negative_position
pane_negative_position int
// Flags.
// Window is hidden?
hidden bool
}
func (m *MainWindow) addToFavorites() {
fmt.Println("Adding server to favorites...")
current_tab := m.tab_widget.GetTabLabelText(m.tab_widget.GetNthPage(m.tab_widget.GetCurrentPage()))
// Getting server's address from list.
sel := m.all_servers.GetSelection()
model := m.all_servers.GetModel()
if strings.Contains(current_tab, "Favorites") {
// Getting server's address from list.
sel = m.fav_servers.GetSelection()
model = m.fav_servers.GetModel()
}
iter := new(gtk.TreeIter)
_ = sel.GetSelected(iter)
// Getting server address.
var srv_addr string
srv_addr_gval := glib.ValueFromNative(srv_addr)
model.GetValue(iter, 8, srv_addr_gval)
server_address := srv_addr_gval.GetString()
// Getting server from database.
m.favorite_dialog = &FavoriteDialog{}
if len(server_address) > 0 {
servers := []datamodels.Server{}
address := strings.Split(server_address, ":")[0]
port := strings.Split(server_address, ":")[1]
err1 := ctx.Database.Db.Select(&servers, ctx.Database.Db.Rebind("SELECT * FROM servers WHERE ip=? AND port=?"), address, port)
if err1 != nil {
fmt.Println(err1.Error())
}
m.favorite_dialog.InitializeUpdate(&servers[0])
} else {
m.favorite_dialog.InitializeNew()
}
}
// Executes when delimiter for two panes is moved, to calculate VALID
// position.
func (m *MainWindow) checkMainPanePosition() {
m.pane_negative_position = m.window_width - m.hpane.GetPosition()
}
// Executes when main window is moved or resized.
// Also calculating pane delimiter position and set it to avoid
// widgets hell :).
func (m *MainWindow) checkPositionAndSize() {
m.window.GetPosition(&m.window_pos_x, &m.window_pos_y)
m.window.GetSize(&m.window_width, &m.window_height)
m.hpane.SetPosition(m.window_width - m.pane_negative_position)
}
// Executes on URTrator shutdown.
func (m *MainWindow) Close() {
// Save window parameters.
ctx.Cfg.Cfg["/mainwindow/width"] = strconv.Itoa(m.window_width)
ctx.Cfg.Cfg["/mainwindow/height"] = strconv.Itoa(m.window_height)
ctx.Cfg.Cfg["/mainwindow/position_x"] = strconv.Itoa(m.window_pos_x)
ctx.Cfg.Cfg["/mainwindow/position_y"] = strconv.Itoa(m.window_pos_y)
ctx.Cfg.Cfg["/mainwindow/pane_negative_position"] = strconv.Itoa(m.pane_negative_position)
ctx.Close()
}
// Deleting server from favorites.
func (m *MainWindow) deleteFromFavorites() {
fmt.Println("Removing server from favorites...")
current_tab := m.tab_widget.GetTabLabelText(m.tab_widget.GetNthPage(m.tab_widget.GetCurrentPage()))
// Assuming that deletion was called from "Servers" tab by default.
sel := m.all_servers.GetSelection()
model := m.all_servers.GetModel()
if strings.Contains(current_tab, "Favorites") {
// Getting server's address from list.
sel = m.fav_servers.GetSelection()
model = m.fav_servers.GetModel()
}
iter := new(gtk.TreeIter)
_ = sel.GetSelected(iter)
// Getting server address.
var srv_addr string
srv_addr_gval := glib.ValueFromNative(srv_addr)
model.GetValue(iter, 8, srv_addr_gval)
server_address := srv_addr_gval.GetString()
var not_favorited bool = false
if len(server_address) > 0 {
if ctx.Cache.Servers[server_address].Server.Favorite == "1" {
ctx.Cache.Servers[server_address].Server.Favorite = "0"
} else {
not_favorited = true
}
} else {
not_favorited = true
}
if not_favorited {
mbox_string := "Cannot delete server from favorites.\n\nServer isn't favorited."
d := gtk.NewMessageDialog(m.window, gtk.DIALOG_MODAL, gtk.MESSAGE_INFO, gtk.BUTTONS_OK, mbox_string)
d.Response(func() {
d.Destroy()
})
d.Run()
}
ctx.Eventer.LaunchEvent("loadFavoriteServers")
}
// Drop database data.
// ToDo: extend so we should have an ability to decide what to drop.
func (m *MainWindow) dropDatabasesData() {
fmt.Println("Dropping database data...")
var will_continue bool = false
mbox_string := "You are about to drop whole database data.\n\nAfter clicking \"YES\" ALL data in database (servers, profiles, settings, etc.)\nwill be lost FOREVER. Are you sure?"
d := gtk.NewMessageDialog(m.window, gtk.DIALOG_MODAL, gtk.MESSAGE_WARNING, gtk.BUTTONS_YES_NO, mbox_string)
d.Connect("response", func(resp *glib.CallbackContext) {
if resp.Args(0) == 4294967287 {
will_continue = false
} else {
will_continue = true
}
})
d.Response(func() {
d.Destroy()
})
d.Run()
if will_continue {
ctx.Database.Db.MustExec("DELETE FROM servers")
ctx.Database.Db.MustExec("DELETE FROM settings")
ctx.Database.Db.MustExec("DELETE FROM urt_profiles")
ctx.Eventer.LaunchEvent("loadProfiles")
ctx.Eventer.LaunchEvent("loadAllServers")
ctx.Eventer.LaunchEvent("loadFavoriteServers")
}
}
// Executes on "Edit favorite server" click.
