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urtrator/requester/pooler.go
Stanislav N. aka pztrn 6944b51d13 This commit designates two changes: MIT and deprecation of Qt5 interface.
As I'm the only code contributor, I'm announcing that URTrator code
is now licensed under MIT license.

Also I'm deprecating Qt5 interface as it is really hard to write Qt
code and create installers with it. Maybe one day I even figure out
how to work with QtQuick (which attracts me more and more ATM) and
URTrator will use it, but not now.
2018-11-10 21:13:06 +05:00

307 lines
8.4 KiB
Go

// URTrator - Urban Terror server browser and game launcher, written in
// Go.
//
// Copyright (c) 2016-2018, Stanslav N. a.k.a pztrn (or p0z1tr0n) and
// URTrator contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject
// to the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
// CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
// TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
// OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
package requester
import (
// stdlib
"errors"
"fmt"
"net"
"runtime"
"strconv"
"strings"
"sync"
"time"
// local
"gitlab.com/pztrn/urtrator/datamodels"
)
type Pooler struct {
// Maximum number of simultaneous requests running.
maxrequests int
// Packet prefix.
pp string
// Current requests counter mutex.
cur_requests_mutex sync.Mutex
}
func (p *Pooler) Initialize() {
fmt.Println("Initializing requester goroutine pooler...")
// ToDo: figure out how to make this work nice.
p.maxrequests = 150
_ = runtime.GOMAXPROCS(runtime.NumCPU() * 4)
p.pp = "\377\377\377\377"
fmt.Println("Pooler initialized")
}
func (p *Pooler) PingOneServer(server_address string) {
var wait sync.WaitGroup
Cache.ServersMutex.Lock()
server := Cache.Servers[server_address].Server
Cache.ServersMutex.Unlock()
wait.Add(1)
go func(srv *datamodels.Server) {
defer wait.Done()
p.pingServersExecutor(srv)
}(server)
wait.Wait()
}
// Servers pinging pooler. Should be started as goroutine to prevent
// UI blocking.
func (p *Pooler) PingServers(servers_type string) {
fmt.Println("About to ping " + servers_type + " servers...")
cur_requests := 0
var wait sync.WaitGroup
Cache.ServersMutex.Lock()
for _, server_to_ping := range Cache.Servers {
if servers_type == "favorites" && server_to_ping.Server.Favorite != "1" {
continue
}
for {
p.cur_requests_mutex.Lock()
if cur_requests == p.maxrequests {
p.cur_requests_mutex.Unlock()
time.Sleep(time.Second * 1)
} else {
p.cur_requests_mutex.Unlock()
break
}
}
wait.Add(1)
p.cur_requests_mutex.Lock()
cur_requests += 1
p.cur_requests_mutex.Unlock()
go func(srv *datamodels.Server) {
defer wait.Done()
p.pingServersExecutor(srv)
p.cur_requests_mutex.Lock()
cur_requests -= 1
p.cur_requests_mutex.Unlock()
}(server_to_ping.Server)
}
wait.Wait()
Cache.ServersMutex.Unlock()
}
func (p *Pooler) pingServersExecutor(server *datamodels.Server) error {
srv := server.Ip + ":" + server.Port
fmt.Println("Pinging " + srv)
// Dial to server.
start_p := time.Now()
conn_ping, err2 := net.Dial("udp", srv)
if err2 != nil {
fmt.Println("Error dialing to server " + srv + "!")
return errors.New("Error dialing to server " + srv + "!")
}
// Set deadline, so we won't wait forever.
ddl_ping := time.Now()
// This should be enough. Maybe, you should'n run URTrator on modem
// connections? :)
ddl_ping = ddl_ping.Add(time.Second * 10)
conn_ping.SetDeadline(ddl_ping)
msg_ping := []byte(p.pp + "getinfo")
conn_ping.Write(msg_ping)
// UDP Buffer.
var received_buf_ping []byte = make([]byte, 128)
// Received buffer.
var raw_received_ping []byte
_, err := conn_ping.Read(received_buf_ping)
if err != nil {
fmt.Println("PING ERROR")
}
raw_received_ping = append(raw_received_ping, received_buf_ping...)
conn_ping.Close()
delta := strconv.Itoa(int(time.Since(start_p).Nanoseconds()) / 1000000)
server.Ping = delta
return nil
}
func (p *Pooler) UpdateOneServer(server_address string) {
var wait sync.WaitGroup
