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urtrator/ui/gtk2/mainwindow.go
Stanislav N. aka pztrn 6944b51d13 This commit designates two changes: MIT and deprecation of Qt5 interface.
As I'm the only code contributor, I'm announcing that URTrator code
is now licensed under MIT license.

Also I'm deprecating Qt5 interface as it is really hard to write Qt
code and create installers with it. Maybe one day I even figure out
how to work with QtQuick (which attracts me more and more ATM) and
URTrator will use it, but not now.
2018-11-10 21:13:06 +05:00

855 lines
31 KiB
Go

// URTrator - Urban Terror server browser and game launcher, written in
// Go.
//
// Copyright (c) 2016-2018, Stanslav N. a.k.a pztrn (or p0z1tr0n) and
// URTrator contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject
// to the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
// CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
// TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
// OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
package ui
import (
// stdlib
"fmt"
"runtime"
"sort"
"strconv"
"strings"
// Local
"gitlab.com/pztrn/urtrator/datamodels"
"gitlab.com/pztrn/urtrator/ioq3dataparser"
// Other
"github.com/mattn/go-gtk/gdkpixbuf"
"github.com/mattn/go-gtk/glib"
"github.com/mattn/go-gtk/gtk"
)
type MainWindow struct {
// Gamemodes.
gamemodes map[string]string
text string
// Widgets.
// The window itself.
window *gtk.Window
// Vertical Box.
vbox *gtk.VBox
// Main menu.
menubar *gtk.MenuBar
// Toolbar
toolbar *gtk.Toolbar
// Horizontal box for main window.
hpane *gtk.HPaned
// Tab widget.
tab_widget *gtk.Notebook
// Tabs list.
tabs map[string]*gtk.Frame
// All servers widget.
all_servers *gtk.TreeView
// Favorite servers widget.
fav_servers *gtk.TreeView
// Statusbar.
statusbar *gtk.Statusbar
// Statusbar context ID.
statusbar_context_id uint
// Profiles combobox.
profiles *gtk.ComboBoxText
// Checkbox for hiding/showing offline servers in 'Servers' tab list.
all_servers_hide_offline *gtk.CheckButton
// Checkbox for hiding/showing passworded servers in 'Servers' tab list.
all_servers_hide_private *gtk.CheckButton
// Combobox for filtering server's versions.
all_servers_version *gtk.ComboBoxText
// Combobox for filtering by gamemode.
all_servers_gamemode *gtk.ComboBoxText
// Checkbox for hiding/showing offline servers in 'Favorites' tab list.
fav_servers_hide_offline *gtk.CheckButton
// Checkbox for hiding/showing passworded servers in 'Favorites' tab list.
fav_servers_hide_private *gtk.CheckButton
// Combobox for filtering server's versions.
fav_servers_version *gtk.ComboBoxText
// Combobox for filtering by gamemode.
fav_servers_gamemode *gtk.ComboBoxText
// Game launch button.
launch_button *gtk.Button
// Server's main information.
server_info *gtk.TreeView
// Players information.
players_info *gtk.TreeView
// Quick connect: server address
qc_server_address *gtk.Entry
// Quick connect: password
qc_password *gtk.Entry
// Quick connect: nickname
qc_nickname *gtk.Entry
// Tray icon.
tray_icon *gtk.StatusIcon
// Tray menu.
tray_menu *gtk.Menu
// Toolbar's label.
toolbar_label *gtk.Label
// Storages.
// All servers store.
all_servers_store *gtk.ListStore
// All servers sortable store.
all_servers_store_sortable *gtk.TreeSortable
// Favorites
fav_servers_store *gtk.ListStore
// Server's information store.
server_info_store *gtk.ListStore
// Players information store.
players_info_store *gtk.ListStore
// Dialogs.
options_dialog *OptionsDialog
server_cvars_dialog *ServerCVarsDialog
// Other
// Old profiles count.
old_profiles_count int
// Window size.
window_width int
window_height int
// Window position.
window_pos_x int
window_pos_y int
// Main pane delimiter position. It is calculated like:
//
// window_width - pane_position
//
// so we will get same right pane width even if we will resize
// main window. On resize and restore it will be set like:
//
// window_width - m.pane_negative_position
pane_negative_position int
// Columns names for servers tabs.
column_names map[string]string
// Real columns positions on servers tabs.
column_pos map[string]map[string]int
// Resources.
// Pixbufs.
