// BulpherJS - bulma for GopherJS. // Copyright (c) 2020 by Stanislav Nikitin // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. package elements import ( "strings" "github.com/gopherjs/gopherjs/js" "go.dev.pztrn.name/bulpherjs/common" "go.dev.pztrn.name/bulpherjs/metas" ) const ( buttonDefaultClass = "button" ) // ButtonOptions is a "button" HTML element configuration structure. type ButtonOptions struct { Class string ID string OnClickHandler func(e *js.Object) Text string } // Button is a controlling structure for "button" HTML element. type Button struct { metas.Generic options *ButtonOptions } // NewButton creates new "button" HTML element controlling structure. func NewButton(buttonOptions *ButtonOptions) *Button { b := &Button{} b.initialize(buttonOptions) return b } // Build builds element and calls Build() for all child elements. func (b *Button) Build() *js.Object { b.Object = js.Global.Get(common.HTMLElementDocument).Call(common.JSCallCreateElement, common.HTMLElementButton) if b.options == nil { b.AddClassesFromString(buttonDefaultClass) b.BuildChilds(b.Object) return b.Object } // Button should always have "button" class. if !strings.Contains(b.options.Class, "button") { b.options.Class += " button" } if b.options.Class != "" { b.AddClassesFromString(b.options.Class) } if b.options.ID != "" { b.Object.Set("id", b.options.ID) } if b.options.Text != "" { b.Object.Set("textContent", b.options.Text) } if b.options.OnClickHandler != nil { b.Object.Set("onclick", b.options.OnClickHandler) } b.BuildChilds(b.Object) return b.Object } // Initializes controlling structure with necessary parameters. func (b *Button) initialize(buttonOptions *ButtonOptions) { b.options = buttonOptions b.InitializeGeneric() }