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func (m *MainWindow) editFavorite() {
fmt.Println("Editing favorite server...")
sel := m.fav_servers.GetSelection()
model := m.fav_servers.GetModel()
iter := new(gtk.TreeIter)
_ = sel.GetSelected(iter)
// Getting server address.
var srv_addr string
srv_addr_gval := glib.ValueFromNative(srv_addr)
model.GetValue(iter, 8, srv_addr_gval)
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server_address := srv_addr_gval.GetString()
if len(server_address) > 0 {
srv := ctx.Cache.Servers[server_address].Server
m.favorite_dialog.InitializeUpdate(srv)
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}
}
func (m *MainWindow) getGameModeName(name string) string {
val, ok := m.gamemodes[name]
if !ok {
return "Unknown or custom"
}
return val
}
// Executes when "Hide offline servers" checkbox changed it's state on
// "Servers" tab.
func (m *MainWindow) hideOfflineAllServers() {
fmt.Println("(Un)Hiding offline servers in 'Servers' tab...")
if m.all_servers_hide_offline.GetActive() {
ctx.Cfg.Cfg["/serverslist/all_servers/hide_offline"] = "1"
} else {
ctx.Cfg.Cfg["/serverslist/all_servers/hide_offline"] = "0"
}
ctx.Eventer.LaunchEvent("loadAllServers")
}
// Executes when "Hide offline servers" checkbox changed it's state on
// "Favorites" tab.
func (m *MainWindow) hideOfflineFavoriteServers() {
fmt.Println("(Un)Hiding offline servers in 'Favorite' tab...")
if m.fav_servers_hide_offline.GetActive() {
ctx.Cfg.Cfg["/serverslist/favorite/hide_offline"] = "1"
} else {
ctx.Cfg.Cfg["/serverslist/favorite/hide_offline"] = "0"
}
ctx.Eventer.LaunchEvent("loadFavoriteServers")
}
// Main window initialization.
func (m *MainWindow) Initialize() {
gtk.Init(nil)
m.initializeStorages()
m.window = gtk.NewWindow(gtk.WINDOW_TOPLEVEL)
m.window.SetTitle("URTrator")
m.window.Connect("destroy", m.Close)
m.vbox = gtk.NewVBox(false, 0)
// Load program icon from base64.
icon_bytes, _ := base64.StdEncoding.DecodeString(common.Logo)
icon_pixbuf := gdkpixbuf.NewLoader()
icon_pixbuf.Write(icon_bytes)
logo = icon_pixbuf.GetPixbuf()
m.window.SetIcon(logo)
m.window.Connect("configure-event", m.checkPositionAndSize)
// Restoring window position.
var win_pos_x_str string = "0"
var win_pos_y_str string = "0"
saved_win_pos_x_str, ok := ctx.Cfg.Cfg["/mainwindow/position_x"]
if ok {
win_pos_x_str = saved_win_pos_x_str
}
saved_win_pos_y_str, ok := ctx.Cfg.Cfg["/mainwindow/position_y"]
if ok {
win_pos_y_str = saved_win_pos_y_str
}
win_pos_x, _ := strconv.Atoi(win_pos_x_str)
win_pos_y, _ := strconv.Atoi(win_pos_y_str)
m.window.Move(win_pos_x, win_pos_y)
// Restoring window size.
var win_size_width_str string = "1000"
var win_size_height_str string = "600"
saved_win_size_width_str, ok := ctx.Cfg.Cfg["/mainwindow/width"]
if ok {
win_size_width_str = saved_win_size_width_str
}
saved_win_size_height_str, ok := ctx.Cfg.Cfg["/mainwindow/height"]
if ok {
win_size_height_str = saved_win_size_height_str
}
m.window_width, _ = strconv.Atoi(win_size_width_str)
m.window_height, _ = strconv.Atoi(win_size_height_str)
m.window.SetDefaultSize(m.window_width, m.window_height)
// Dialogs initialization.
m.options_dialog = &OptionsDialog{}
// Main menu.
m.InitializeMainMenu()
// Toolbar.
m.InitializeToolbar()
m.hpane = gtk.NewHPaned()
m.vbox.PackStart(m.hpane, true, true, 5)
m.hpane.Connect("event", m.checkMainPanePosition)
// Restore pane position.
// We will restore saved thing, or will use "window_width - 150".
saved_pane_pos, ok := ctx.Cfg.Cfg["/mainwindow/pane_negative_position"]
if ok {
pane_negative_pos, _ := strconv.Atoi(saved_pane_pos)
m.hpane.SetPosition(m.window_width - pane_negative_pos)
} else {
var w, h int = 0, 0
m.window.GetSize(&w, &h)
m.hpane.SetPosition(w - 150)
}
// Tabs initialization.
m.InitializeTabs()
// Sidebar initialization.
m.initializeSidebar()
// Tray icon.
if ctx.Cfg.Cfg["/general/show_tray_icon"] == "1" {
m.initializeTrayIcon()
}
// Events.
m.initializeEvents()
// Game profiles and launch button.
profile_and_launch_hbox := gtk.NewHBox(false, 0)
m.vbox.PackStart(profile_and_launch_hbox, false, true, 5)
// Separator
sep := gtk.NewHSeparator()
profile_and_launch_hbox.PackStart(sep, true, true, 5)
// Profile selection.
profiles_label := gtk.NewLabel("Game profile:")
m.profiles = gtk.NewComboBoxText()
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m.profiles.SetTooltipText("Profile which will be used for launching")
profile_and_launch_hbox.PackStart(profiles_label, false, true, 5)
profile_and_launch_hbox.PackStart(m.profiles, false, true, 5)
// One more separator.
sepp := gtk.NewVSeparator()
profile_and_launch_hbox.PackStart(sepp, false, true, 5)
// Game launching button.
m.launch_button = gtk.NewButtonWithLabel("Launch!")
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m.launch_button.SetTooltipText("Launch Urban Terror")
m.launch_button.Clicked(m.launchGame)
launch_button_image := gtk.NewImageFromStock(gtk.STOCK_APPLY, 24)
m.launch_button.SetImage(launch_button_image)
profile_and_launch_hbox.PackStart(m.launch_button, false, true, 5)
// Statusbar.
m.statusbar = gtk.NewStatusbar()
m.vbox.PackStart(m.statusbar, false, true, 0)
m.statusbar_context_id = m.statusbar.GetContextId("Status Bar")
m.statusbar.Push(m.statusbar_context_id, "URTrator is ready")
m.window.Add(m.vbox)
m.window.ShowAll()
// Launch events.
ctx.Eventer.LaunchEvent("loadProfiles")
ctx.Eventer.LaunchEvent("loadServersIntoCache")
ctx.Eventer.LaunchEvent("loadAllServers")
ctx.Eventer.LaunchEvent("loadFavoriteServers")
gtk.Main()
}
// Events initialization.
func (m *MainWindow) initializeEvents() {
fmt.Println("Initializing events...")