// For unavailable (e.g. offline) server.
server_offline_pic *gdkpixbuf.Pixbuf
// For online server.
server_online_pic *gdkpixbuf.Pixbuf
// For private (passworded) server.
server_private_pic *gdkpixbuf.Pixbuf
// For public server
server_public_pic *gdkpixbuf.Pixbuf
// Flags.
// Application is initialized?
initialized bool
// Window is hidden?
hidden bool
// Use other's tab information?
// Used when user changed active tab, to show information about
// server which is selected on activated tab.
use_other_servers_tab bool
// Does servers updating already in progress?
// This helps to prevent random crashes when more than one
// updating process in progress.
servers_already_updating bool
}
func (m *MainWindow) addToFavorites() {
fmt.Println("Adding server to favorites...")
current_tab := m.tab_widget.GetTabLabelText(m.tab_widget.GetNthPage(m.tab_widget.GetCurrentPage()))
server_address := ""
if !strings.Contains(current_tab, ctx.Translator.Translate("Favorites", nil)) {
server_address = m.getIpFromServersList(current_tab)
}
// Getting server from database.
fd := &FavoriteDialog{}
if len(server_address) > 0 {
servers := []datamodels.Server{}
address := strings.Split(server_address, ":")[0]
port := strings.Split(server_address, ":")[1]
err1 := ctx.Database.Db.Select(&servers, ctx.Database.Db.Rebind("SELECT * FROM servers WHERE ip=? AND port=?"), address, port)
if err1 != nil {
fmt.Println(err1.Error())
}
fd.InitializeUpdate(&servers[0])
} else {
fd.InitializeNew()
}
}
func (m *MainWindow) allServersGamemodeFilterChanged() {
ctx.Cfg.Cfg["/serverslist/all_servers/gamemode"] = strconv.Itoa(m.all_servers_gamemode.GetActive())
ctx.Eventer.LaunchEvent("loadAllServers", nil)
}
func (m *MainWindow) allServersVersionFilterChanged() {
ctx.Cfg.Cfg["/serverslist/all_servers/version"] = strconv.Itoa(m.all_servers_version.GetActive())
ctx.Eventer.LaunchEvent("loadAllServers", nil)
}
// Executes when delimiter for two panes is moved, to calculate VALID
// position.
func (m *MainWindow) checkMainPanePosition() {
glib.IdleAdd(func() bool {
m.pane_negative_position = m.window_width - m.hpane.GetPosition()
return false
})
}
// Executes when main window is moved or resized.
// Also calculating pane delimiter position and set it to avoid
// widgets hell :).
func (m *MainWindow) checkPositionAndSize() {
glib.IdleAdd(func() bool {
m.window_pos_x, m.window_pos_y = m.window.GetPosition()
m.window_width, m.window_height = m.window.GetSize()
m.hpane.SetPosition(m.window_width - m.pane_negative_position)
return false
})
}
// Executes on URTrator shutdown.
func (m *MainWindow) Close() {
// Save window parameters.
ctx.Cfg.Cfg["/mainwindow/width"] = strconv.Itoa(m.window_width)
ctx.Cfg.Cfg["/mainwindow/height"] = strconv.Itoa(m.window_height)
ctx.Cfg.Cfg["/mainwindow/position_x"] = strconv.Itoa(m.window_pos_x)
ctx.Cfg.Cfg["/mainwindow/position_y"] = strconv.Itoa(m.window_pos_y)
ctx.Cfg.Cfg["/mainwindow/pane_negative_position"] = strconv.Itoa(m.pane_negative_position)
// Saving columns sizes and positions.
all_servers_columns := m.all_servers.GetColumns()
for i := range all_servers_columns {
ctx.Cfg.Cfg["/mainwindow/all_servers/"+all_servers_columns[i].GetTitle()+"_position"] = strconv.Itoa(i)
ctx.Cfg.Cfg["/mainwindow/all_servers/"+all_servers_columns[i].GetTitle()+"_width"] = strconv.Itoa(all_servers_columns[i].GetWidth())
}
fav_servers_columns := m.fav_servers.GetColumns()
for i := range fav_servers_columns {
ctx.Cfg.Cfg["/mainwindow/fav_servers/"+fav_servers_columns[i].GetTitle()+"_position"] = strconv.Itoa(i)
ctx.Cfg.Cfg["/mainwindow/fav_servers/"+fav_servers_columns[i].GetTitle()+"_width"] = strconv.Itoa(fav_servers_columns[i].GetWidth())
}
// Additional actions should be taken on Windows.
