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urtrator/ui/mainwindow_servers_sorting.go
Stanislav N. aka pztrn 0c0fcd5b24 First "sort by server name" implementation and button name fix.
First implementation of "Sort by server name" algo. Shitty, kinda
unreliable, but better than GTK's default.

Added Colorizer.Clear() func, which clears passed data from
colorcodes.

Fixed name on "Add to favorites" button.

Still cannot be successfully launched until some race conditions
will be fixed in go-gtk.
2016-11-22 09:48:19 +05:00

97 lines
3.0 KiB
Go

package ui
import (
// stdlib
"strconv"
"strings"
// other
"github.com/mattn/go-gtk/glib"
"github.com/mattn/go-gtk/gtk"
)
func (m *MainWindow) sortServersByName(model *gtk.TreeModel, a *gtk.TreeIter, b *gtk.TreeIter) int {
var name1_raw glib.GValue
var name2_raw glib.GValue
current_tab := m.tab_widget.GetTabLabelText(m.tab_widget.GetNthPage(m.tab_widget.GetCurrentPage()))
if current_tab == "Servers" {
model.GetValue(a, m.column_pos["Servers"]["Name"], &name1_raw)
model.GetValue(b, m.column_pos["Servers"]["Name"], &name2_raw)
} else if current_tab == "Favorites" {
model.GetValue(a, m.column_pos["Favorites"]["Name"], &name1_raw)
model.GetValue(b, m.column_pos["Favorites"]["Name"], &name2_raw)
} else {
return 0
}
name1 := ctx.Colorizer.Clear(name1_raw.GetString())
name2 := ctx.Colorizer.Clear(name2_raw.GetString())
if name1 < name2 {
return -1
} else {
return 1
}
return 0
}
func (m *MainWindow) sortServersByPlayers(model *gtk.TreeModel, a *gtk.TreeIter, b *gtk.TreeIter) int {
var players1_raw glib.GValue
var players2_raw glib.GValue
current_tab := m.tab_widget.GetTabLabelText(m.tab_widget.GetNthPage(m.tab_widget.GetCurrentPage()))
if current_tab == "Servers" {
model.GetValue(a, m.column_pos["Servers"]["Players"], &players1_raw)
model.GetValue(b, m.column_pos["Servers"]["Players"], &players2_raw)
} else if current_tab == "Favorites" {
model.GetValue(a, m.column_pos["Favorites"]["Players"], &players1_raw)
model.GetValue(b, m.column_pos["Favorites"]["Players"], &players2_raw)
} else {
return 0
}
players1_online := strings.Split(players1_raw.GetString(), "/")[0]
players2_online := strings.Split(players2_raw.GetString(), "/")[0]
if len(players1_online) > 0 && len(players2_online) > 0 {
players1, _ := strconv.Atoi(players1_online)
players2, _ := strconv.Atoi(players2_online)
if players1 > players2 {
return -1
} else {
return 1
}
}
return -1
}
func (m *MainWindow) sortServersByPing(model *gtk.TreeModel, a *gtk.TreeIter, b *gtk.TreeIter) int {
var ping1_raw glib.GValue
var ping2_raw glib.GValue
current_tab := m.tab_widget.GetTabLabelText(m.tab_widget.GetNthPage(m.tab_widget.GetCurrentPage()))
if current_tab == "Servers" {
model.GetValue(a, m.column_pos["Servers"]["Ping"], &ping1_raw)
model.GetValue(b, m.column_pos["Servers"]["Ping"], &ping2_raw)
} else if current_tab == "Favorites" {
model.GetValue(a, m.column_pos["Favorites"]["Ping"], &ping1_raw)
model.GetValue(b, m.column_pos["Favorites"]["Ping"], &ping2_raw)
} else {
return 0
}
ping1, _ := strconv.Atoi(ping1_raw.GetString())
ping2, _ := strconv.Atoi(ping2_raw.GetString())
if ping1 < ping2 {
return 1
} else {
return -1
}
return -1
}