ctx.Eventer.AddEventHandler("loadAllServers", m.loadAllServers)
ctx.Eventer.AddEventHandler("loadFavoriteServers", m.loadFavoriteServers)
ctx.Eventer.AddEventHandler("loadProfiles", m.loadProfiles)
ctx.Eventer.AddEventHandler("serversUpdateCompleted", m.serversUpdateCompleted)
}
// Main menu initialization.
func (m *MainWindow) InitializeMainMenu() {
m.menubar = gtk.NewMenuBar()
m.vbox.PackStart(m.menubar, false, false, 0)
// File menu.
fm := gtk.NewMenuItemWithMnemonic("File")
m.menubar.Append(fm)
file_menu := gtk.NewMenu()
fm.SetSubmenu(file_menu)
// Options.
options_menu_item := gtk.NewMenuItemWithMnemonic("_Options")
file_menu.Append(options_menu_item)
options_menu_item.Connect("activate", m.options_dialog.ShowOptionsDialog)
// Separator.
file_menu_sep1 := gtk.NewSeparatorMenuItem()
file_menu.Append(file_menu_sep1)
// Exit.
exit_menu_item := gtk.NewMenuItemWithMnemonic("E_xit")
file_menu.Append(exit_menu_item)
exit_menu_item.Connect("activate", m.Close)
// About menu.
am := gtk.NewMenuItemWithMnemonic("_About")
m.menubar.Append(am)
about_menu := gtk.NewMenu()
am.SetSubmenu(about_menu)
// About app item.
about_app_item := gtk.NewMenuItemWithMnemonic("About _URTrator...")
about_menu.Append(about_app_item)
about_app_item.Connect("activate", ShowAboutDialog)
// Separator.
about_menu_sep1 := gtk.NewSeparatorMenuItem()
about_menu.Append(about_menu_sep1)
// Drop databases thing.
about_menu_drop_database_data_item := gtk.NewMenuItemWithMnemonic("Drop database data...")
about_menu.Append(about_menu_drop_database_data_item)
about_menu_drop_database_data_item.Connect("activate", m.dropDatabasesData)
}
// Sidebar (with quick connect and server's information) initialization.
func (m *MainWindow) initializeSidebar() {
sidebar_vbox := gtk.NewVBox(false, 0)
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server_info_frame := gtk.NewFrame("Server information")
sidebar_vbox.PackStart(server_info_frame, true, true, 5)
si_vbox := gtk.NewVBox(false, 0)
server_info_frame.Add(si_vbox)
// Scrolled thing.
si_scroll := gtk.NewScrolledWindow(nil, nil)
si_vbox.PackStart(si_scroll, true, true, 5)
// Server's information.
m.server_info = gtk.NewTreeView()
m.server_info.SetModel(m.server_info_store)
key_column := gtk.NewTreeViewColumnWithAttributes("Key", gtk.NewCellRendererText(), "markup", 0)
m.server_info.AppendColumn(key_column)
value_column := gtk.NewTreeViewColumnWithAttributes("Value", gtk.NewCellRendererText(), "markup", 1)
m.server_info.AppendColumn(value_column)
si_scroll.Add(m.server_info)
// Button to view additional server info.
additional_srv_info_button := gtk.NewButtonWithLabel("Additional information")
additional_srv_info_button.Clicked(m.showServerInformation)
si_vbox.PackStart(additional_srv_info_button, false, true, 5)
// Quick connect frame.
quick_connect_frame := gtk.NewFrame("Quick connect")
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sidebar_vbox.PackStart(quick_connect_frame, false, true, 5)
qc_vbox := gtk.NewVBox(false, 0)
quick_connect_frame.Add(qc_vbox)
// Server address.
srv_tooltip := "Server address we will connect to"
srv_label := gtk.NewLabel("Server address:")
srv_label.SetTooltipText(srv_tooltip)
qc_vbox.PackStart(srv_label, false, true, 5)
m.qc_server_address = gtk.NewEntry()
m.qc_server_address.SetTooltipText(srv_tooltip)
qc_vbox.PackStart(m.qc_server_address, false, true, 5)
// Password.
pass_tooltip := "Password we will use for server"
pass_label := gtk.NewLabel("Password:")
pass_label.SetTooltipText(pass_tooltip)
qc_vbox.PackStart(pass_label, false, true, 5)
m.qc_password = gtk.NewEntry()
m.qc_password.SetTooltipText(pass_tooltip)
qc_vbox.PackStart(m.qc_password, false, true, 5)
m.hpane.Add2(sidebar_vbox)
}
// Initializes internal storages.
func (m *MainWindow) initializeStorages() {
// Gamemodes.
m.gamemodes = make(map[string]string)
m.gamemodes = map[string]string{
"1": "Last Man Standing",
"2": "Free For All",
"3": "Team DM",
"4": "Team Survivor",
"5": "Follow The Leader",
"6": "Cap'n'Hold",
"7": "Capture The Flag",
"8": "Bomb",
"9": "Jump",
"10": "Freeze Tag",
"11": "Gun Game",
"12": "Instagib",
}
// Frames storage.
m.tabs = make(map[string]*gtk.Frame)
m.tabs["dummy"] = gtk.NewFrame("dummy")
delete(m.tabs, "dummy")
// Servers tab list view storage.
// Structure:
// Server status icon|Server name|Mode|Map|Players|Ping|Version
m.all_servers_store = gtk.NewListStore(gdkpixbuf.GetType(), gdkpixbuf.GetType(), glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING)
m.all_servers_store_sortable = gtk.NewTreeSortable(m.all_servers_store)
// Same as above, but for favorite servers.
m.fav_servers_store = gtk.NewListStore(gdkpixbuf.GetType(), gdkpixbuf.GetType(), glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING)
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// Server's information store. Used for quick preview in main window.
m.server_info_store = gtk.NewListStore(glib.G_TYPE_STRING, glib.G_TYPE_STRING)
// Profiles count after filling combobox. Defaulting to 0.
m.old_profiles_count = 0
// Window hidden flag.
m.hidden = false
}
// Tabs widget initialization, including all child widgets.
func (m *MainWindow) InitializeTabs() {
// Create tabs widget.