if runtime.GOOS == "windows" {
m.closeWin()
}
ctx.Close()
}
func (m *MainWindow) copyServerCredentialsToClipboard() {
fmt.Println("Copying server's credentials to clipboard...")
current_tab := m.tab_widget.GetTabLabelText(m.tab_widget.GetNthPage(m.tab_widget.GetCurrentPage()))
server_address := m.getIpFromServersList(current_tab)
ctx.Clipboard.CopyServerData(server_address)
}
// Deleting server from favorites.
func (m *MainWindow) deleteFromFavorites() {
fmt.Println("Removing server from favorites...")
current_tab := m.tab_widget.GetTabLabelText(m.tab_widget.GetNthPage(m.tab_widget.GetCurrentPage()))
server_address := m.getIpFromServersList(current_tab)
var not_favorited bool = false
if len(server_address) > 0 {
if ctx.Cache.Servers[server_address].Server.Favorite == "1" {
ctx.Cache.Servers[server_address].Server.Favorite = "0"
} else {
not_favorited = true
}
} else {
not_favorited = true
}
if not_favorited {
// Temporary disable all these modals on Linux.
// See https://github.com/mattn/go-gtk/issues/289.
if runtime.GOOS != "linux" {
mbox_string := ctx.Translator.Translate("Cannot delete server from favorites.\n\nServer isn't favorited.", nil)
d := gtk.NewMessageDialog(m.window, gtk.DIALOG_MODAL, gtk.MESSAGE_INFO, gtk.BUTTONS_OK, mbox_string)
d.Response(func() {
d.Destroy()
})
d.Run()
} else {
ctx.Eventer.LaunchEvent("setToolbarLabelText", map[string]string{"text": "<markup><span foreground=\"red\" font_weight=\"bold\">" + ctx.Translator.Translate("Server isn't favorited", nil) + "</span></markup>"})
}
}
ctx.Eventer.LaunchEvent("loadFavoriteServers", map[string]string{})
}
// Drop database data.
// ToDo: extend so we should have an ability to decide what to drop.
func (m *MainWindow) dropDatabasesData() {
fmt.Println("Dropping database data...")
var will_continue bool = false
// Temporary disable all these modals on Linux.
// See https://github.com/mattn/go-gtk/issues/289.
if runtime.GOOS != "linux" {
mbox_string := ctx.Translator.Translate("You are about to drop whole database data.\n\nAfter clicking \"YES\" ALL data in database (servers, profiles, settings, etc.)\nwill be lost FOREVER. Are you sure?", nil)
d := gtk.NewMessageDialog(m.window, gtk.DIALOG_MODAL, gtk.MESSAGE_WARNING, gtk.BUTTONS_YES_NO, mbox_string)
d.Connect("response", func(resp *glib.CallbackContext) {
if resp.Args(0) == 4294967287 {
will_continue = false
} else {
will_continue = true
}
d.Destroy()
})
d.Run()
} else {
ctx.Eventer.LaunchEvent("setToolbarLabelText", map[string]string{"text": "<markup><span foreground=\"red\" font_weight=\"bold\">" + ctx.Translator.Translate("Remove ~/.config/urtrator/database.sqlite3 manually!", nil) + "</span></markup>"})
}
if will_continue {
ctx.Database.Db.MustExec("DELETE FROM servers")
ctx.Database.Db.MustExec("DELETE FROM settings")
ctx.Database.Db.MustExec("DELETE FROM urt_profiles")
ctx.Eventer.LaunchEvent("loadProfiles", map[string]string{})
ctx.Eventer.LaunchEvent("loadAllServers", map[string]string{})
ctx.Eventer.LaunchEvent("loadFavoriteServers", map[string]string{})
}
}
// Executes on "Edit favorite server" click.
func (m *MainWindow) editFavorite() {
fmt.Println("Editing favorite server...")
server_address := m.getIpFromServersList("Favorites")
if len(server_address) > 0 {
srv := ctx.Cache.Servers[server_address].Server
fd := FavoriteDialog{}
fd.InitializeUpdate(srv)
}
}
func (m *MainWindow) favServersGamemodeFilterChanged() {
ctx.Cfg.Cfg["/serverslist/favorite/gamemode"] = strconv.Itoa(m.fav_servers_gamemode.GetActive())
ctx.Eventer.LaunchEvent("loadFavoriteServers", nil)
}
func (m *MainWindow) favServersVersionFilterChanged() {
ctx.Cfg.Cfg["/serverslist/favorite/version"] = strconv.Itoa(m.fav_servers_version.GetActive())
ctx.Eventer.LaunchEvent("loadFavoriteServers", nil)
}
// Executes when "Hide offline servers" checkbox changed it's state on
// "Servers" tab.
