73 lines
2.1 KiB
Go
73 lines
2.1 KiB
Go
// BulpherJS - bulma for GopherJS.
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// Copyright (c) 2020 by Stanislav Nikitin <pztrn@pztrn.name>
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//
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// Permission is hereby granted, free of charge, to any person obtaining
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// a copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to
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// permit persons to whom the Software is furnished to do so, subject to
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// the following conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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package widgets
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import (
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"github.com/gopherjs/gopherjs/js"
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"go.dev.pztrn.name/bulpherjs/common"
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"go.dev.pztrn.name/bulpherjs/metas"
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)
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// HTML is a controlling structure for HTML page.
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type HTML struct {
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metas.Generic
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Head *Head
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Body *Body
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}
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// NewHTML creates new HTML page.
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func NewHTML() *HTML {
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h := &HTML{}
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h.initialize()
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return h
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}
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// Build builds HTML and all it's childs. For HTML object it'll return
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// nil.
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func (h *HTML) Build() *js.Object {
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h.BuildChilds(h.Object)
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js.Global.Get(common.HTMLElementDocument).Set(common.HTMLElementHTML, h.Object)
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return nil
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}
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// Initializes controlling structure.
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func (h *HTML) initialize() {
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h.InitializeGeneric()
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h.Object = js.Global.Get(common.HTMLElementDocument).Get(common.HTMLElementDocumentElement)
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h.Head = NewHead(&HeadOptions{})
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h.Body = NewBody()
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h.AddChild(h.Head)
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h.AddChild(h.Body)
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// Set default title. Use Body.SetTitle to override in your application.
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h.Head.SetTitle("BulpherJS default application")
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}
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