Stanislav N. aka pztrn
6944b51d13
As I'm the only code contributor, I'm announcing that URTrator code is now licensed under MIT license. Also I'm deprecating Qt5 interface as it is really hard to write Qt code and create installers with it. Maybe one day I even figure out how to work with QtQuick (which attracts me more and more ATM) and URTrator will use it, but not now.
162 lines
5.1 KiB
Go
162 lines
5.1 KiB
Go
// URTrator - Urban Terror server browser and game launcher, written in
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// Go.
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//
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// Copyright (c) 2016-2018, Stanslav N. a.k.a pztrn (or p0z1tr0n) and
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// URTrator contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining
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// a copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to
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// permit persons to whom the Software is furnished to do so, subject
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// to the following conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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// CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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// TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
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// OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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// This is translator - package which translates everything in languages
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// other than en_US.
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// Available only on unixes for now, Windows version in ToDo.
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package translator
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import (
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// stdlib
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"encoding/json"
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"fmt"
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"io/ioutil"
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"path/filepath"
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"strings"
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)
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type Translator struct {
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// Accepted languages.
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AcceptedLanguages map[string]string
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// Currently active language.
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Language string
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// Translations.
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translations map[string]map[string]string
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// Path to translations files.
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translationsPath string
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}
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// Formats string from passed map.
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// We expect replaceable strings to be named as:
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//
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// {{ VAR }}
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//
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// We will change whole "{{ VAR }}" to params["VAR"] value. E.g.:
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//
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// data = "Version {{ version }}"
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// map = map[string]string{"version": "0.1"}
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//
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// will be formatted as:
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//
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// result = "Version 0.1"
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//
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// Also note that we will replace ALL occurences of "{{ VAR }}" within string!
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// All untranslated variables will not be touched at all.
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func (t *Translator) formatFromMap(data string, params map[string]string) string {
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new_data := data
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for k, v := range params {
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new_data = strings.Replace(new_data, "{{ "+k+" }}", v, -1)
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}
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return new_data
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}
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// Translator initialization.
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func (t *Translator) Initialize() {
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fmt.Println("Initializing translations...")
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t.AcceptedLanguages = map[string]string{
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"System's default language": "default",
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"English": "en_US",
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"French": "fr_FR",
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"Russian": "ru_RU",
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}
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// Initialize storages.
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t.translations = make(map[string]map[string]string)
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t.translationsPath = ""
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// Getting locale name from environment.
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// ToDo: Windows compatability. Possible reference:
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// https://github.com/cloudfoundry-attic/jibber_jabber/blob/master/jibber_jabber_windows.go
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t.detectLanguage()
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fmt.Println("Using translations for '" + t.Language + "'")
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err := t.detectTranslationsDirectory()
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if err == nil {
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t.loadTranslations()
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} else {
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fmt.Println("Skipping translations loading due to missing translations directory.")
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}
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}
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// Load translations into memory.
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func (t *Translator) loadTranslations() {
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fmt.Println("Loading translations for language " + t.Language)
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fmt.Println("Translations directory: " + t.translationsPath)
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t.translations[t.Language] = make(map[string]string)
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if t.translationsPath != "" {
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// Check if language was selected in options dialog. In that
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// case it will overwrite autodetected language.
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var translationsDir string = ""
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if cfg.Cfg["/general/language"] != "" {
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translationsDir = filepath.Join(t.translationsPath, cfg.Cfg["/general/language"])
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t.Language = cfg.Cfg["/general/language"]
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} else {
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translationsDir = filepath.Join(t.translationsPath, t.Language)
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}
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files_list, _ := ioutil.ReadDir(translationsDir)
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if len(files_list) > 0 {
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for i := range files_list {
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// Read file.
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file_path := filepath.Join(translationsDir, files_list[i].Name())
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file_data, _ := ioutil.ReadFile(file_path)
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var trans map[string]string
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json.Unmarshal(file_data, &trans)
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// Assign parsed translations to language code.
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t.translations[t.Language] = trans
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}
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}
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}
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}
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// Actual translation function.
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// Parameters:
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// * str - raw string from source which we will try to translate.
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// * params - map[string]string with parameters to replace in string.
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//
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// If string wasn't found in loaded translations for current language
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// we will use English as fallback.
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// Translates passed data from loaded translations file.
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// Returns passed data without changes if translation wasn't found.
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func (t *Translator) Translate(data string, params map[string]string) string {
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val, ok := t.translations[t.Language][data]
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if !ok {
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if params != nil && len(params) > 0 {
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return t.formatFromMap(data, params)
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} else {
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return data
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}
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}
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if params != nil && len(params) > 0 {
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return t.formatFromMap(val, params)
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}
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return val
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}
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