func (m *MainWindow) hideOfflineAllServers() {
fmt.Println("(Un)Hiding offline servers in 'Servers' tab...")
if m.all_servers_hide_offline.GetActive() {
ctx.Cfg.Cfg["/serverslist/all_servers/hide_offline"] = "1"
} else {
ctx.Cfg.Cfg["/serverslist/all_servers/hide_offline"] = "0"
}
ctx.Eventer.LaunchEvent("loadAllServers", map[string]string{})
}
// Executes when "Hide passworded servers" checkbox changed it's state on
// "Servers" tab.
func (m *MainWindow) hidePrivateAllServers() {
fmt.Println("(Un)Hiding private servers in 'Servers' tab...")
if m.all_servers_hide_private.GetActive() {
ctx.Cfg.Cfg["/serverslist/all_servers/hide_private"] = "1"
} else {
ctx.Cfg.Cfg["/serverslist/all_servers/hide_private"] = "0"
}
ctx.Eventer.LaunchEvent("loadAllServers", map[string]string{})
}
// Executes when "Hide offline servers" checkbox changed it's state on
// "Favorites" tab.
func (m *MainWindow) hideOfflineFavoriteServers() {
fmt.Println("(Un)Hiding offline servers in 'Favorite' tab...")
if m.fav_servers_hide_offline.GetActive() {
ctx.Cfg.Cfg["/serverslist/favorite/hide_offline"] = "1"
} else {
ctx.Cfg.Cfg["/serverslist/favorite/hide_offline"] = "0"
}
ctx.Eventer.LaunchEvent("loadFavoriteServers", map[string]string{})
}
// Executes when "Hide passworded servers" checkbox changed it's state on
// "Favorites" tab.
func (m *MainWindow) hidePrivateFavoriteServers() {
fmt.Println("(Un)Hiding private servers in 'Favorite' tab...")
if m.all_servers_hide_private.GetActive() {
ctx.Cfg.Cfg["/serverslist/favorite/hide_private"] = "1"
} else {
ctx.Cfg.Cfg["/serverslist/favorite/hide_private"] = "0"
}
ctx.Eventer.LaunchEvent("loadFavoriteServers", map[string]string{})
}
func (m *MainWindow) loadAllServers(data map[string]string) {
fmt.Println("Loading all servers...")
for _, server := range ctx.Cache.Servers {
iter := new(gtk.TreeIter)
ping, _ := strconv.Atoi(server.Server.Ping)
if !server.AllServersIterSet {
server.AllServersIter = iter
server.AllServersIterSet = true
} else {
iter = server.AllServersIter
}
// Hide offline servers?
if m.all_servers_hide_offline.GetActive() && (server.Server.Players == "" && server.Server.Maxplayers == "" || ping > 9000) {
if server.AllServersIterInList && server.AllServersIterSet {
m.all_servers_store.Remove(iter)
server.AllServersIterInList = false
}
continue
}
// Hide private servers?
if m.all_servers_hide_private.GetActive() && server.Server.IsPrivate == "1" {
if server.AllServersIterInList && server.AllServersIterSet {
m.all_servers_store.Remove(iter)
server.AllServersIterInList = false
}
continue
}
// Hide servers that using different version than selected in
// filter?
if m.all_servers_version.GetActiveText() != ctx.Translator.Translate("All versions", nil) && m.all_servers_version.GetActiveText() != server.Server.Version {
if server.AllServersIterInList && server.AllServersIterSet {
m.all_servers_store.Remove(iter)
server.AllServersIterInList = false
}
continue
}
// Hide servers that using different gamemode than selected in
// filter?
