forked from apps/featurer
Add vendor to improve building speed.
This also adds ability to be built in network-constrained environment.
This commit is contained in:
86
vendor/github.com/bytedance/sonic/option/option.go
generated
vendored
Normal file
86
vendor/github.com/bytedance/sonic/option/option.go
generated
vendored
Normal file
@@ -0,0 +1,86 @@
|
||||
/*
|
||||
* Copyright 2021 ByteDance Inc.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
package option
|
||||
|
||||
var (
|
||||
// DefaultDecoderBufferSize is the initial buffer size of StreamDecoder
|
||||
DefaultDecoderBufferSize uint = 128 * 1024
|
||||
|
||||
// DefaultEncoderBufferSize is the initial buffer size of Encoder
|
||||
DefaultEncoderBufferSize uint = 128 * 1024
|
||||
)
|
||||
|
||||
// CompileOptions includes all options for encoder or decoder compiler.
|
||||
type CompileOptions struct {
|
||||
// the maximum depth for compilation inline
|
||||
MaxInlineDepth int
|
||||
|
||||
// the loop times for recursively pretouch
|
||||
RecursiveDepth int
|
||||
}
|
||||
|
||||
var (
|
||||
// Default value(3) means the compiler only inline 3 layers of nested struct.
|
||||
// when the depth exceeds, the compiler will recurse
|
||||
// and compile subsequent structs when they are decoded
|
||||
DefaultMaxInlineDepth = 3
|
||||
|
||||
// Default value(1) means `Pretouch()` will be recursively executed once,
|
||||
// if any nested struct is left (depth exceeds MaxInlineDepth)
|
||||
DefaultRecursiveDepth = 1
|
||||
)
|
||||
|
||||
// DefaultCompileOptions set default compile options.
|
||||
func DefaultCompileOptions() CompileOptions {
|
||||
return CompileOptions{
|
||||
RecursiveDepth: DefaultRecursiveDepth,
|
||||
MaxInlineDepth: DefaultMaxInlineDepth,
|
||||
}
|
||||
}
|
||||
|
||||
// CompileOption is a function used to change DefaultCompileOptions.
|
||||
type CompileOption func(o *CompileOptions)
|
||||
|
||||
// WithCompileRecursiveDepth sets the loop times of recursive pretouch
|
||||
// in both decoder and encoder,
|
||||
// for both concrete type and its pointer type.
|
||||
//
|
||||
// For deep nested struct (depth exceeds MaxInlineDepth),
|
||||
// try to set more loops to completely compile,
|
||||
// thus reduce JIT unstability in the first hit.
|
||||
func WithCompileRecursiveDepth(loop int) CompileOption {
|
||||
return func(o *CompileOptions) {
|
||||
if loop < 0 {
|
||||
panic("loop must be >= 0")
|
||||
}
|
||||
o.RecursiveDepth = loop
|
||||
}
|
||||
}
|
||||
|
||||
// WithCompileMaxInlineDepth sets the max depth of inline compile
|
||||
// in decoder and encoder.
|
||||
//
|
||||
// For large nested struct, try to set smaller depth to reduce compiling time.
|
||||
func WithCompileMaxInlineDepth(depth int) CompileOption {
|
||||
return func(o *CompileOptions) {
|
||||
if depth <= 0 {
|
||||
panic("depth must be > 0")
|
||||
}
|
||||
o.MaxInlineDepth = depth
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user