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urtrator/requester/pooler.go
Stanislav N. aka pztrn 384754276a Pooler data race fix and experimental qt5 interface.
Fixed Pooler's data race which occurs on every server's pinging
goroutine creation, because of uncontrolled write to current
requests counter. Protected it with mutex.

Added very experimental and not-yet-working qt5 interface. Maybe
it will be completed someday.
2016-12-13 04:47:17 +05:00

280 lines
8.5 KiB
Go

// URTator - Urban Terror server browser and game launcher, written in
// Go.
//
// Copyright (c) 2016, Stanslav N. a.k.a pztrn (or p0z1tr0n)
// All rights reserved.
//
// Licensed under Terms and Conditions of GNU General Public License
// version 3 or any higher.
// ToDo: put full text of license here.
package requester
import (
// stdlib
"errors"
"fmt"
"net"
"runtime"
"strconv"
"strings"
"sync"
"time"
// local
"github.com/pztrn/urtrator/datamodels"
)
type Pooler struct {
// Maximum number of simultaneous requests running.
maxrequests int
// Packet prefix.
pp string
// Current requests counter mutex.
cur_requests_mutex sync.Mutex
}
func (p *Pooler) Initialize() {
fmt.Println("Initializing requester goroutine pooler...")
// ToDo: figure out how to make this work nice.
p.maxrequests = 200
_ = runtime.GOMAXPROCS(runtime.NumCPU() * 4)
p.pp = "\377\377\377\377"
fmt.Println("Pooler initialized")
}
func (p *Pooler) PingOneServer(server_address string) {
var wait sync.WaitGroup
server := Cache.Servers[server_address].Server
wait.Add(1)
go func(srv *datamodels.Server) {
defer wait.Done()
p.pingServersExecutor(srv)
}(server)
wait.Wait()
}
// Servers pinging pooler. Should be started as goroutine to prevent
// UI blocking.
func (p *Pooler) PingServers(servers_type string) {
fmt.Println("About to ping " + servers_type + " servers...")
cur_requests := 0
var wait sync.WaitGroup
for _, server_to_ping := range Cache.Servers {
if servers_type == "favorites" && server_to_ping.Server.Favorite != "1" {
continue
}
for {
if cur_requests == p.maxrequests {
time.Sleep(time.Second * 1)
} else {
break
}
}
wait.Add(1)
p.cur_requests_mutex.Lock()
cur_requests += 1
p.cur_requests_mutex.Unlock()
go func(srv *datamodels.Server) {
defer wait.Done()
p.pingServersExecutor(srv)
p.cur_requests_mutex.Lock()
cur_requests -= 1
p.cur_requests_mutex.Unlock()
}(server_to_ping.Server)
}
wait.Wait()
}
func (p *Pooler) pingServersExecutor(server *datamodels.Server) error {
srv := server.Ip + ":" + server.Port
fmt.Println("Pinging " + srv)
// Dial to server.
start_p := time.Now()
conn_ping, err2 := net.Dial("udp", srv)
if err2 != nil {
fmt.Println("Error dialing to server " + srv + "!")
return errors.New("Error dialing to server " + srv + "!")
}
// Set deadline, so we won't wait forever.
ddl_ping := time.Now()
// This should be enough. Maybe, you should'n run URTrator on modem
// connections? :)
ddl_ping = ddl_ping.Add(time.Second * 10)
conn_ping.SetDeadline(ddl_ping)
msg_ping := []byte(p.pp + "getinfo")
conn_ping.Write(msg_ping)
// UDP Buffer.
var received_buf_ping []byte = make([]byte, 128)
// Received buffer.
var raw_received_ping []byte
_, err := conn_ping.Read(received_buf_ping)
if err != nil {
fmt.Println("PING ERROR")
}
raw_received_ping = append(raw_received_ping, received_buf_ping...)
conn_ping.Close()
delta := strconv.Itoa(int(time.Since(start_p).Nanoseconds()) / 1000000)
server.Ping = delta
return nil
}
func (p *Pooler) UpdateOneServer(server_address string) {
var wait sync.WaitGroup
server := Cache.Servers[server_address].Server
wait.Add(1)
go func(server *datamodels.Server) {
defer wait.Done()
p.UpdateSpecificServer(server)
}(server)
wait.Wait()
