package widgets import ( "github.com/gopherjs/gopherjs/js" "go.dev.pztrn.name/bulpherjs/common" "go.dev.pztrn.name/bulpherjs/metas" ) // HTML is a controlling structure for HTML page. type HTML struct { metas.Generic Head *Head Body *Body } // NewHTML creates new HTML page. func NewHTML() *HTML { h := &HTML{} h.initialize() return h } // Build builds HTML and all it's childs. For HTML object it'll return // nil. func (h *HTML) Build() *js.Object { h.BuildChilds(h.Object) js.Global.Get(common.HTMLElementDocument).Set(common.HTMLElementHTML, h.Object) return nil } // Initializes controlling structure. func (h *HTML) initialize() { h.InitializeGeneric() h.Object = js.Global.Get(common.HTMLElementDocument).Get(common.HTMLElementDocumentElement) h.Head = NewHead(&HeadOptions{}) h.Body = NewBody() h.AddChild(h.Head) h.AddChild(h.Body) // Set default title. Use Body.SetTitle to override in your application. h.Head.SetTitle("BulpherJS default application") }