48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
#pragma once
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#include <deque>
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#include <list>
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#include <sstream>
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#include <stack>
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#include <string>
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#include "state/render_state.hpp"
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#include "template_type.hpp"
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#include <mstch/mstch.hpp>
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namespace mstch
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{
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class render_context
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{
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public:
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class push
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{
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public:
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push(render_context &context, const mstch::node &node = {});
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~push();
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std::string render(const template_type &templt);
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private:
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render_context &m_context;
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};
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render_context(const mstch::node &node, const std::map<std::string, template_type> &partials);
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const mstch::node &get_node(const std::string &token);
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std::string render(const template_type &templt, const std::string &prefix = "");
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std::string render_partial(const std::string &partial_name, const std::string &prefix);
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template <class T, class... Args> void set_state(Args &&... args)
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{
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m_state.top() = std::unique_ptr<render_state>(new T(std::forward<Args>(args)...));
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}
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private:
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static const mstch::node null_node;
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const mstch::node &find_node(const std::string &token, std::list<node const *> current_nodes);
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std::map<std::string, template_type> m_partials;
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std::deque<mstch::node> m_nodes;
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std::list<const mstch::node *> m_node_ptrs;
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std::stack<std::unique_ptr<render_state>> m_state;
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};
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}
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