p.PingOneServer(server_address)
Eventer.LaunchEvent("flushServers", map[string]string{})
Eventer.LaunchEvent("loadAllServers", map[string]string{})
Eventer.LaunchEvent("loadFavoriteServers", map[string]string{})
Eventer.LaunchEvent("serversUpdateCompleted", map[string]string{})
}
func (p *Pooler) UpdateServers(servers_type string) {
var wait sync.WaitGroup
for _, server := range Cache.Servers {
if servers_type == "favorites" && server.Server.Favorite != "1" {
continue
}
wait.Add(1)
go func(server *datamodels.Server) {
defer wait.Done()
p.UpdateSpecificServer(server)
}(server.Server)
}
wait.Wait()
p.PingServers(servers_type)
Eventer.LaunchEvent("flushServers", map[string]string{})
Eventer.LaunchEvent("loadAllServers", map[string]string{})
Eventer.LaunchEvent("loadFavoriteServers", map[string]string{})
Eventer.LaunchEvent("serversUpdateCompleted", map[string]string{})
}
// Updates information about specific server.
func (p *Pooler) UpdateSpecificServer(server *datamodels.Server) error {
server_addr := server.Ip + ":" + server.Port
fmt.Println("Updating server: " + server_addr)
// Dial to server.
conn, err1 := net.Dial("udp", server_addr)
if err1 != nil {
fmt.Println("Error dialing to server " + server_addr + "!")
return errors.New("Error dialing to server " + server_addr + "!")
}
// Set deadline, so we won't wait forever.
ddl := time.Now()
// This should be enough. Maybe, you should'n run URTrator on modem
// connections? :)
ddl = ddl.Add(time.Second * 2)
conn.SetDeadline(ddl)
msg := []byte(p.pp + "getstatus")
conn.Write(msg)
// UDP Buffer.
var received_buf []byte = make([]byte, 4096)
// Received buffer.
var raw_received []byte
for {
_, err := conn.Read(received_buf)
if err != nil {
break
}
raw_received = append(raw_received, received_buf...)
}
conn.Close()
// First line is "infoResponse" string, which we should skip by
// splitting response by "\n".
received_lines := strings.Split(string(raw_received), "\n")
// We have server's data!
if len(received_lines) > 1 {
srv_config := strings.Split(received_lines[1], "\\")
// Parse server configuration into passed server's datamodel.
for i := 0; i < len(srv_config); i = i + 1 {
if srv_config[i] == "g_modversion" {
server.Version = srv_config[i + 1]
}
if srv_config[i] == "g_gametype" {
server.Gamemode = srv_config[i + 1]
}
if srv_config[i] == "sv_maxclients" {
server.Maxplayers = srv_config[i + 1]
}
if srv_config[i] == "clients" {
server.Players = srv_config[i + 1]
}
if srv_config[i] == "mapname" {
server.Map = srv_config[i + 1]
}
if srv_config[i] == "sv_hostname" {
server.Name = srv_config[i + 1]
}
if srv_config[i] == "g_needpass" {
if srv_config[i + 1] == "0" {
server.IsPrivate = "0"
} else {
server.IsPrivate = "1"
}
}
server.ExtendedConfig = received_lines[1]
}
if len(received_lines) >= 2 {
// Here we go, players information.
players := received_lines[2:]
var real_players int = 0
var bots int = 0
// Calculate players!
if len(players) == 1 && len(players[0]) > 255 {
server.Players = "0"
server.Bots = "0"
} else {
// Looks like we have last element to be empty, due to
// strings.Split() call before.
for i := range players {
// Get slice with data for bots-humans parsing.
player_data := strings.Split(string(players[i]), " ")
// If slice length isn't equal 3 - this is not what
// we want.
if len(player_data) != 3 {
continue
}
if player_data[1] == "0" {
bots++
} else {
real_players++
}
}
//server.Players = strconv.Itoa(len(players) - 1)
server.Players = strconv.Itoa(real_players)
server.Bots = strconv.Itoa(bots)
fmt.Println(server.Players, server.Bots)
}
server.PlayersInfo = strings.Join(received_lines[2:], "\\")
}
}
// ToDo: Calculate ping. 0 for now.
server.Ping = "0"
return nil
}