592 lines
22 KiB
Go
592 lines
22 KiB
Go
// URTator - Urban Terror server browser and game launcher, written in
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// Go.
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//
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// Copyright (c) 2016, Stanslav N. a.k.a pztrn (or p0z1tr0n)
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// All rights reserved.
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//
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// Licensed under Terms and Conditions of GNU General Public License
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// version 3 or any higher.
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// ToDo: put full text of license here.
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package ui
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import (
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// stdlib
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"fmt"
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"strconv"
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"strings"
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// Local
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"github.com/pztrn/urtrator/datamodels"
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"github.com/pztrn/urtrator/ioq3dataparser"
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// Other
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"github.com/mattn/go-gtk/gdkpixbuf"
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"github.com/mattn/go-gtk/glib"
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"github.com/mattn/go-gtk/gtk"
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)
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type MainWindow struct {
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// Gamemodes.
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gamemodes map[string]string
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// Widgets.
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// The window itself.
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window *gtk.Window
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// Vertical Box.
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vbox *gtk.VBox
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// Main menu.
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menubar *gtk.MenuBar
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// Toolbar
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toolbar *gtk.Toolbar
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// Horizontal box for main window.
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hpane *gtk.HPaned
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// Tab widget.
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tab_widget *gtk.Notebook
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// Tabs list.
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tabs map[string]*gtk.Frame
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// All servers widget.
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all_servers *gtk.TreeView
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// Favorite servers widget.
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fav_servers *gtk.TreeView
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// Statusbar.
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statusbar *gtk.Statusbar
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// Statusbar context ID.
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statusbar_context_id uint
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// Profiles combobox.
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profiles *gtk.ComboBoxText
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// Checkbox for hiding/showing offline servers in 'Servers' tab list.
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all_servers_hide_offline *gtk.CheckButton
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// Checkbox for hiding/showing offline servers in 'Favorites' tab list.
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fav_servers_hide_offline *gtk.CheckButton
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// Game launch button.
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launch_button *gtk.Button
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// Server's information.
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server_info *gtk.TreeView
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// Quick connect: server address
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qc_server_address *gtk.Entry
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// Quick connect: password
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qc_password *gtk.Entry
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// Quick connect: nickname
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qc_nickname *gtk.Entry
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// Tray icon.
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tray_icon *gtk.StatusIcon
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// Tray menu.
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tray_menu *gtk.Menu
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// Toolbar's label.
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toolbar_label *gtk.Label
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// Storages.
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// All servers store.
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all_servers_store *gtk.ListStore
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// All servers sortable store.
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all_servers_store_sortable *gtk.TreeSortable
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// Favorites
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fav_servers_store *gtk.ListStore
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// Server's information store.
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server_info_store *gtk.ListStore
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// Dialogs.
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options_dialog *OptionsDialog
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// Other
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// Old profiles count.
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old_profiles_count int
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// Window size.
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window_width int
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window_height int
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// Window position.
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window_pos_x int
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window_pos_y int
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// Main pane delimiter position. It is calculated like:
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//
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// window_width - pane_position
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//
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// so we will get same right pane width even if we will resize
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// main window. On resize and restore it will be set like:
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//
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// window_width - m.pane_negative_position
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pane_negative_position int
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// Columns names for servers tabs.
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column_names map[string]string
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// Real columns positions on servers tabs.
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column_pos map[string]map[string]int
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// Resources.
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// Pixbufs.
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// For unavailable (e.g. offline) server.
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server_offline_pic *gdkpixbuf.Pixbuf
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// For online server.
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server_online_pic *gdkpixbuf.Pixbuf
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// For private (passworded) server.
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server_passworded_pic *gdkpixbuf.Pixbuf
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// For public server
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server_public_pic *gdkpixbuf.Pixbuf
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// Flags.
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// Window is hidden?
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hidden bool
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}
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func (m *MainWindow) addToFavorites() {
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fmt.Println("Adding server to favorites...")
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current_tab := m.tab_widget.GetTabLabelText(m.tab_widget.GetNthPage(m.tab_widget.GetCurrentPage()))
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server_address := ""
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if !strings.Contains(current_tab, "Favorites") {
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server_address = m.getIpFromServersList(current_tab)
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}
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// Getting server from database.
