valiwork/validations.go
Stanislav N. aka pztrn d26b8f4262
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2022-06-29 15:32:54 +05:00

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3.5 KiB
Go

// Valiwork - validations that works.
// Copyright (c) 2020 by Stanislav Nikitin <pztrn@pztrn.name>
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
package valiwork
import (
"log"
"go.dev.pztrn.name/valiwork/validators"
)
var registeredValidators map[string]validators.ValidatorFunc
// nolint
func init() {
initializeValidatorsStorage()
}
func initializeValidatorsStorage() {
registeredValidators = make(map[string]validators.ValidatorFunc)
}
// RegisterValidator registers validation function for later calling.
func RegisterValidator(validatorName string, validator validators.ValidatorFunc) error {
if DEBUG {
log.Println("Trying to register validator: '" + validatorName + "'...")
}
_, found := registeredValidators[validatorName]
if found {
if DEBUG {
log.Println("Validator already registered!")
}
return ErrValidatorAlreadyRegistered
}
registeredValidators[validatorName] = validator
return nil
}
// Validate launches validation function and returns it's result to
// caller. Optional might be used for passing additional options to
// validators.
func Validate(thing interface{}, validatorName string, optional ...interface{}) []interface{} {
var errs []interface{}
validator, found := registeredValidators[validatorName]
if !found {
errs = append(errs, ErrValidatorNotRegistered)
return errs
}
errs1 := validator(thing, optional...)
if len(errs1) > 0 {
errs = append(errs, errs1...)
}
return errs
}
// ValidateMany launches many validators using one-line-call.
// Optional might be used for passing parameters to validators, where
// key is a validator name and value (which is []interface{})
// is a slice of parameters.
func ValidateMany(thing interface{}, validatorNames []string, optional map[string][]interface{}) []interface{} {
var errs []interface{}
for _, validator := range validatorNames {
validatorParams, found := optional[validator]
if !found {
validatorParams = make([]interface{}, 0)
}
errs1 := Validate(thing, validator, validatorParams...)
if len(errs1) > 0 {
errs = append(errs, errs1...)
}
}
return errs
}
// UnregisterValidator removes registered validator from list of known
// validators.
func UnregisterValidator(validatorName string) error {
if DEBUG {
log.Println("Trying to unregister validator '" + validatorName + "'...")
}
_, found := registeredValidators[validatorName]
if !found {
if DEBUG {
log.Println("Validator wasn't registered!")
}
return ErrValidatorNotRegistered
}
delete(registeredValidators, validatorName)
return nil
}