Stanislav N. aka pztrn
7f80f99529
Again, possibly fixed GTK actions calls from other goroutines by wrapping events calls in glib.IdleAdd(). This should prevent executing more than one event simultaneously, which will also prevent crashes. Fixed icons sizing for couple of icons.
67 lines
1.6 KiB
Go
67 lines
1.6 KiB
Go
// URTator - Urban Terror server browser and game launcher, written in
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// Go.
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//
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// Copyright (c) 2016, Stanslav N. a.k.a pztrn (or p0z1tr0n)
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// All rights reserved.
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//
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// Licensed under Terms and Conditions of GNU General Public License
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// version 3 or any higher.
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// ToDo: put full text of license here.
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package eventer
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import (
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crand "crypto/rand"
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"errors"
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"fmt"
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//"reflect"
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// github
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"github.com/mattn/go-gtk/glib"
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)
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type Eventer struct {
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// Events
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events map[string]map[string]func(data map[string]string)
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}
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func (e *Eventer) AddEventHandler(event string, handler func(data map[string]string)) {
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_, ok := e.events[event]
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if !ok {
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e.events[event] = make(map[string]func(data map[string]string))
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}
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event_id_raw := make([]byte, 16)
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crand.Read(event_id_raw)
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event_id := fmt.Sprintf("%x", event_id_raw)
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e.events[event][event_id] = handler
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}
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func (e *Eventer) Initialize() {
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e.initializeStorage()
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}
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func (e *Eventer) initializeStorage() {
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e.events = make(map[string]map[string]func(data map[string]string))
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}
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func (e *Eventer) LaunchEvent(event string, data map[string]string) error {
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_, ok := e.events[event]
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if !ok {
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return errors.New("Event " + event + " not found!")
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}
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fmt.Println("Launching event " + event)
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glib.IdleAdd(func() bool {
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e.reallyLaunchEvent(event, data)
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return false
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})
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return nil
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}
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func (e *Eventer) reallyLaunchEvent(event string, data map[string]string) {
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fmt.Println("Really launching event " + event + "...")
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for _, val := range e.events[event] {
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val(data)
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}
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}
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