// BulpherJS - bulma for GopherJS. // Copyright (c) 2020 by Stanislav Nikitin // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. package elements import ( "strings" "github.com/gopherjs/gopherjs/js" "go.dev.pztrn.name/bulpherjs/common" "go.dev.pztrn.name/bulpherjs/metas" ) const ( navDefaultClass = "navbar" ) // NavOptions is a "nav" HTML element configuration structure. type NavOptions struct { Class string Data map[string]string Role string } // Nav is a controlling structure for "nav" HTML element. type Nav struct { metas.Generic options *NavOptions } // NewNav creates new "nav" HTML element controlling structure. func NewNav(navOptions *NavOptions) *Nav { n := &Nav{} n.initialize(navOptions) return n } // Build builds element and calls Build() for all child elements. func (n *Nav) Build() *js.Object { n.Object = js.Global.Get(common.HTMLElementDocument).Call(common.JSCallCreateElement, common.HTMLElementNav) if n.options == nil { n.AddClassesFromString(navDefaultClass) n.BuildChilds(n.Object) return n.Object } if !strings.Contains(n.options.Class, "navbar") { n.options.Class += " navbar" } if n.options.Class != "" { n.AddClassesFromString(n.options.Class) } if n.options.Role != "" { n.Object.Set(common.HTMLElementParameterRole, n.options.Role) } if n.options.Data != nil { for k, v := range n.options.Data { n.Object.Set(k, v) } } n.BuildChilds(n.Object) return n.Object } // Initializes controlling structure with necessary parameters. func (n *Nav) initialize(navOptions *NavOptions) { n.options = navOptions n.InitializeGeneric() }