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nntpchan/contrib/backends/nntpchan-daemon/include/nntpchan/server.hpp
2017-10-17 10:29:56 -04:00

98 lines
2.2 KiB
C++

#ifndef NNTPCHAN_SERVER_HPP
#define NNTPCHAN_SERVER_HPP
#include <deque>
#include <functional>
#include <string>
#include <uv.h>
namespace nntpchan
{
class Server;
struct IConnHandler
{
virtual ~IConnHandler(){};
/** got inbound data */
virtual void OnData(const char *data, ssize_t s) = 0;
/** get next line of data to send */
std::string GetNextLine();
/** return true if we have a line to send */
bool HasNextLine();
/** return true if we should close this connection otherwise return false */
virtual bool ShouldClose() = 0;
/** queue a data send */
void QueueLine(const std::string &line);
virtual void Greet() = 0;
private:
std::deque<std::string> m_sendlines;
};
/** server connection handler interface */
struct IServerConn
{
IServerConn(uv_loop_t *l, uv_stream_t *s, Server *parent, IConnHandler *h);
virtual ~IServerConn();
virtual void Close();
virtual void Greet() = 0;
virtual void SendNextReply() = 0;
virtual bool IsTimedOut() = 0;
void SendString(const std::string &str);
Server *Parent() { return m_parent; };
IConnHandler *GetHandler() { return m_handler; };
uv_loop_t *GetLoop() { return m_loop; };
private:
uv_tcp_t m_conn;
uv_loop_t *m_loop;
Server *m_parent;
IConnHandler *m_handler;
};
class Server
{
public:
Server(uv_loop_t *loop);
/** called after socket close, NEVER call directly */
virtual ~Server() {}
/** create connection handler from open stream */
virtual IServerConn *CreateConn(uv_stream_t *s) = 0;
/** close all sockets and stop */
void Close();
/** bind to address */
void Bind(const std::string &addr);
typedef std::function<void(IServerConn *)> ConnVisitor;
/** visit all open connections */
void VisitConns(ConnVisitor v);
/** remove connection from server, called after proper close */
void RemoveConn(IServerConn *conn);
protected:
uv_loop_t *GetLoop() { return m_loop; }
virtual void OnAcceptError(int status) = 0;
private:
operator uv_handle_t *() { return (uv_handle_t *)&m_server; }
operator uv_tcp_t *() { return &m_server; }
operator uv_stream_t *() { return (uv_stream_t *)&m_server; }
void OnAccept(uv_stream_t *s, int status);
std::deque<IServerConn *> m_conns;
uv_tcp_t m_server;
uv_loop_t *m_loop;
};
}
#endif