gm_int_as_str := strconv.Itoa(m.all_servers_gamemode.GetActive())
if m.all_servers_gamemode.GetActiveText() != ctx.Translator.Translate("All gamemodes", nil) && gm_int_as_str != server.Server.Gamemode {
if server.AllServersIterInList && server.AllServersIterSet {
m.all_servers_store.Remove(iter)
server.AllServersIterInList = false
}
continue
}
if !server.AllServersIterInList && server.AllServersIterSet {
m.all_servers_store.Append(iter)
server.AllServersIterInList = true
}
if server.Server.Name == "" && server.Server.Players == "" {
m.all_servers_store.SetValue(iter, 0, m.server_offline_pic.GPixbuf)
m.all_servers_store.SetValue(iter, m.column_pos["Servers"][ctx.Translator.Translate("IP", nil)], server.Server.Ip+":"+server.Server.Port)
} else {
if ping > 9000 {
m.all_servers_store.SetValue(iter, 0, m.server_offline_pic.GPixbuf)
} else {
m.all_servers_store.SetValue(iter, 0, m.server_online_pic.GPixbuf)
}
if server.Server.IsPrivate == "1" {
m.all_servers_store.SetValue(iter, 1, m.server_private_pic.GPixbuf)
} else {
m.all_servers_store.SetValue(iter, 1, m.server_public_pic.GPixbuf)
}
server_name := ctx.Colorizer.Fix(server.Server.Name)
m.all_servers_store.SetValue(iter, m.column_pos["Servers"][ctx.Translator.Translate("Name", nil)], server_name)
m.all_servers_store.SetValue(iter, m.column_pos["Servers"][ctx.Translator.Translate("Mode", nil)], m.getGameModeName(server.Server.Gamemode))
m.all_servers_store.SetValue(iter, m.column_pos["Servers"][ctx.Translator.Translate("Map", nil)], server.Server.Map)
m.all_servers_store.SetValue(iter, m.column_pos["Servers"][ctx.Translator.Translate("Players", nil)], server.Server.Players+"/"+server.Server.Bots+"/"+server.Server.Maxplayers)
m.all_servers_store.SetValue(iter, m.column_pos["Servers"][ctx.Translator.Translate("Ping", nil)], server.Server.Ping)
m.all_servers_store.SetValue(iter, m.column_pos["Servers"][ctx.Translator.Translate("Version", nil)], server.Server.Version)
m.all_servers_store.SetValue(iter, m.column_pos["Servers"][ctx.Translator.Translate("IP", nil)], server.Server.Ip+":"+server.Server.Port)
}
}
}
func (m *MainWindow) loadFavoriteServers(data map[string]string) {
fmt.Println("Loading favorite servers...")
for _, server := range ctx.Cache.Servers {
iter := new(gtk.TreeIter)
ping, _ := strconv.Atoi(server.Server.Ping)
if !server.FavServersIterSet {
server.FavServersIter = iter
server.FavServersIterSet = true
} else {
iter = server.FavServersIter
}
// Hide offline servers?
if m.fav_servers_hide_offline.GetActive() && (server.Server.Players == "" && server.Server.Maxplayers == "" || ping > 9000) {
if server.FavServersIterInList {
m.fav_servers_store.Remove(iter)
server.FavServersIterInList = false
}
continue
}
// Hide private servers?
if m.fav_servers_hide_private.GetActive() && server.Server.IsPrivate == "1" {
if server.FavServersIterInList && server.FavServersIterSet {
m.fav_servers_store.Remove(iter)
server.FavServersIterInList = false
}
continue
}
// Hide servers that using different version than selected in
// filter?
if m.fav_servers_version.GetActiveText() != ctx.Translator.Translate("All versions", nil) && m.fav_servers_version.GetActiveText() != server.Server.Version {
if server.FavServersIterInList && server.FavServersIterSet {
m.fav_servers_store.Remove(iter)
server.FavServersIterInList = false
}
continue
}
// Hide servers that using different gamemode than selected in
// filter?
gm_int_as_str := strconv.Itoa(m.fav_servers_gamemode.GetActive())
if m.fav_servers_gamemode.GetActiveText() != ctx.Translator.Translate("All gamemodes", nil) && gm_int_as_str != server.Server.Gamemode {
if server.FavServersIterInList && server.FavServersIterSet {
m.fav_servers_store.Remove(iter)
server.FavServersIterInList = false
}
continue
}
// If server on favorites widget, but not favorited (e.g. just
// removed from favorites) - remove it from list.
if server.Server.Favorite != "1" && server.FavServersIterSet && server.FavServersIterInList {
m.fav_servers_store.Remove(server.FavServersIter)
server.FavServersIterInList = false
server.FavServersIterSet = false
}
// Server isn't in favorites and wasn't previously added to widget.