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fd := &FavoriteDialog{}
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if len(server_address) > 0 {
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servers := []datamodels.Server{}
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address := strings.Split(server_address, ":")[0]
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port := strings.Split(server_address, ":")[1]
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err1 := ctx.Database.Db.Select(&servers, ctx.Database.Db.Rebind("SELECT * FROM servers WHERE ip=? AND port=?"), address, port)
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if err1 != nil {
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fmt.Println(err1.Error())
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}
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fd.InitializeUpdate(&servers[0])
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} else {
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fd.InitializeNew()
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}
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}
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// Executes when delimiter for two panes is moved, to calculate VALID
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// position.
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func (m *MainWindow) checkMainPanePosition() {
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m.pane_negative_position = m.window_width - m.hpane.GetPosition()
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}
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// Executes when main window is moved or resized.
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// Also calculating pane delimiter position and set it to avoid
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// widgets hell :).
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func (m *MainWindow) checkPositionAndSize() {
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m.window.GetPosition(&m.window_pos_x, &m.window_pos_y)
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m.window.GetSize(&m.window_width, &m.window_height)
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m.hpane.SetPosition(m.window_width - m.pane_negative_position)
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}
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// Executes on URTrator shutdown.
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func (m *MainWindow) Close() {
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// Save window parameters.
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ctx.Cfg.Cfg["/mainwindow/width"] = strconv.Itoa(m.window_width)
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ctx.Cfg.Cfg["/mainwindow/height"] = strconv.Itoa(m.window_height)
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ctx.Cfg.Cfg["/mainwindow/position_x"] = strconv.Itoa(m.window_pos_x)
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ctx.Cfg.Cfg["/mainwindow/position_y"] = strconv.Itoa(m.window_pos_y)
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ctx.Cfg.Cfg["/mainwindow/pane_negative_position"] = strconv.Itoa(m.pane_negative_position)
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// Saving columns sizes and positions.
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all_servers_columns := m.all_servers.GetColumns()
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for i := range all_servers_columns {
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ctx.Cfg.Cfg["/mainwindow/all_servers/" + all_servers_columns[i].GetTitle() + "_position"] = strconv.Itoa(i)
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ctx.Cfg.Cfg["/mainwindow/all_servers/" + all_servers_columns[i].GetTitle() + "_width"] = strconv.Itoa(all_servers_columns[i].GetWidth())
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}
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fav_servers_columns := m.fav_servers.GetColumns()
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for i := range fav_servers_columns {
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ctx.Cfg.Cfg["/mainwindow/fav_servers/" + fav_servers_columns[i].GetTitle() + "_position"] = strconv.Itoa(i)
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ctx.Cfg.Cfg["/mainwindow/fav_servers/" + fav_servers_columns[i].GetTitle() + "_width"] = strconv.Itoa(fav_servers_columns[i].GetWidth())
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}
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ctx.Close()
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}
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// Deleting server from favorites.
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func (m *MainWindow) deleteFromFavorites() {
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fmt.Println("Removing server from favorites...")
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current_tab := m.tab_widget.GetTabLabelText(m.tab_widget.GetNthPage(m.tab_widget.GetCurrentPage()))
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server_address := m.getIpFromServersList(current_tab)
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var not_favorited bool = false
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if len(server_address) > 0 {
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if ctx.Cache.Servers[server_address].Server.Favorite == "1" {
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ctx.Cache.Servers[server_address].Server.Favorite = "0"
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} else {
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not_favorited = true
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}
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} else {
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not_favorited = true
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}
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if not_favorited {
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mbox_string := "Cannot delete server from favorites.\n\nServer isn't favorited."
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d := gtk.NewMessageDialog(m.window, gtk.DIALOG_MODAL, gtk.MESSAGE_INFO, gtk.BUTTONS_OK, mbox_string)
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d.Response(func() {
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d.Destroy()
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})
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d.Run()
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}
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ctx.Eventer.LaunchEvent("loadFavoriteServers", map[string]string{})
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}
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// Drop database data.
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// ToDo: extend so we should have an ability to decide what to drop.
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func (m *MainWindow) dropDatabasesData() {
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fmt.Println("Dropping database data...")
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var will_continue bool = false
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mbox_string := "You are about to drop whole database data.\n\nAfter clicking \"YES\" ALL data in database (servers, profiles, settings, etc.)\nwill be lost FOREVER. Are you sure?"
