#pragma once #include #include #include "render_state.hpp" #include "../template_type.hpp" namespace mstch { class in_section: public render_state { public: enum class type { inverted, normal }; in_section(type type, const token& start_token); std::string render(render_context& context, const token& token) override; private: const type m_type; const token& m_start_token; template_type m_section; int m_skipped_openings; }; }