m.tab_widget = gtk.NewNotebook()
tab_allsrv_hbox := gtk.NewHBox(false, 0)
swin1 := gtk.NewScrolledWindow(nil, nil)
m.all_servers = gtk.NewTreeView()
swin1.Add(m.all_servers)
tab_allsrv_hbox.PackStart(swin1, true, true, 5)
m.tab_widget.AppendPage(tab_allsrv_hbox, gtk.NewLabel("Servers"))
m.all_servers.SetModel(m.all_servers_store)
m.all_servers.AppendColumn(gtk.NewTreeViewColumnWithAttributes("Status", gtk.NewCellRendererPixbuf(), "pixbuf", 0))
m.all_servers.AppendColumn(gtk.NewTreeViewColumnWithAttributes("Public", gtk.NewCellRendererPixbuf(), "pixbuf", 1))
all_srv_name_column := gtk.NewTreeViewColumnWithAttributes("Name", gtk.NewCellRendererText(), "markup", 2)
all_srv_name_column.SetSortColumnId(2)
all_srv_name_column.SetReorderable(true)
all_srv_name_column.SetResizable(true)
m.all_servers.AppendColumn(all_srv_name_column)
all_gamemode_column := gtk.NewTreeViewColumnWithAttributes("Mode", gtk.NewCellRendererText(), "text", 3)
all_gamemode_column.SetSortColumnId(3)
all_gamemode_column.SetReorderable(true)
all_gamemode_column.SetResizable(true)
m.all_servers.AppendColumn(all_gamemode_column)
all_map_column := gtk.NewTreeViewColumnWithAttributes("Map", gtk.NewCellRendererText(), "text", 4)
all_map_column.SetSortColumnId(4)
all_map_column.SetReorderable(true)
all_map_column.SetResizable(true)
m.all_servers.AppendColumn(all_map_column)
// ToDo: custom sorting function.
all_players_column := gtk.NewTreeViewColumnWithAttributes("Players", gtk.NewCellRendererText(), "text", 5)
all_players_column.SetSortColumnId(5)
all_players_column.SetReorderable(true)
all_players_column.SetResizable(true)
m.all_servers.AppendColumn(all_players_column)
all_ping_column := gtk.NewTreeViewColumnWithAttributes("Ping", gtk.NewCellRendererText(), "text", 6)
all_ping_column.SetSortColumnId(6)
all_ping_column.SetReorderable(true)
all_ping_column.SetResizable(true)
m.all_servers.AppendColumn(all_ping_column)
all_version_column := gtk.NewTreeViewColumnWithAttributes("Version", gtk.NewCellRendererText(), "text", 7)
all_version_column.SetSortColumnId(7)
all_version_column.SetReorderable(true)
all_version_column.SetResizable(true)
m.all_servers.AppendColumn(all_version_column)
all_ip_column := gtk.NewTreeViewColumnWithAttributes("IP", gtk.NewCellRendererText(), "text", 8)
all_ip_column.SetSortColumnId(8)
all_ip_column.SetReorderable(true)
all_ip_column.SetResizable(true)
m.all_servers.AppendColumn(all_ip_column)
// Sorting.
// By default we are sorting by server name.
// ToDo: remembering it to configuration storage.
m.all_servers_store_sortable.SetSortColumnId(2, gtk.SORT_ASCENDING)
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// Selection changed signal, which will update server's short info pane.
m.all_servers.Connect("cursor-changed", m.showShortServerInformation)
// VBox for some servers list controllers.
tab_all_srv_ctl_vbox := gtk.NewVBox(false, 0)
tab_allsrv_hbox.PackStart(tab_all_srv_ctl_vbox, false, true, 5)
// Checkbox for hiding offline servers.
m.all_servers_hide_offline = gtk.NewCheckButtonWithLabel("Hide offline servers")
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m.all_servers_hide_offline.SetTooltipText("Hide offline servers on Servers tab")
tab_all_srv_ctl_vbox.PackStart(m.all_servers_hide_offline, false, true, 5)
m.all_servers_hide_offline.Clicked(m.hideOfflineAllServers)
if ctx.Cfg.Cfg["/serverslist/all_servers/hide_offline"] == "1" {
m.all_servers_hide_offline.SetActive(true)
}
// Final separator.
ctl_sep := gtk.NewVSeparator()
tab_all_srv_ctl_vbox.PackStart(ctl_sep, true, true, 5)
// Favorites servers
// ToDo: sorting as in all servers list.
tab_fav_srv_hbox := gtk.NewHBox(false, 0)
m.fav_servers = gtk.NewTreeView()
swin2 := gtk.NewScrolledWindow(nil, nil)
swin2.Add(m.fav_servers)
tab_fav_srv_hbox.PackStart(swin2, true, true, 5)
m.tab_widget.AppendPage(tab_fav_srv_hbox, gtk.NewLabel("Favorites"))
m.fav_servers.SetModel(m.fav_servers_store)
m.fav_servers.AppendColumn(gtk.NewTreeViewColumnWithAttributes("Status", gtk.NewCellRendererPixbuf(), "pixbuf", 0))
m.fav_servers.AppendColumn(gtk.NewTreeViewColumnWithAttributes("Public", gtk.NewCellRendererPixbuf(), "pixbuf", 1))
fav_name_column := gtk.NewTreeViewColumnWithAttributes("Name", gtk.NewCellRendererText(), "markup", 2)
fav_name_column.SetSortColumnId(2)
fav_name_column.SetReorderable(true)
fav_name_column.SetResizable(true)
m.fav_servers.AppendColumn(fav_name_column)
fav_mode_column := gtk.NewTreeViewColumnWithAttributes("Mode", gtk.NewCellRendererText(), "text", 3)
fav_mode_column.SetSortColumnId(3)
fav_mode_column.SetReorderable(true)
fav_mode_column.SetResizable(true)
m.fav_servers.AppendColumn(fav_mode_column)
fav_map_column := gtk.NewTreeViewColumnWithAttributes("Map", gtk.NewCellRendererText(), "text", 4)
fav_map_column.SetSortColumnId(4)
fav_map_column.SetReorderable(true)
fav_map_column.SetResizable(true)
m.fav_servers.AppendColumn(fav_map_column)
fav_players_column := gtk.NewTreeViewColumnWithAttributes("Players", gtk.NewCellRendererText(), "text", 5)
fav_players_column.SetSortColumnId(5)
fav_players_column.SetReorderable(true)
fav_players_column.SetResizable(true)
m.fav_servers.AppendColumn(fav_players_column)
fav_ping_column := gtk.NewTreeViewColumnWithAttributes("Ping", gtk.NewCellRendererText(), "text", 6)
fav_ping_column.SetSortColumnId(6)
fav_ping_column.SetReorderable(true)
fav_ping_column.SetResizable(true)
m.fav_servers.AppendColumn(fav_ping_column)
fav_version_column := gtk.NewTreeViewColumnWithAttributes("Version", gtk.NewCellRendererText(), "text", 7)
fav_version_column.SetSortColumnId(7)
fav_version_column.SetReorderable(true)
fav_version_column.SetResizable(true)
m.fav_servers.AppendColumn(fav_version_column)
fav_ip_column := gtk.NewTreeViewColumnWithAttributes("IP", gtk.NewCellRendererText(), "text", 8)
fav_ip_column.SetSortColumnId(8)
fav_ip_column.SetReorderable(true)
fav_ip_column.SetResizable(true)
m.fav_servers.AppendColumn(fav_ip_column)
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// Selection changed signal, which will update server's short info pane.