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d := gtk.NewMessageDialog(m.window, gtk.DIALOG_MODAL, gtk.MESSAGE_WARNING, gtk.BUTTONS_YES_NO, mbox_string)
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d.Connect("response", func(resp *glib.CallbackContext) {
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if resp.Args(0) == 4294967287 {
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will_continue = false
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} else {
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will_continue = true
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}
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})
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d.Response(func() {
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d.Destroy()
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})
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d.Run()
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if will_continue {
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ctx.Database.Db.MustExec("DELETE FROM servers")
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ctx.Database.Db.MustExec("DELETE FROM settings")
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ctx.Database.Db.MustExec("DELETE FROM urt_profiles")
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ctx.Eventer.LaunchEvent("loadProfiles", map[string]string{})
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ctx.Eventer.LaunchEvent("loadAllServers", map[string]string{})
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ctx.Eventer.LaunchEvent("loadFavoriteServers", map[string]string{})
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}
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}
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// Executes on "Edit favorite server" click.
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func (m *MainWindow) editFavorite() {
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fmt.Println("Editing favorite server...")
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server_address := m.getIpFromServersList("Favorites")
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if len(server_address) > 0 {
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srv := ctx.Cache.Servers[server_address].Server
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fd := FavoriteDialog{}
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fd.InitializeUpdate(srv)
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}
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}
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// Executes when "Hide offline servers" checkbox changed it's state on
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// "Servers" tab.
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func (m *MainWindow) hideOfflineAllServers() {
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fmt.Println("(Un)Hiding offline servers in 'Servers' tab...")
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if m.all_servers_hide_offline.GetActive() {
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ctx.Cfg.Cfg["/serverslist/all_servers/hide_offline"] = "1"
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} else {
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ctx.Cfg.Cfg["/serverslist/all_servers/hide_offline"] = "0"
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}
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ctx.Eventer.LaunchEvent("loadAllServers", map[string]string{})
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}
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// Executes when "Hide offline servers" checkbox changed it's state on
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// "Favorites" tab.
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func (m *MainWindow) hideOfflineFavoriteServers() {
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fmt.Println("(Un)Hiding offline servers in 'Favorite' tab...")
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if m.fav_servers_hide_offline.GetActive() {
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ctx.Cfg.Cfg["/serverslist/favorite/hide_offline"] = "1"
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} else {
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ctx.Cfg.Cfg["/serverslist/favorite/hide_offline"] = "0"
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}
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ctx.Eventer.LaunchEvent("loadFavoriteServers", map[string]string{})
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}
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func (m *MainWindow) loadAllServers(data map[string]string) {
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fmt.Println("Loading all servers...")
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// ToDo: do it without clearing.
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for _, server := range ctx.Cache.Servers {
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iter := new(gtk.TreeIter)
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ping, _ := strconv.Atoi(server.Server.Ping)
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if !server.AllServersIterSet {
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server.AllServersIter = iter
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server.AllServersIterSet = true
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} else {
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iter = server.AllServersIter
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}
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if m.all_servers_hide_offline.GetActive() && (server.Server.Players == "" && server.Server.Maxplayers == "" || ping > 9000) {
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if server.AllServersIterInList {
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m.all_servers_store.Remove(iter)
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server.AllServersIterInList = false
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}
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continue
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}
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if !server.AllServersIterInList && server.AllServersIterSet {
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m.all_servers_store.Append(iter)
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server.AllServersIterInList = true
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}
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if server.Server.Name == "" && server.Server.Players == "" {
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m.all_servers_store.SetValue(iter, 0, m.server_offline_pic.GPixbuf)
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m.all_servers_store.SetValue(iter, m.column_pos["Servers"]["IP"], server.Server.Ip + ":" + server.Server.Port)
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} else {
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if ping > 9000 {
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m.all_servers_store.SetValue(iter, 0, m.server_offline_pic.GPixbuf)
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} else {
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m.all_servers_store.SetValue(iter, 0, m.server_online_pic.GPixbuf)
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}
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if server.Server.IsPrivate == "1" {
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m.all_servers_store.SetValue(iter, 1, m.server_passworded_pic.GPixbuf)
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} else {
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m.all_servers_store.SetValue(iter, 1, m.server_public_pic.GPixbuf)
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}
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server_name := ctx.Colorizer.Fix(server.Server.Name)
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m.all_servers_store.SetValue(iter, m.column_pos["Servers"]["Name"], server_name)
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m.all_servers_store.SetValue(iter, m.column_pos["Servers"]["Mode"], m.getGameModeName(server.Server.Gamemode))
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m.all_servers_store.SetValue(iter, m.column_pos["Servers"]["Map"], server.Server.Map)
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m.all_servers_store.SetValue(iter, m.column_pos["Servers"]["Players"], server.Server.Players + "/" + server.Server.Maxplayers)
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m.all_servers_store.SetValue(iter, m.column_pos["Servers"]["Ping"], server.Server.Ping)
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m.all_servers_store.SetValue(iter, m.column_pos["Servers"]["Version"], server.Server.Version)
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m.all_servers_store.SetValue(iter, m.column_pos["Servers"]["IP"], server.Server.Ip + ":" + server.Server.Port)
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}
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}
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}
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func (m *MainWindow) loadFavoriteServers(data map[string]string) {
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fmt.Println("Loading favorite servers...")
