#include "in_section.hpp" #include "outside_section.hpp" #include "../visitor/is_node_empty.hpp" #include "../visitor/render_section.hpp" using namespace mstch; in_section::in_section(type type, const token& start_token): m_type(type), m_start_token(start_token), m_skipped_openings(0) { } std::string in_section::render(render_context& ctx, const token& token) { if (token.token_type() == token::type::section_close) if (token.name() == m_start_token.name() && m_skipped_openings == 0) { auto& node = ctx.get_node(m_start_token.name()); std::string out; if (m_type == type::normal && !visit(is_node_empty(), node)) out = visit(render_section(ctx, m_section, m_start_token.delims()), node); else if (m_type == type::inverted && visit(is_node_empty(), node)) out = render_context::push(ctx).render(m_section); ctx.set_state(); return out; } else m_skipped_openings--; else if (token.token_type() == token::type::inverted_section_open || token.token_type() == token::type::section_open) m_skipped_openings++; m_section << token; return ""; }