Cache.ServersMutex.Lock()
server := Cache.Servers[server_address].Server
Cache.ServersMutex.Unlock()
wait.Add(1)
go func(server *datamodels.Server) {
defer wait.Done()
p.UpdateSpecificServer(server)
}(server)
wait.Wait()
p.PingOneServer(server_address)
Eventer.LaunchEvent("flushServers", map[string]string{})
Eventer.LaunchEvent("loadAllServers", map[string]string{})
Eventer.LaunchEvent("loadFavoriteServers", map[string]string{})
Eventer.LaunchEvent("serversUpdateCompleted", map[string]string{})
}
func (p *Pooler) UpdateServers(servers_type string) {
var wait sync.WaitGroup
Cache.ServersMutex.Lock()
for _, server := range Cache.Servers {
if servers_type == "favorites" && server.Server.Favorite != "1" {
continue
}
wait.Add(1)
go func(server *datamodels.Server) {
defer wait.Done()
p.UpdateSpecificServer(server)
}(server.Server)
}
wait.Wait()
Cache.ServersMutex.Unlock()
p.PingServers(servers_type)
Eventer.LaunchEvent("flushServers", map[string]string{})
Eventer.LaunchEvent("loadAllServers", map[string]string{})
Eventer.LaunchEvent("loadFavoriteServers", map[string]string{})
Eventer.LaunchEvent("serversUpdateCompleted", map[string]string{})
}
// Updates information about specific server.
func (p *Pooler) UpdateSpecificServer(server *datamodels.Server) error {
server_addr := server.Ip + ":" + server.Port
fmt.Println("Updating server: " + server_addr)
// Dial to server.
conn, err1 := net.Dial("udp", server_addr)
if err1 != nil {
fmt.Println("Error dialing to server " + server_addr + "!")
return errors.New("Error dialing to server " + server_addr + "!")
}
// Set deadline, so we won't wait forever.
ddl := time.Now()
// This should be enough. Maybe, you should'n run URTrator on modem
// connections? :)
ddl = ddl.Add(time.Second * 2)
conn.SetDeadline(ddl)
msg := []byte(p.pp + "getstatus")
conn.Write(msg)
// UDP Buffer.
var received_buf []byte = make([]byte, 4096)
// Received buffer.
var raw_received []byte
for {
_, err := conn.Read(received_buf)
if err != nil {
break
}
raw_received = append(raw_received, received_buf...)
}
conn.Close()
// First line is "infoResponse" string, which we should skip by
// splitting response by "\n".
received_lines := strings.Split(string(raw_received), "\n")
// We have server's data!
if len(received_lines) > 1 {
srv_config := strings.Split(received_lines[1], "\\")
// Parse server configuration into passed server's datamodel.
for i := 0; i < len(srv_config); i = i + 1 {
if srv_config[i] == "g_modversion" {
server.Version = srv_config[i+1]
}
if srv_config[i] == "g_gametype" {
server.Gamemode = srv_config[i+1]
}
if srv_config[i] == "sv_maxclients" {
server.Maxplayers = srv_config[i+1]
}
if srv_config[i] == "clients" {
server.Players = srv_config[i+1]
}
if srv_config[i] == "mapname" {
server.Map = srv_config[i+1]
}
if srv_config[i] == "sv_hostname" {
server.Name = srv_config[i+1]
}
if srv_config[i] == "g_needpass" {
if srv_config[i+1] == "0" {
server.IsPrivate = "0"
} else {
server.IsPrivate = "1"
}
}
server.ExtendedConfig = received_lines[1]
}
if len(received_lines) >= 2 {
// Here we go, players information.
players := received_lines[2:]
var real_players int = 0
var bots int = 0
// Calculate players!
if len(players) == 1 && len(players[0]) > 255 {
server.Players = "0"
server.Bots = "0"
} else {
// Looks like we have last element to be empty, due to
// strings.Split() call before.
for i := range players {
// Get slice with data for bots-humans parsing.
player_data := strings.Split(string(players[i]), " ")
// If slice length isn't equal 3 - this is not what
// we want.
if len(player_data) != 3 {
continue
}
if player_data[1] == "0" {
bots++
} else {
real_players++
}
}
//server.Players = strconv.Itoa(len(players) - 1)
server.Players = strconv.Itoa(real_players)
server.Bots = strconv.Itoa(bots)
fmt.Println(server.Players, server.Bots)
}
server.PlayersInfo = strings.Join(received_lines[2:], "\\")
}
}
// ToDo: Calculate ping. 0 for now.
server.Ping = "0"
return nil
}