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for _, server := range ctx.Cache.Servers {
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iter := new(gtk.TreeIter)
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ping, _ := strconv.Atoi(server.Server.Ping)
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if !server.FavServersIterSet {
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server.FavServersIter = iter
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server.FavServersIterSet = true
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} else {
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iter = server.FavServersIter
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}
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if m.fav_servers_hide_offline.GetActive() && (server.Server.Players == "" && server.Server.Maxplayers == "" || ping > 9000) {
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if server.FavServersIterInList {
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m.fav_servers_store.Remove(iter)
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server.FavServersIterInList = false
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}
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continue
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}
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// If server on favorites widget, but not favorited (e.g. just
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// removed from favorites) - remove it from list.
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if server.Server.Favorite != "1" && server.FavServersIterSet && server.FavServersIterInList {
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m.fav_servers_store.Remove(server.FavServersIter)
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server.FavServersIterInList = false
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server.FavServersIterSet = false
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}
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// Server isn't in favorites and wasn't previously added to widget.
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if server.Server.Favorite != "1" {
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continue
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}
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if !server.FavServersIterInList && server.FavServersIterSet {
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m.fav_servers_store.Append(iter)
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server.FavServersIterInList = true
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}
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if server.Server.Name == "" && server.Server.Players == "" {
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m.fav_servers_store.SetValue(iter, 0, m.server_offline_pic.GPixbuf)
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m.fav_servers_store.SetValue(iter, m.column_pos["Favorites"]["IP"], server.Server.Ip + ":" + server.Server.Port)
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} else {
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if ping > 9000 {
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m.fav_servers_store.SetValue(iter, 0, m.server_offline_pic.GPixbuf)
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} else {
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m.fav_servers_store.SetValue(iter, 0, m.server_online_pic.GPixbuf)
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}
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if server.Server.IsPrivate == "1" {
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m.fav_servers_store.SetValue(iter, 1, m.server_passworded_pic.GPixbuf)
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} else {
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m.fav_servers_store.SetValue(iter, 1, m.server_public_pic.GPixbuf)
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}
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server_name := ctx.Colorizer.Fix(server.Server.Name)
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m.fav_servers_store.SetValue(iter, m.column_pos["Favorites"]["Name"], server_name)
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m.fav_servers_store.SetValue(iter, m.column_pos["Favorites"]["Mode"], m.getGameModeName(server.Server.Gamemode))
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m.fav_servers_store.SetValue(iter, m.column_pos["Favorites"]["Map"], server.Server.Map)
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m.fav_servers_store.SetValue(iter, m.column_pos["Favorites"]["Players"], server.Server.Players + "/" + server.Server.Maxplayers)
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m.fav_servers_store.SetValue(iter, m.column_pos["Favorites"]["Ping"], server.Server.Ping)
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m.fav_servers_store.SetValue(iter, m.column_pos["Favorites"]["Version"], server.Server.Version)
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m.fav_servers_store.SetValue(iter, m.column_pos["Favorites"]["IP"], server.Server.Ip + ":" + server.Server.Port)
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}
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}
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}
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func (m *MainWindow) loadProfiles(data map[string]string) {
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fmt.Println("Loading profiles into combobox on MainWindow")
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for i := 0; i < m.old_profiles_count; i++ {
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// ComboBox indexes are shifting on element deletion, so we should
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// detele very first element every time.
