srnd: change unicode tripcode rune range
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@ -477,28 +477,47 @@ func newNaclSignKeypair() (string, string) {
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return hex.EncodeToString(pk), hex.EncodeToString(sk)
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return hex.EncodeToString(pk), hex.EncodeToString(sk)
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}
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}
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func makeTripcodeLen(pubkey string, length int) string {
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var b strings.Builder
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data, err := hex.DecodeString(pubkey)
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if err != nil {
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return "[invalid]"
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}
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if length <= 0 || length > len(data) {
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length = len(data)
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}
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// originally srnd (and srndv2) used 9600==0x2580
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// however, range shifted by 0x10 looks better to me (cathugger)
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// (instead of `▀▁▂▃▄▅▆▇█▉▊▋▌▍▎▏` it'll use `⚀⚁⚂⚃⚄⚅⚆⚇⚈⚉⚊⚋⚌⚍⚎⚏`)
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// and display equaly good both in torbrowser+DejaVuSans and phone
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// since jeff ack'd it (he doesn't care probably), I'll just use it
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const rstart = 0x2590
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// 0x2500 can display with TBB font whitelist, but looks too cryptic.
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// startin from 0x2600 needs more than DejaVuSans so I'll avoid it
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// logic (same as in srnd):
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// it first writes length/2 chars of begining
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// and then length/2 chars of ending
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// if length==len(data), that essentially means just using whole
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i := 0
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for ; i < length/2; i++ {
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b.WriteRune(rstart + rune(data[i]))
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b.WriteRune(0xFE0E) // text style variant
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}
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for ; i < length; i++ {
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b.WriteRune(rstart + rune(data[len(data)-length+i]))
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b.WriteRune(0xFE0E) // text style variant
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}
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return b.String()
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}
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// make a utf-8 tripcode
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// make a utf-8 tripcode
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func makeTripcode(pk string) string {
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func makeTripcode(pk string) string {
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data, err := hex.DecodeString(pk)
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return makeTripcodeLen(pk, 0)
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if err == nil {
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tripcode := ""
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// here is the python code this is based off of
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// i do something slightly different but this is the base
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//
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// for x in range(0, length / 2):
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// pub_short += '&#%i;' % (9600 + int(full_pubkey_hex[x*2:x*2+2], 16))
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// length -= length / 2
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// for x in range(0, length):
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// pub_short += '&#%i;' % (9600 + int(full_pubkey_hex[-(length*2):][x*2:x*2+2], 16))
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//
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for _, c := range data {
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ch := 9600
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ch += int(c)
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tripcode += fmt.Sprintf("&#%04d;", ch)
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}
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return tripcode
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}
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return "[invalid]"
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}
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}
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// generate a new message id with base name
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// generate a new message id with base name
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