This repository has been archived on 2022-06-29. You can view files and clone it, but cannot push or open issues or pull requests.
urtrator/ui/mainwindow_launch.go
pztrn e2a9298f85 One more huge refactoring and quick connect widget working.
Refactored the way URTrator working with profiles - now everything
that could be taken from internal cache will be taken from cache.
The very same as with servers.

Moved all callbacks from callbacks to events, so we achieve full
asynchronity here and can launch anything in goroutines :).

Moved MainWindow-related game launching functions into another
file (mainwindow_launch.go).

Made quick connect widget working. Note, that even if you're on
Favorites and trying to connect to one of favorited servers but
with quick connect - you still have to choose right profile
near Launch button!

Maybe something else I forget.
2016-10-08 19:57:33 +05:00

193 lines
7.4 KiB
Go

package ui
import (
// stdlib
"errors"
"fmt"
"strings"
// Local
"github.com/pztrn/urtrator/datamodels"
// other
"github.com/mattn/go-gtk/glib"
"github.com/mattn/go-gtk/gtk"
)
func (m *MainWindow) launchGame() error {
fmt.Println("Launching Urban Terror...")
if len(m.qc_server_address.GetText()) != 0 {
m.launchWithQuickConnect()
} else {
m.launchAsUsual()
}
return nil
}
// Triggers if we clicked "Launch" button without any text in quick connect
// widget.
func (m *MainWindow) launchAsUsual() error {
fmt.Println("Connecting to selected server...")
var srv_address string = ""
// Getting server's name from list.
current_tab := m.tab_widget.GetTabLabelText(m.tab_widget.GetNthPage(m.tab_widget.GetCurrentPage()))
sel := m.all_servers.GetSelection()
model := m.all_servers.GetModel()
if strings.Contains(current_tab, "Favorites") {
sel = m.fav_servers.GetSelection()
model = m.fav_servers.GetModel()
}
iter := new(gtk.TreeIter)
_ = sel.GetSelected(iter)
// Getting server address.
var srv_addr string
srv_address_gval := glib.ValueFromNative(srv_addr)
if strings.Contains(current_tab, "Servers") {
model.GetValue(iter, m.column_pos["Servers"]["IP"], srv_address_gval)
} else if strings.Contains(current_tab, "Favorites") {
model.GetValue(iter, m.column_pos["Favorites"]["IP"], srv_address_gval)
}
srv_address = srv_address_gval.GetString()
server_profile := ctx.Cache.Servers[srv_address].Server
// Check for proper server name. If length == 0: server is offline,
// we should show notification to user.
if len(server_profile.Name) == 0 {
var will_continue bool = false
mbox_string := "Selected server is offline.\n\nWould you still want to launch Urban Terror?\nIt will just launch a game, without connecting to\nany server."
m := gtk.NewMessageDialog(m.window, gtk.DIALOG_MODAL, gtk.MESSAGE_ERROR, gtk.BUTTONS_YES_NO, mbox_string)
m.Connect("response", func(resp *glib.CallbackContext) {
if resp.Args(0) == 4294967287 {
will_continue = false
} else {
will_continue = true
}
})
m.Response(func() {
m.Destroy()
})
m.Run()
if !will_continue {
return errors.New("User declined to connect to offline server")
}
}
// Getting selected profile's name.
profile_name := m.profiles.GetActiveText()
user_profile := &datamodels.Profile{}
if strings.Contains(current_tab, "Servers") {
// Checking profile name length. If 0 - then stop executing :)
// This check only relevant to "Servers" tab, favorite servers
// have profiles defined (see next).
if len(profile_name) == 0 {
mbox_string := "Invalid game profile selected.\n\nPlease, select profile and retry."
m := gtk.NewMessageDialog(m.window, gtk.DIALOG_MODAL, gtk.MESSAGE_ERROR, gtk.BUTTONS_OK, mbox_string)
m.Response(func() {
m.Destroy()
})
m.Run()
return errors.New("User didn't select valid profile.")
}
user_profile = ctx.Cache.Profiles[profile_name].Profile