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m.profiles.Remove(0)
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}
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for _, profile := range ctx.Cache.Profiles {
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m.profiles.AppendText(profile.Profile.Name)
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}
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m.old_profiles_count = len(ctx.Cache.Profiles)
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fmt.Println("Added " + strconv.Itoa(m.old_profiles_count) + " profiles")
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}
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func (m *MainWindow) serversUpdateCompleted(data map[string]string) {
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ctx.Eventer.LaunchEvent("setToolbarLabelText", map[string]string{"text": "Servers updated."})
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}
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func (m *MainWindow) setToolbarLabelText(data map[string]string) {
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fmt.Println("Setting toolbar's label text...")
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if strings.Contains(data["text"], "<markup>") {
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m.toolbar_label.SetMarkup(data["text"])
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} else {
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m.toolbar_label.SetLabel(data["text"])
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}
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}
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func (m *MainWindow) showHide() {
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if m.hidden {
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m.window.Show()
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m.hidden = false
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// Set window position on restore. Window loosing it on
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// multimonitor configurations.
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m.window.Move(m.window_pos_x, m.window_pos_y)
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} else {
|
|
m.window.Hide()
|
|
m.hidden = true
|
|
}
|
|
}
|
|
|
|
func (m *MainWindow) showServerInformation() {
|
|
fmt.Println("Showing server's information...")
|
|
}
|
|
|
|
func (m *MainWindow) showShortServerInformation() {
|
|
fmt.Println("Server selection changed, updating server's information widget...")
|
|
m.server_info_store.Clear()
|
|
current_tab := m.tab_widget.GetTabLabelText(m.tab_widget.GetNthPage(m.tab_widget.GetCurrentPage()))
|
|
srv_address := m.getIpFromServersList(current_tab)
|
|
|
|
// Getting server information from cache.
|
|
if len(srv_address) > 0 && ctx.Cache.Servers[srv_address].Server.Players != "" {
|
|
server_info := ctx.Cache.Servers[srv_address].Server
|
|
parsed_general_data := ioq3dataparser.ParseInfoToMap(server_info.ExtendedConfig)
|
|
parsed_players_info := ioq3dataparser.ParsePlayersInfoToMap(server_info.PlayersInfo)
|
|
// Append to treeview generic info first. After appending it
|
|
// will be deleted from map.
|
|
|
|
iter := new(gtk.TreeIter)
|
|
m.server_info_store.Append(iter)
|
|
m.server_info_store.SetValue(iter, 0, "<markup><span font_weight=\"bold\">GENERAL INFO</span></markup>")
|
|
|
|
// Server's name.
|
|
iter = new(gtk.TreeIter)
|
|
m.server_info_store.Append(iter)
|
|
m.server_info_store.SetValue(iter, 0, "Server's name")
|
|
m.server_info_store.SetValue(iter, 1, ctx.Colorizer.Fix(parsed_general_data["sv_hostname"]))
|
|
delete(parsed_general_data, "sv_hostname")
|
|
|
|
// Game version.
|
|
iter = new(gtk.TreeIter)
|
|
m.server_info_store.Append(iter)
|
|
m.server_info_store.SetValue(iter, 0, "Game version")
|
|
m.server_info_store.SetValue(iter, 1, parsed_general_data["g_modversion"])
|
|
delete(parsed_general_data, "g_modversion")
|
|
|
|
// Players.
|
|
iter = new(gtk.TreeIter)
|
|
m.server_info_store.Append(iter)
|
|
m.server_info_store.SetValue(iter, 0, "Players")
|
|
m.server_info_store.SetValue(iter, 1, server_info.Players + " of " + parsed_general_data["sv_maxclients"])
|
|
delete(parsed_general_data, "sv_maxclients")
|
|
|
|
// Ping
|
|
iter = new(gtk.TreeIter)
|
|
m.server_info_store.Append(iter)
|
|
m.server_info_store.SetValue(iter, 0, "Ping")
|
|
m.server_info_store.SetValue(iter, 1, server_info.Ping + " ms")
|
|
|
|
// Game mode
|
|
iter = new(gtk.TreeIter)
|
|
m.server_info_store.Append(iter)
|
|
m.server_info_store.SetValue(iter, 0, "Game mode")
|
|
m.server_info_store.SetValue(iter, 1, m.gamemodes[server_info.Gamemode])
|
|
|
|
// Map name
|
|
iter = new(gtk.TreeIter)
|
|
m.server_info_store.Append(iter)
|
|
m.server_info_store.SetValue(iter, 0, "Current map")
|
|
m.server_info_store.SetValue(iter, 1, server_info.Map)
|
|
|
|
// Private or public?