m.fav_servers.Connect("cursor-changed", m.showShortServerInformation)
// VBox for some servers list controllers.
tab_fav_srv_ctl_vbox := gtk.NewVBox(false, 0)
tab_fav_srv_hbox.PackStart(tab_fav_srv_ctl_vbox, false, true, 5)
// Checkbox for hiding offline servers.
m.fav_servers_hide_offline = gtk.NewCheckButtonWithLabel("Hide offline servers")
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m.fav_servers_hide_offline.SetTooltipText("Hide offline servers on Favorites tab")
tab_fav_srv_ctl_vbox.PackStart(m.fav_servers_hide_offline, false, true, 5)
m.fav_servers_hide_offline.Clicked(m.hideOfflineFavoriteServers)
if ctx.Cfg.Cfg["/serverslist/favorite/hide_offline"] == "1" {
m.fav_servers_hide_offline.SetActive(true)
}
// Final separator.
ctl_fav_sep := gtk.NewVSeparator()
tab_fav_srv_ctl_vbox.PackStart(ctl_fav_sep, true, true, 5)
// Add tab_widget widget to window.
m.hpane.Add1(m.tab_widget)
}
// Toolbar initialization.
func (m *MainWindow) InitializeToolbar() {
m.toolbar = gtk.NewToolbar()
m.vbox.PackStart(m.toolbar, false, false, 5)
// Update servers button.
button_update_all_servers := gtk.NewToolButtonFromStock(gtk.STOCK_REFRESH)
button_update_all_servers.SetLabel("Update all servers")
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button_update_all_servers.SetTooltipText("Update all servers in all tabs")
button_update_all_servers.OnClicked(m.UpdateServers)
m.toolbar.Insert(button_update_all_servers, 0)
button_update_one_server := gtk.NewToolButtonFromStock(gtk.STOCK_UNDO)
button_update_one_server.SetLabel("Update all servers")
button_update_one_server.SetTooltipText("Update only selected server")
button_update_one_server.OnClicked(m.updateOneServer)
m.toolbar.Insert(button_update_one_server, 1)
// Separator.
separator := gtk.NewSeparatorToolItem()
m.toolbar.Insert(separator, 2)
// Add server to favorites button.
fav_button := gtk.NewToolButtonFromStock(gtk.STOCK_ADD)
fav_button.SetLabel("Add to favorites")
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fav_button.SetTooltipText("Add selected server to favorites")
fav_button.OnClicked(m.addToFavorites)
m.toolbar.Insert(fav_button, 3)
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fav_edit_button := gtk.NewToolButtonFromStock(gtk.STOCK_EDIT)
fav_edit_button.SetLabel("Edit favorite")
fav_edit_button.SetTooltipText("Edit selected favorite server")
fav_edit_button.OnClicked(m.editFavorite)
m.toolbar.Insert(fav_edit_button, 4)
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// Remove server from favorites button.
fav_delete_button := gtk.NewToolButtonFromStock(gtk.STOCK_REMOVE)
fav_delete_button.SetLabel("Remove from favorites")
fav_delete_button.SetTooltipText("Remove selected server from favorites")
fav_delete_button.OnClicked(m.deleteFromFavorites)
m.toolbar.Insert(fav_delete_button, 5)
// Separator for toolbar's label and buttons.
toolbar_separator_toolitem := gtk.NewToolItem()
toolbar_separator_toolitem.SetExpand(true)
m.toolbar.Insert(toolbar_separator_toolitem, 6)
// Toolbar's label.
m.toolbar_label = gtk.NewLabel("URTrator is ready")
toolbar_label_toolitem := gtk.NewToolItem()
toolbar_label_toolitem.Add(m.toolbar_label)
m.toolbar.Insert(toolbar_label_toolitem, 7)
}
// Tray icon initialization.
func (m *MainWindow) initializeTrayIcon() {
fmt.Println("Initializing tray icon...")
icon_bytes, _ := base64.StdEncoding.DecodeString(common.Logo)
icon_pixbuf := gdkpixbuf.NewLoader()
icon_pixbuf.Write(icon_bytes)
logo = icon_pixbuf.GetPixbuf()
m.tray_icon = gtk.NewStatusIconFromPixbuf(logo)
m.tray_icon.SetName("URTrator")
m.tray_icon.SetTitle("URTrator")
m.tray_icon.SetTooltipText("URTrator is ready")
// Tray menu is still buggy on windows, so skipping initialization,
// if OS is Windows.
if runtime.GOOS != "windows" {
m.tray_menu = gtk.NewMenu()
// Open/Close URTrator menu item.
open_close_item := gtk.NewMenuItemWithLabel("Show / Hide URTrator")
open_close_item.Connect("activate", m.showHide)
m.tray_menu.Append(open_close_item)
// Separator
sep1 := gtk.NewSeparatorMenuItem()
m.tray_menu.Append(sep1)
// Exit menu item.
exit_item := gtk.NewMenuItemWithLabel("Exit")
exit_item.Connect("activate", m.window.Destroy)
m.tray_menu.Append(exit_item)
// Connect things.
m.tray_icon.Connect("activate", m.showHide)
m.tray_icon.Connect("popup-menu", m.showTrayMenu)
m.tray_menu.ShowAll()
}
}
func (m *MainWindow) launchGame() error {
fmt.Println("Launching Urban Terror...")