if server.Server.Favorite != "1" {
continue
}
if !server.FavServersIterInList && server.FavServersIterSet {
m.fav_servers_store.Append(iter)
server.FavServersIterInList = true
}
if server.Server.Name == "" && server.Server.Players == "" {
m.fav_servers_store.SetValue(iter, 0, m.server_offline_pic.GPixbuf)
m.fav_servers_store.SetValue(iter, m.column_pos["Favorites"][ctx.Translator.Translate("IP", nil)], server.Server.Ip+":"+server.Server.Port)
} else {
if ping > 9000 {
m.fav_servers_store.SetValue(iter, 0, m.server_offline_pic.GPixbuf)
} else {
m.fav_servers_store.SetValue(iter, 0, m.server_online_pic.GPixbuf)
}
if server.Server.IsPrivate == "1" {
m.fav_servers_store.SetValue(iter, 1, m.server_private_pic.GPixbuf)
} else {
m.fav_servers_store.SetValue(iter, 1, m.server_public_pic.GPixbuf)
}
server_name := ctx.Colorizer.Fix(server.Server.Name)
m.fav_servers_store.SetValue(iter, m.column_pos["Favorites"][ctx.Translator.Translate("Name", nil)], server_name)
m.fav_servers_store.SetValue(iter, m.column_pos["Favorites"][ctx.Translator.Translate("Mode", nil)], m.getGameModeName(server.Server.Gamemode))
m.fav_servers_store.SetValue(iter, m.column_pos["Favorites"][ctx.Translator.Translate("Map", nil)], server.Server.Map)
m.fav_servers_store.SetValue(iter, m.column_pos["Favorites"][ctx.Translator.Translate("Players", nil)], server.Server.Players+"/"+server.Server.Bots+"/"+server.Server.Maxplayers)
m.fav_servers_store.SetValue(iter, m.column_pos["Favorites"][ctx.Translator.Translate("Ping", nil)], server.Server.Ping)
m.fav_servers_store.SetValue(iter, m.column_pos["Favorites"][ctx.Translator.Translate("Version", nil)], server.Server.Version)
m.fav_servers_store.SetValue(iter, m.column_pos["Favorites"][ctx.Translator.Translate("IP", nil)], server.Server.Ip+":"+server.Server.Port)
}
}
}
func (m *MainWindow) loadProfiles(data map[string]string) {
fmt.Println("Loading profiles into combobox on MainWindow")
for i := 0; i < m.old_profiles_count; i++ {
// ComboBox indexes are shifting on element deletion, so we should
// detele very first element every time.
m.profiles.Remove(0)
}
for _, profile := range ctx.Cache.Profiles {
m.profiles.AppendText(profile.Profile.Name)
}
m.old_profiles_count = len(ctx.Cache.Profiles)
fmt.Println("Added " + strconv.Itoa(m.old_profiles_count) + " profiles")
m.profiles.SetActive(0)
}
func (m *MainWindow) tabChanged() {
if !m.initialized {
return
}
fmt.Println("Active tab changed...")
current_tab := m.tab_widget.GetTabLabelText(m.tab_widget.GetNthPage(m.tab_widget.GetCurrentPage()))
fmt.Println(current_tab)
m.use_other_servers_tab = true
if strings.Contains(current_tab, ctx.Translator.Translate("Servers", nil)) {
m.fav_servers.Emit("cursor-changed")
} else if strings.Contains(current_tab, ctx.Translator.Translate("Favorites", nil)) {
m.all_servers.Emit("cursor-changed")
}
m.use_other_servers_tab = false
}
func (m *MainWindow) serversUpdateCompleted(data map[string]string) {
ctx.Eventer.LaunchEvent("setToolbarLabelText", map[string]string{"text": ctx.Translator.Translate("Servers updated.", nil)})
// Trigger "selection-changed" events on currently active tab's
// servers list.
current_tab := m.tab_widget.GetTabLabelText(m.tab_widget.GetNthPage(m.tab_widget.GetCurrentPage()))
if strings.Contains(current_tab, ctx.Translator.Translate("Servers", nil)) {
m.all_servers.Emit("cursor-changed")
} else if strings.Contains(current_tab, ctx.Translator.Translate("Favorites", nil)) {
m.fav_servers.Emit("cursor-changed")
}
m.servers_already_updating = false
}
func (m *MainWindow) setQuickConnectDetails(data map[string]string) {
fmt.Println("Setting quick connect data...")
m.qc_server_address.SetText(data["server"])
m.qc_password.SetText(data["password"])
}
func (m *MainWindow) setToolbarLabelText(data map[string]string) {
fmt.Println("Setting toolbar's label text...")
