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nntpchan/contrib/backends/nntpchan-daemon/src/nntp_server.hpp

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#ifndef NNTPCHAN_NNTP_SERVER_HPP
#define NNTPCHAN_NNTP_SERVER_HPP
#include <uv.h>
#include <string>
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#include <deque>
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#include "storage.hpp"
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#include "nntp_auth.hpp"
#include "nntp_handler.hpp"
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namespace nntpchan
{
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class NNTPServerConn;
class NNTPServer
{
public:
NNTPServer(uv_loop_t * loop);
~NNTPServer();
void Bind(const std::string & addr);
void OnAccept(uv_stream_t * s, int status);
void SetStoragePath(const std::string & path);
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void SetLoginDB(const std::string path);
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private:
operator uv_handle_t * () { return (uv_handle_t*) &m_server; }
operator uv_tcp_t * () { return &m_server; }
operator uv_stream_t * () { return (uv_stream_t *) &m_server; }
uv_tcp_t m_server;
uv_loop_t * m_loop;
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std::deque<NNTPServerConn *> m_conns;
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std::string m_logindbpath;
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std::string m_storagePath;
};
class NNTPServerConn
{
public:
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NNTPServerConn(uv_loop_t * l, uv_stream_t * s, const std::string & storage, NNTPCredentialDB * creds);
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/** @brief close connection, this connection cannot be used after calling this */
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void Close();
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/** @brief send next queued reply */
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void SendNextReply();
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void Greet();
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private:
void SendString(const std::string & line);
operator uv_stream_t * () { return (uv_stream_t *) &m_conn; }
uv_tcp_t m_conn;
NNTPServerHandler m_handler;
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char m_readbuff[1028];
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};
}
#endif