|
|
iter = new(gtk.TreeIter)
|
|
m.server_info_store.Append(iter)
|
|
m.server_info_store.SetValue(iter, 0, "Passworded")
|
|
passworded_status := "<markup><span foreground=\"green\">No</span></markup>"
|
|
if server_info.IsPrivate == "1" {
|
|
passworded_status = "<markup><span foreground=\"red\">Yes</span></markup>"
|
|
}
|
|
m.server_info_store.SetValue(iter, 1, passworded_status)
|
|
|
|
// Just a separator.
|
|
iter = new(gtk.TreeIter)
|
|
m.server_info_store.Append(iter)
|
|
|
|
// Players information
|
|
iter = new(gtk.TreeIter)
|
|
m.server_info_store.Append(iter)
|
|
m.server_info_store.SetValue(iter, 0, "<markup><span font_weight=\"bold\">PLAYERS</span></markup>")
|
|
|
|
for _, value := range parsed_players_info {
|
|
iter = new(gtk.TreeIter)
|
|
nick := ctx.Colorizer.Fix(value["nick"])
|
|
m.server_info_store.Append(iter)
|
|
m.server_info_store.SetValue(iter, 0, nick)
|
|
m.server_info_store.SetValue(iter, 1, "(frags: " + value["frags"] + " | ping: " + value["ping"] + ")")
|
|
}
|
|
|
|
// Just a separator.
|
|
iter = new(gtk.TreeIter)
|
|
m.server_info_store.Append(iter)
|
|
|
|
// Other parameters :).
|
|
iter = new(gtk.TreeIter)
|
|
m.server_info_store.Append(iter)
|
|
m.server_info_store.SetValue(iter, 0, "<markup><span font_weight=\"bold\">OTHER PARAMETERS</span></markup>")
|
|
|
|
for key, value := range parsed_general_data {
|
|
iter = new(gtk.TreeIter)
|
|
m.server_info_store.Append(iter)
|
|
m.server_info_store.SetValue(iter, 0, key)
|
|
m.server_info_store.SetValue(iter, 1, value)
|
|
}
|
|
}
|
|
}
|
|
|
|
// Show tray menu on right-click on tray icon.
|
|
func (m *MainWindow) showTrayMenu(cbx *glib.CallbackContext) {
|
|
m.tray_menu.Popup(nil, nil, gtk.StatusIconPositionMenu, m.tray_icon, uint(cbx.Args(0)), uint32(cbx.Args(1)))
|
|
}
|
|
|
|
// Unlocking interface after game shut down.
|
|
func (m *MainWindow) unlockInterface() {
|
|
m.launch_button.SetSensitive(true)
|
|
ctx.Eventer.LaunchEvent("setToolbarLabelText", map[string]string{"text": "URTrator is ready."})
|
|
}
|
|
|
|
func (m *MainWindow) updateOneServer() {
|
|
current_tab := m.tab_widget.GetTabLabelText(m.tab_widget.GetNthPage(m.tab_widget.GetCurrentPage()))
|
|
srv_address := m.getIpFromServersList(current_tab)
|
|
|
|
if len(srv_address) > 0 {
|
|
go ctx.Requester.UpdateOneServer(srv_address)
|
|
}
|
|
}
|
|
|
|
// Triggered when "Update all servers" button is clicked.
|
|
func (m *MainWindow) UpdateServers() {
|
|
ctx.Eventer.LaunchEvent("setToolbarLabelText", map[string]string{"text": "<markup><span foreground=\"red\" font_weight=\"bold\">Updating servers...</span></markup>"})
|
|
current_tab := m.tab_widget.GetTabLabelText(m.tab_widget.GetNthPage(m.tab_widget.GetCurrentPage()))
|
|
fmt.Println("Updating servers on tab '" + current_tab + "'...")
|
|
|
|
if strings.Contains(current_tab, "Servers") {
|
|
go ctx.Requester.UpdateAllServers()
|
|
} else if strings.Contains(current_tab, "Favorites") {
|
|
go ctx.Requester.UpdateFavoriteServers()
|
|
}
|
|
}
|