// Getting server's name from list.
current_tab := m.tab_widget.GetTabLabelText(m.tab_widget.GetNthPage(m.tab_widget.GetCurrentPage()))
sel := m.all_servers.GetSelection()
model := m.all_servers.GetModel()
if strings.Contains(current_tab, "Favorites") {
sel = m.fav_servers.GetSelection()
model = m.fav_servers.GetModel()
}
iter := new(gtk.TreeIter)
_ = sel.GetSelected(iter)
// Getting server name.
var srv_name string
srv_name_gval := glib.ValueFromNative(srv_name)
model.GetValue(iter, 2, srv_name_gval)
server_name := srv_name_gval.GetString()
// Getting server address.
var srv_addr string
srv_address_gval := glib.ValueFromNative(srv_addr)
model.GetValue(iter, 8, srv_address_gval)
srv_address := srv_address_gval.GetString()
// Getting server's game version.
var srv_game_ver_raw string
srv_game_ver_gval := glib.ValueFromNative(srv_game_ver_raw)
model.GetValue(iter, 7, srv_game_ver_gval)
srv_game_ver := srv_game_ver_gval.GetString()
// Check for proper server name. If length == 0: server is offline,
// we should show notification to user.
if len(server_name) == 0 {
var will_continue bool = false
mbox_string := "Selected server is offline.\n\nWould you still want to launch Urban Terror?\nIt will just launch a game, without connecting to\nany server."
m := gtk.NewMessageDialog(m.window, gtk.DIALOG_MODAL, gtk.MESSAGE_ERROR, gtk.BUTTONS_YES_NO, mbox_string)
m.Connect("response", func(resp *glib.CallbackContext) {
if resp.Args(0) == 4294967287 {
will_continue = false
} else {
will_continue = true
}
})
m.Response(func() {
m.Destroy()
})
m.Run()
if !will_continue {
return errors.New("User declined to connect to offline server")
}
}
// Getting selected profile's name.
profile_name := m.profiles.GetActiveText()
if strings.Contains(current_tab, "Servers") {
// Checking profile name length. If 0 - then stop executing :)
// This check only relevant to "Servers" tab, favorite servers
// have profiles defined (see next).
if len(profile_name) == 0 {
mbox_string := "Invalid game profile selected.\n\nPlease, select profile and retry."
m := gtk.NewMessageDialog(m.window, gtk.DIALOG_MODAL, gtk.MESSAGE_ERROR, gtk.BUTTONS_OK, mbox_string)
m.Response(func() {
m.Destroy()
})
m.Run()
return errors.New("User didn't select valid profile.")
}
} else if strings.Contains(current_tab, "Favorites") {
// For favorite servers profile specified in favorite server
// information have higher priority, so we just override it :)
server := []datamodels.Server{}
// All favorites servers should contain IP and Port :)
ip := strings.Split(srv_address, ":")[0]
port := strings.Split(srv_address, ":")[1]
err := ctx.Database.Db.Select(&server, ctx.Database.Db.Rebind("SELECT * FROM servers WHERE ip=? AND port=?"), ip, port)
if err != nil {
fmt.Println(err.Error())
}
profile_name = server[0].ProfileToUse
}
// Getting profile data from database.
// ToDo: cache profiles data in runtime.
profile := []datamodels.Profile{}
err := ctx.Database.Db.Select(&profile, ctx.Database.Db.Rebind("SELECT * FROM urt_profiles WHERE name=?"), profile_name)
if err != nil {
fmt.Println(err.Error())
}
// Check if profile version is valid for selected game server.
if profile[0].Version != srv_game_ver {
mbox_string := "Invalid game profile selected.\n\nSelected profile have different game version than server.\nPlease, select valid profile and retry."
m := gtk.NewMessageDialog(m.window, gtk.DIALOG_MODAL, gtk.MESSAGE_ERROR, gtk.BUTTONS_OK, mbox_string)
m.Response(func() {
m.Destroy()
})
m.Run()
return errors.New("User didn't select valid profile, mismatch with server's version.")
}
// Hey, we're ok here! :) Launch Urban Terror!
// Crear server name from "<markup></markup>" things.
srv_name_for_label := string([]byte(server_name)[8:len(server_name)-9])
fmt.Println(srv_name_for_label)
// Show great coloured label.
m.statusbar.Push(m.statusbar_context_id, "Launching Urban Terror...")
m.toolbar_label.SetMarkup("<markup><span foreground=\"red\" font_weight=\"bold\">Urban Terror is launched with profile </span><span foreground=\"blue\">" + profile[0].Name + "</span> <span foreground=\"red\" font_weight=\"bold\">and connected to </span><span foreground=\"orange\" font_weight=\"bold\">" + srv_name_for_label + "</span></markup>")
m.launch_button.SetSensitive(false)
// ToDo: handling server passwords.
ctx.Launcher.Launch(&profile[0], srv_address, "", m.unlockInterface)
return nil
}
func (m *MainWindow) loadAllServers() {
fmt.Println("Loading all servers...")