if strings.Contains(data["text"], "<markup>") {
fmt.Println("With markup")
m.toolbar_label.SetMarkup(data["text"])
} else {
fmt.Println("Without markup")
m.toolbar_label.SetLabel(data["text"])
}
}
func (m *MainWindow) showHide() {
if m.hidden {
m.window.Show()
m.hidden = false
// Set window position on restore. Window loosing it on
// multimonitor configurations.
m.window.Move(m.window_pos_x, m.window_pos_y)
} else {
m.window.Hide()
m.hidden = true
}
}
func (m *MainWindow) showServerCVars() {
current_tab := m.tab_widget.GetTabLabelText(m.tab_widget.GetNthPage(m.tab_widget.GetCurrentPage()))
if m.use_other_servers_tab {
if strings.Contains(current_tab, ctx.Translator.Translate("Servers", nil)) {
current_tab = "Favorites"
} else if strings.Contains(current_tab, ctx.Translator.Translate("Favorites", nil)) {
current_tab = "Servers"
}
}
srv_address := m.getIpFromServersList(current_tab)
if len(srv_address) > 0 {
m.server_cvars_dialog.Initialize(m.window, srv_address)
}
}
func (m *MainWindow) showShortServerInformation() {
fmt.Println("Server selection changed, updating server's information widget...")
m.server_info_store.Clear()
m.players_info_store.Clear()
current_tab := m.tab_widget.GetTabLabelText(m.tab_widget.GetNthPage(m.tab_widget.GetCurrentPage()))
if m.use_other_servers_tab {
if strings.Contains(current_tab, ctx.Translator.Translate("Servers", nil)) {
current_tab = "Favorites"
} else if strings.Contains(current_tab, ctx.Translator.Translate("Favorites", nil)) {
current_tab = "Servers"
}
}
srv_address := m.getIpFromServersList(current_tab)
// Getting server information from cache.
if len(srv_address) > 0 && ctx.Cache.Servers[srv_address].Server.Players != "" {
server_info := ctx.Cache.Servers[srv_address].Server
parsed_general_data := ioq3dataparser.ParseInfoToMap(server_info.ExtendedConfig)
parsed_players_info := ioq3dataparser.ParsePlayersInfoToMap(server_info.PlayersInfo)
// Append to treeview generic info first. After appending it
// will be deleted from map.
// Server's name.
iter := new(gtk.TreeIter)
m.server_info_store.Append(iter)
m.server_info_store.SetValue(iter, 0, ctx.Translator.Translate("Server's name", nil))
m.server_info_store.SetValue(iter, 1, ctx.Colorizer.Fix(parsed_general_data["sv_hostname"]))
delete(parsed_general_data, "sv_hostname")
// Game version.
iter = new(gtk.TreeIter)
m.server_info_store.Append(iter)
m.server_info_store.SetValue(iter, 0, ctx.Translator.Translate("Game version", nil))
m.server_info_store.SetValue(iter, 1, parsed_general_data["g_modversion"])
delete(parsed_general_data, "g_modversion")
// Players.
iter = new(gtk.TreeIter)
m.server_info_store.Append(iter)
m.server_info_store.SetValue(iter, 0, ctx.Translator.Translate("Players", nil))
m.server_info_store.SetValue(iter, 1, server_info.Players+" of "+parsed_general_data["sv_maxclients"]+" ("+server_info.Bots+" bots)")
delete(parsed_general_data, "sv_maxclients")
// Ping
iter = new(gtk.TreeIter)
m.server_info_store.Append(iter)
m.server_info_store.SetValue(iter, 0, ctx.Translator.Translate("Ping", nil))
m.server_info_store.SetValue(iter, 1, server_info.Ping+" ms")
// Game mode
iter = new(gtk.TreeIter)
m.server_info_store.Append(iter)
m.server_info_store.SetValue(iter, 0, ctx.Translator.Translate("Game mode", nil))
m.server_info_store.SetValue(iter, 1, m.gamemodes[server_info.Gamemode])
// Map name
iter = new(gtk.TreeIter)
m.server_info_store.Append(iter)
m.server_info_store.SetValue(iter, 0, ctx.Translator.Translate("Current map", nil))
m.server_info_store.SetValue(iter, 1, server_info.Map)
// Private or public?
