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nntpchan/contrib/backends/nntpchan-daemon/src/server.hpp

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#ifndef NNTPCHAN_SERVER_HPP
#define NNTPCHAN_SERVER_HPP
#include <uv.h>
#include <deque>
#include <functional>
#include <string>
namespace nntpchan
{
class Server;
struct IConnHandler
{
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virtual ~IConnHandler() {};
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/** got inbound data */
virtual void OnData(const char * data, ssize_t s) = 0;
/** get next line of data to send */
std::string GetNextLine();
/** return true if we have a line to send */
bool HasNextLine();
/** return true if we should close this connection otherwise return false */
virtual bool ShouldClose() = 0;
/** queue a data send */
void QueueLine(const std::string & line);
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virtual void Greet() = 0;
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private:
std::deque<std::string> m_sendlines;
};
/** server connection handler interface */
struct IServerConn
{
IServerConn(uv_loop_t * l, uv_stream_t * s, Server * parent, IConnHandler * h);
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virtual ~IServerConn();
virtual void Close();
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virtual void Greet() = 0;
virtual void SendNextReply() = 0;
virtual bool IsTimedOut() = 0;
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void SendString(const std::string & str);
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Server * Parent() { return m_parent; };
IConnHandler * GetHandler() { return m_handler; };
uv_loop_t * GetLoop() { return m_loop; };
private:
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uv_tcp_t m_conn;
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uv_loop_t * m_loop;
Server * m_parent;
IConnHandler * m_handler;
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char m_readbuff[65536];
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};
class Server
{
public:
Server(uv_loop_t * loop);
/** called after socket close, NEVER call directly */
virtual ~Server() {}
/** create connection handler from open stream */
virtual IServerConn * CreateConn(uv_stream_t * s) = 0;
/** close all sockets and stop */
void Close();
/** bind to address */
void Bind(const std::string & addr);
typedef std::function<void(IServerConn *)> ConnVisitor;
/** visit all open connections */
void VisitConns(ConnVisitor v);
/** remove connection from server, called after proper close */
void RemoveConn(IServerConn * conn);
protected:
uv_loop_t * GetLoop() { return m_loop; }
virtual void OnAcceptError(int status) = 0;
private:
operator uv_handle_t * () { return (uv_handle_t*) &m_server; }
operator uv_tcp_t * () { return &m_server; }
operator uv_stream_t * () { return (uv_stream_t *) &m_server; }
void OnAccept(uv_stream_t * s, int status);
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std::deque<IServerConn *> m_conns;
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uv_tcp_t m_server;
uv_loop_t * m_loop;
};
}
#endif