} else if strings.Contains(current_tab, "Favorites") {
// For favorite servers profile specified in favorite server
// information have higher priority, so we just override it :)
user_profile = ctx.Cache.Profiles[server_profile.ProfileToUse].Profile
}
m.launchActually(server_profile, user_profile, "", "")
return nil
}
// Triggers when Launch button was clicked with some text in quick connect
// widget.
func (m *MainWindow) launchWithQuickConnect() error {
fmt.Println("Launching game with data from quick connect...")
srv_address := m.qc_server_address.GetText()
srv_password := m.qc_password.GetText()
srv_nickname := m.qc_nickname.GetText()
current_profile_name := m.profiles.GetActiveText()
// As we're launching without any profile defined - we should
// check server version and globally selected profile.
// Checking if we have server defined in cache.
var ip string = ""
var port string = ""
if strings.Contains(srv_address, ":") {
ip = strings.Split(srv_address, ":")[0]
port = strings.Split(srv_address, ":")[1]
} else {
ip = strings.Split(srv_address, ":")[0]
port = "27960"
}
key := ip + ":" + port
_, ok := ctx.Cache.Servers[key]
if !ok {
ctx.Cache.CreateServer(key)
fmt.Println("Server not found in cache, requesting information...")
ctx.Requester.UpdateOneServer(key)
}
server_profile := ctx.Cache.Servers[key]
user_profile := ctx.Cache.Profiles[current_profile_name]
m.launchActually(server_profile.Server, user_profile.Profile, srv_password, srv_nickname)
return nil
}
func (m *MainWindow) launchActually(server_profile *datamodels.Server, user_profile *datamodels.Profile, password string, nickname_to_use string) error {
if server_profile.Name == "" {
var will_continue bool = false
mbox_string := "Selected server is offline.\n\nWould you still want to launch Urban Terror?\nIt will just launch a game, without connecting to\nany server."
m := gtk.NewMessageDialog(m.window, gtk.DIALOG_MODAL, gtk.MESSAGE_ERROR, gtk.BUTTONS_YES_NO, mbox_string)
m.Connect("response", func(resp *glib.CallbackContext) {
if resp.Args(0) == 4294967287 {
will_continue = false
} else {
will_continue = true
}
})
m.Response(func() {
m.Destroy()
})
m.Run()
if !will_continue {
return errors.New("User declined to connect to offline server")
}
}
// Check if server is applicable for selected profile.
if server_profile.Version != user_profile.Version {
mbox_string := "Invalid game profile selected.\n\nSelected profile have different game version than server.\nPlease, select valid profile and retry."
m := gtk.NewMessageDialog(m.window, gtk.DIALOG_MODAL, gtk.MESSAGE_ERROR, gtk.BUTTONS_OK, mbox_string)
m.Response(func() {
m.Destroy()
})
m.Run()
return errors.New("User didn't select valid profile, mismatch with server's version.")
}
server_password := password
if len(server_password) == 0 {
server_password = server_profile.Password
}
// Hey, we're ok here! :) Launch Urban Terror!
// Crear server name from "<markup></markup>" things.
srv_name_for_label := string([]byte(server_profile.Name)[8:len(server_profile.Name)-9])
fmt.Println(srv_name_for_label)
// Show great coloured label.
ctx.Eventer.LaunchEvent("setToolbarLabelText", map[string]string{"text": "<markup><span foreground=\"red\" font_weight=\"bold\">Urban Terror is launched with profile </span><span foreground=\"blue\">" + user_profile.Name + "</span> <span foreground=\"red\" font_weight=\"bold\">and connected to </span><span foreground=\"orange\" font_weight=\"bold\">" + srv_name_for_label + "</span></markup>"})
m.launch_button.SetSensitive(false)
// ToDo: handling server passwords.
ctx.Launcher.Launch(server_profile, user_profile, server_password, []string{"+name", nickname_to_use}, m.unlockInterface)
return nil
}