// Valiwork - validations that works. // Copyright (c) 2020 by Stanislav Nikitin // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. package valiwork import ( "log" "go.dev.pztrn.name/valiwork/validators" ) var registeredValidators map[string]validators.ValidatorFunc // nolint func init() { initializeValidatorsStorage() } func initializeValidatorsStorage() { registeredValidators = make(map[string]validators.ValidatorFunc) } // RegisterValidator registers validation function for later calling. func RegisterValidator(validatorName string, validator validators.ValidatorFunc) error { if DEBUG { log.Println("Trying to register validator: '" + validatorName + "'...") } _, found := registeredValidators[validatorName] if found { if DEBUG { log.Println("Validator already registered!") } return ErrValidatorAlreadyRegistered } registeredValidators[validatorName] = validator return nil } // Validate launches validation function and returns it's result to // caller. Optional might be used for passing additional options to // validators. func Validate(thing interface{}, validatorName string, optional ...interface{}) []interface{} { var errs []interface{} validator, found := registeredValidators[validatorName] if !found { errs = append(errs, ErrValidatorNotRegistered) return errs } errs1 := validator(thing, optional...) if len(errs1) > 0 { errs = append(errs, errs1...) } return errs } // ValidateMany launches many validators using one-line-call. // Optional might be used for passing parameters to validators, where // key is a validator name and value (which is []interface{}) // is a slice of parameters. func ValidateMany(thing interface{}, validatorNames []string, optional map[string][]interface{}) []interface{} { var errs []interface{} for _, validator := range validatorNames { validatorParams, found := optional[validator] if !found { validatorParams = make([]interface{}, 0) } errs1 := Validate(thing, validator, validatorParams...) if len(errs1) > 0 { errs = append(errs, errs1...) } } return errs } // UnregisterValidator removes registered validator from list of known // validators. func UnregisterValidator(validatorName string) error { if DEBUG { log.Println("Trying to unregister validator '" + validatorName + "'...") } _, found := registeredValidators[validatorName] if !found { if DEBUG { log.Println("Validator wasn't registered!") } return ErrValidatorNotRegistered } delete(registeredValidators, validatorName) return nil }