iter = new(gtk.TreeIter)
m.server_info_store.Append(iter)
m.server_info_store.SetValue(iter, 0, ctx.Translator.Translate("Passworded", nil))
passworded_status := "<markup><span foreground=\"green\">" + ctx.Translator.Translate("No", nil) + "</span></markup>"
if server_info.IsPrivate == "1" {
passworded_status = "<markup><span foreground=\"red\">" + ctx.Translator.Translate("Yes", nil) + "</span></markup>"
}
m.server_info_store.SetValue(iter, 1, passworded_status)
// Sorting keys of map.
players_map_keys := make([]string, 0, len(parsed_players_info))
for k := range parsed_players_info {
// ToDo: figure out how to do this properly without
// append().
players_map_keys = append(players_map_keys, k)
}
sort.Strings(players_map_keys)
for k := range players_map_keys {
iter = new(gtk.TreeIter)
nick := ctx.Colorizer.Fix(parsed_players_info[players_map_keys[k]]["nick"])
m.players_info_store.Append(iter)
m.players_info_store.SetValue(iter, 0, nick)
m.players_info_store.SetValue(iter, 1, parsed_players_info[players_map_keys[k]]["frags"])
m.players_info_store.SetValue(iter, 2, parsed_players_info[players_map_keys[k]]["ping"])
}
/*
// Just a separator.
iter = new(gtk.TreeIter)
m.server_info_store.Append(iter)
// Other parameters :).
iter = new(gtk.TreeIter)
m.server_info_store.Append(iter)
m.server_info_store.SetValue(iter, 0, "<markup><span font_weight=\"bold\">OTHER PARAMETERS</span></markup>")
// Sort it!
general_data_keys := make([]string, 0, len(parsed_general_data))
for k := range parsed_general_data {
general_data_keys = append(general_data_keys, k)
}
sort.Strings(general_data_keys)
for k := range general_data_keys {
iter = new(gtk.TreeIter)
m.server_info_store.Append(iter)
m.server_info_store.SetValue(iter, 0, general_data_keys[k])
m.server_info_store.SetValue(iter, 1, parsed_general_data[general_data_keys[k]])
}
*/
}
}
// Show tray menu on right-click on tray icon.
func (m *MainWindow) showTrayMenu(cbx *glib.CallbackContext) {
m.tray_menu.Popup(nil, nil, gtk.StatusIconPositionMenu, m.tray_icon, uint(cbx.Args(0)), uint32(cbx.Args(1)))
}
// Unlocking interface after game shut down.
func (m *MainWindow) unlockInterface() {
m.launch_button.SetSensitive(true)
ctx.Eventer.LaunchEvent("setToolbarLabelText", map[string]string{"text": ctx.Translator.Translate("URTrator is ready.", nil)})
}
func (m *MainWindow) updateOneServer() {
if m.servers_already_updating {
return
}
m.servers_already_updating = true
ctx.Eventer.LaunchEvent("setToolbarLabelText", map[string]string{"text": "<markup><span foreground=\"red\" font_weight=\"bold\">" + ctx.Translator.Translate("Updating selected server...", nil) + "</span></markup>"})
current_tab := m.tab_widget.GetTabLabelText(m.tab_widget.GetNthPage(m.tab_widget.GetCurrentPage()))
srv_address := m.getIpFromServersList(current_tab)
if len(srv_address) > 0 {
go ctx.Requester.UpdateOneServer(srv_address)
}
}
// Triggered when "Update all servers" button is clicked.
func (m *MainWindow) UpdateServers() {
if m.servers_already_updating {
return
}
m.servers_already_updating = true
ctx.Eventer.LaunchEvent("setToolbarLabelText", map[string]string{"text": "<markup><span foreground=\"red\" font_weight=\"bold\">" + ctx.Translator.Translate("Updating servers...", nil) + "</span></markup>"})
current_tab := m.tab_widget.GetTabLabelText(m.tab_widget.GetNthPage(m.tab_widget.GetCurrentPage()))
fmt.Println("Updating servers on tab '" + current_tab + "'...")
if strings.Contains(current_tab, ctx.Translator.Translate("Servers", nil)) {
go ctx.Requester.UpdateAllServers(false)
} else if strings.Contains(current_tab, ctx.Translator.Translate("Favorites", nil)) {
go ctx.Requester.UpdateFavoriteServers()
}
}
func (m *MainWindow) UpdateServersEventHandler(data map[string]string) {
ctx.Eventer.LaunchEvent("setToolbarLabelText", map[string]string{"text": "<markup><span foreground=\"red\" font_weight=\"bold\">" + ctx.Translator.Translate("Updating servers...", nil) + "</span></markup>"})
go ctx.Requester.UpdateAllServers(true)
}