// ToDo: do it without clearing.
for _, server := range ctx.Cache.Servers {
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iter := new(gtk.TreeIter)
if !server.AllServersIterSet {
server.AllServersIter = iter
server.AllServersIterSet = true
} else {
iter = server.AllServersIter
}
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if !server.AllServersIterInList {
m.all_servers_store.Append(iter)
server.AllServersIterInList = true
}
if m.all_servers_hide_offline.GetActive() && server.Server.Players == "" && server.Server.Maxplayers == "" && server.AllServersIterInList {
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m.all_servers_store.Remove(iter)
server.AllServersIterInList = false
continue
}
if server.Server.Name == "" && server.Server.Players == "" && server.Server.Maxplayers == "" {
m.all_servers_store.SetValue(iter, 0, gtk.NewImage().RenderIcon(gtk.STOCK_NO, gtk.ICON_SIZE_SMALL_TOOLBAR, "").GPixbuf)
m.all_servers_store.SetValue(iter, 8, server.Server.Ip + ":" + server.Server.Port)
} else {
m.all_servers_store.SetValue(iter, 0, gtk.NewImage().RenderIcon(gtk.STOCK_OK, gtk.ICON_SIZE_SMALL_TOOLBAR, "").GPixbuf)
if server.Server.IsPrivate == "1" {
m.all_servers_store.SetValue(iter, 1, gtk.NewImage().RenderIcon(gtk.STOCK_CLOSE, gtk.ICON_SIZE_SMALL_TOOLBAR, "").GPixbuf)
} else {
m.all_servers_store.SetValue(iter, 1, gtk.NewImage().RenderIcon(gtk.STOCK_OK, gtk.ICON_SIZE_SMALL_TOOLBAR, "").GPixbuf)
}
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server_name := ctx.Colorizer.Fix(server.Server.Name)
m.all_servers_store.SetValue(iter, 2, server_name)
m.all_servers_store.SetValue(iter, 3, m.getGameModeName(server.Server.Gamemode))
m.all_servers_store.SetValue(iter, 4, server.Server.Map)
m.all_servers_store.SetValue(iter, 5, server.Server.Players + "/" + server.Server.Maxplayers)
m.all_servers_store.SetValue(iter, 6, server.Server.Ping)
m.all_servers_store.SetValue(iter, 7, server.Server.Version)
m.all_servers_store.SetValue(iter, 8, server.Server.Ip + ":" + server.Server.Port)
}
}
}
func (m *MainWindow) loadFavoriteServers() {
fmt.Println("Loading favorite servers...")
for _, server := range ctx.Cache.Servers {
if server.Server.Favorite != "1" && server.FavServersIterSet && server.FavServersIterInList {
m.fav_servers_store.Remove(server.FavServersIter)
server.FavServersIterInList = false
}
if server.Server.Favorite != "1" {
continue
}
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iter := new(gtk.TreeIter)
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if !server.FavServersIterSet {
server.FavServersIter = iter
server.FavServersIterSet = true
} else {
iter = server.FavServersIter
}
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if !server.FavServersIterInList {
m.fav_servers_store.Append(iter)
server.FavServersIterInList = true
}
if m.fav_servers_hide_offline.GetActive() && server.Server.Players == "" && server.Server.Maxplayers == "" && server.FavServersIterInList {
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m.fav_servers_store.Remove(iter)
server.FavServersIterInList = false
continue
}
if server.Server.Name == "" && server.Server.Players == "" {
m.fav_servers_store.SetValue(iter, 0, gtk.NewImage().RenderIcon(gtk.STOCK_NO, gtk.ICON_SIZE_SMALL_TOOLBAR, "").GPixbuf)
m.fav_servers_store.SetValue(iter, 8, server.Server.Ip + ":" + server.Server.Port)
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} else {
m.fav_servers_store.SetValue(iter, 0, gtk.NewImage().RenderIcon(gtk.STOCK_OK, gtk.ICON_SIZE_SMALL_TOOLBAR, "").GPixbuf)
if server.Server.IsPrivate == "1" {
m.fav_servers_store.SetValue(iter, 1, gtk.NewImage().RenderIcon(gtk.STOCK_CLOSE, gtk.ICON_SIZE_SMALL_TOOLBAR, "").GPixbuf)
} else {
m.fav_servers_store.SetValue(iter, 1, gtk.NewImage().RenderIcon(gtk.STOCK_OK, gtk.ICON_SIZE_SMALL_TOOLBAR, "").GPixbuf)
}
server_name := ctx.Colorizer.Fix(server.Server.Name)
m.fav_servers_store.SetValue(iter, 2, server_name)
m.fav_servers_store.SetValue(iter, 3, m.getGameModeName(server.Server.Gamemode))
m.fav_servers_store.SetValue(iter, 4, server.Server.Map)
m.fav_servers_store.SetValue(iter, 5, server.Server.Players + "/" + server.Server.Maxplayers)
m.fav_servers_store.SetValue(iter, 6, server.Server.Ping)
m.fav_servers_store.SetValue(iter, 7, server.Server.Version)
m.fav_servers_store.SetValue(iter, 8, server.Server.Ip + ":" + server.Server.Port)
}
}
}
func (m *MainWindow) loadProfiles() {
fmt.Println("Loading profiles into combobox on MainWindow")
for i := 0; i < m.old_profiles_count; i++ {
// ComboBox indexes are shifting on element deletion, so we should
// detele very first element every time.
m.profiles.Remove(0)
}
profiles := []datamodels.Profile{}
err := ctx.Database.Db.Select(&profiles, "SELECT * FROM urt_profiles")
if err != nil {
fmt.Println(err.Error())
}
for p := range profiles {
m.profiles.AppendText(profiles[p].Name)
}
m.old_profiles_count = len(profiles)
fmt.Println("Added " + strconv.Itoa(m.old_profiles_count) + " profiles")
}
func (m *MainWindow) serversUpdateCompleted() {
m.statusbar.Push(m.statusbar_context_id, "Servers updated.")
m.toolbar_label.SetLabel("Servers updated.")
}
func (m *MainWindow) showHide() {
if m.hidden {
m.window.Show()
m.hidden = false
// Set window position on restore. Window loosing it on
// multimonitor configurations.
m.window.Move(m.window_pos_x, m.window_pos_y)
} else {
m.window.Hide()
m.hidden = true
}
}
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func (m *MainWindow) showServerInformation() {
fmt.Println("Showing server's information...")
