// BulpherJS - bulma for GopherJS. // Copyright (c) 2020 by Stanislav Nikitin // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. package widgets import ( "github.com/gopherjs/gopherjs/js" "go.dev.pztrn.name/bulpherjs/common" "go.dev.pztrn.name/bulpherjs/metas" ) // HTML is a controlling structure for HTML page. type HTML struct { metas.Generic Head *Head Body *Body } // NewHTML creates new HTML page. func NewHTML() *HTML { h := &HTML{} h.initialize() return h } // Build builds HTML and all it's childs. For HTML object it'll return // nil. func (h *HTML) Build() *js.Object { h.BuildChilds(h.Object) js.Global.Get(common.HTMLElementDocument).Set(common.HTMLElementHTML, h.Object) return nil } // Initializes controlling structure. func (h *HTML) initialize() { h.InitializeGeneric() h.Object = js.Global.Get(common.HTMLElementDocument).Get(common.HTMLElementDocumentElement) h.Head = NewHead(&HeadOptions{}) h.Body = NewBody() h.AddChild(h.Head) h.AddChild(h.Body) // Set default title. Use Body.SetTitle to override in your application. h.Head.SetTitle("BulpherJS default application") }