}
func (m *MainWindow) showShortServerInformation() {
fmt.Println("Server selection changed, updating server's information widget...")
m.server_info_store.Clear()
current_tab := m.tab_widget.GetTabLabelText(m.tab_widget.GetNthPage(m.tab_widget.GetCurrentPage()))
sel := m.all_servers.GetSelection()
model := m.all_servers.GetModel()
if strings.Contains(current_tab, "Favorites") {
sel = m.fav_servers.GetSelection()
model = m.fav_servers.GetModel()
}
iter := new(gtk.TreeIter)
_ = sel.GetSelected(iter)
// Getting server address.
var srv_addr string
srv_address_gval := glib.ValueFromNative(srv_addr)
model.GetValue(iter, 8, srv_address_gval)
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srv_address := srv_address_gval.GetString()
// Getting server information from cache.
if len(srv_address) > 0 && ctx.Cache.Servers[srv_address].Server.Players != "" {
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server_info := ctx.Cache.Servers[srv_address].Server
parsed_general_data := ioq3dataparser.ParseInfoToMap(server_info.ExtendedConfig)
parsed_players_info := ioq3dataparser.ParsePlayersInfoToMap(server_info.PlayersInfo)
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// Append to treeview generic info first. After appending it
// will be deleted from map.
iter = new(gtk.TreeIter)
m.server_info_store.Append(iter)
m.server_info_store.SetValue(iter, 0, "<markup><span font_weight=\"bold\">GENERAL INFO</span></markup>")
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// Server's name.
iter := new(gtk.TreeIter)
m.server_info_store.Append(iter)
m.server_info_store.SetValue(iter, 0, "Server's name")
m.server_info_store.SetValue(iter, 1, ctx.Colorizer.Fix(parsed_general_data["sv_hostname"]))
delete(parsed_general_data, "sv_hostname")
// Game version.
iter = new(gtk.TreeIter)
m.server_info_store.Append(iter)
m.server_info_store.SetValue(iter, 0, "Game version")
m.server_info_store.SetValue(iter, 1, parsed_general_data["g_modversion"])
delete(parsed_general_data, "g_modversion")
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// Players.
iter = new(gtk.TreeIter)
m.server_info_store.Append(iter)
m.server_info_store.SetValue(iter, 0, "Players")
m.server_info_store.SetValue(iter, 1, server_info.Players + " of " + parsed_general_data["sv_maxclients"])
delete(parsed_general_data, "sv_maxclients")
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// Ping
iter = new(gtk.TreeIter)
m.server_info_store.Append(iter)
m.server_info_store.SetValue(iter, 0, "Ping")
m.server_info_store.SetValue(iter, 1, server_info.Ping + " ms")
// Game mode
iter = new(gtk.TreeIter)
m.server_info_store.Append(iter)
m.server_info_store.SetValue(iter, 0, "Game mode")
m.server_info_store.SetValue(iter, 1, m.gamemodes[server_info.Gamemode])
// Map name
iter = new(gtk.TreeIter)
m.server_info_store.Append(iter)
m.server_info_store.SetValue(iter, 0, "Current map")
m.server_info_store.SetValue(iter, 1, server_info.Map)
// Private or public?
iter = new(gtk.TreeIter)
m.server_info_store.Append(iter)
m.server_info_store.SetValue(iter, 0, "Passworded")
passworded_status := "<markup><span foreground=\"green\">No</span></markup>"
if server_info.IsPrivate == "1" {
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passworded_status = "<markup><span foreground=\"red\">Yes</span></markup>"
}
m.server_info_store.SetValue(iter, 1, passworded_status)
// Just a separator.
iter = new(gtk.TreeIter)
m.server_info_store.Append(iter)
// Players information
iter = new(gtk.TreeIter)
m.server_info_store.Append(iter)
m.server_info_store.SetValue(iter, 0, "<markup><span font_weight=\"bold\">PLAYERS</span></markup>")
for _, value := range parsed_players_info {
iter = new(gtk.TreeIter)
nick := ctx.Colorizer.Fix(value["nick"])
m.server_info_store.Append(iter)
m.server_info_store.SetValue(iter, 0, nick)
m.server_info_store.SetValue(iter, 1, "(frags: " + value["frags"] + " | ping: " + value["ping"] + ")")
}
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// Just a separator.
iter = new(gtk.TreeIter)
m.server_info_store.Append(iter)
// Other parameters :).
iter = new(gtk.TreeIter)
m.server_info_store.Append(iter)
m.server_info_store.SetValue(iter, 0, "<markup><span font_weight=\"bold\">OTHER PARAMETERS</span></markup>")
for key, value := range parsed_general_data {
2016-10-06 20:48:35 +05:00
iter = new(gtk.TreeIter)
m.server_info_store.Append(iter)
m.server_info_store.SetValue(iter, 0, key)
m.server_info_store.SetValue(iter, 1, value)
}
}
}
// Show tray menu on right-click on tray icon.
func (m *MainWindow) showTrayMenu(cbx *glib.CallbackContext) {
m.tray_menu.Popup(nil, nil, gtk.StatusIconPositionMenu, m.tray_icon, uint(cbx.Args(0)), uint32(cbx.Args(1)))
}
// Unlocking interface after game shut down.
func (m *MainWindow) unlockInterface() {
m.launch_button.SetSensitive(true)
m.statusbar.Push(m.statusbar_context_id, "URTrator is ready.")
m.toolbar_label.SetLabel("URTrator is ready.")
}
func (m *MainWindow) updateOneServer() {
current_tab := m.tab_widget.GetTabLabelText(m.tab_widget.GetNthPage(m.tab_widget.GetCurrentPage()))
sel := m.all_servers.GetSelection()
model := m.all_servers.GetModel()
if strings.Contains(current_tab, "Favorites") {
sel = m.fav_servers.GetSelection()
model = m.fav_servers.GetModel()
}
iter := new(gtk.TreeIter)
_ = sel.GetSelected(iter)
// Getting server address.
var srv_addr string
srv_address_gval := glib.ValueFromNative(srv_addr)
model.GetValue(iter, 8, srv_address_gval)
srv_address := srv_address_gval.GetString()
if len(srv_address) > 0 {
go ctx.Requester.UpdateOneServer(srv_address)
}
}
// Triggered when "Update all servers" button is clicked.
func (m *MainWindow) UpdateServers() {
m.statusbar.Push(m.statusbar_context_id, "Updating servers...")
m.toolbar_label.SetMarkup("<markup><span foreground=\"red\" font_weight=\"bold\">Updating servers...</span></markup>")
current_tab := m.tab_widget.GetTabLabelText(m.tab_widget.GetNthPage(m.tab_widget.GetCurrentPage()))
fmt.Println("Updating servers on tab '" + current_tab + "'...")
if strings.Contains(current_tab, "Servers") {
go ctx.Requester.UpdateAllServers()
} else if strings.Contains(current_tab, "Favorites") {
go ctx.Requester.UpdateFavoriteServers()
}
}