// URTator - Urban Terror server browser and game launcher, written in // Go. // // Copyright (c) 2016, Stanslav N. a.k.a pztrn (or p0z1tr0n) // All rights reserved. // // Licensed under Terms and Conditions of GNU General Public License // version 3 or any higher. // ToDo: put full text of license here. package requester import ( // stdlib "bytes" "errors" "fmt" "net" "strconv" "time" ) type Requester struct { // Pooler. Pooler *Pooler // Master server address master_server string // Master server port master_server_port string // Packet prefix. pp string // Showstopper for delimiting IP addresses. // As we are receiving bytes, we will put bytes representation of "\" // character. ip_delimiter int } // Requester's initialization. func (r *Requester) Initialize() { fmt.Println("Initializing Requester...") r.master_server = "master.urbanterror.info" r.master_server_port = "27900" r.pp = "\377\377\377\377" r.ip_delimiter = 92 r.Pooler = &Pooler{} r.Pooler.Initialize() } // Gets all available servers from master server. // This isn't in pooler, because it have no need to be pooled. func (r *Requester) getServers() error { // IP addresses we will compose to return. conn, err1 := net.Dial("udp", r.master_server + ":" + r.master_server_port) if err1 != nil { fmt.Println("Error dialing to master server!") Eventer.LaunchEvent("setToolbarLabelText", map[string]string{"text": "Failed to connect to master server!"}) return errors.New("Failed to connect to master server!") } defer conn.Close() // Set deadline, so we won't wait forever. ddl := time.Now() // This should be enough. Maybe, you should'n run URTrator on modem // connections? :) ddl = ddl.Add(time.Second * 2) conn.SetDeadline(ddl) fmt.Println("Master server connection deadline set: " + ddl.String()) // Request. // 68 - protocol version for 4.3 // 70 - protocol version for 4.2.x msg := []byte(r.pp + "getservers 68 full empty") conn.Write(msg) // UDP Buffer. var received_buf []byte = make([]byte, 4096) // Received buffer. var raw_received []byte // Received IP addresses. //var received []string fmt.Println("Receiving servers list...") for { _, err := conn.Read(received_buf) if err != nil { break } raw_received = append(raw_received, received_buf...) fmt.Println("Received " + strconv.Itoa(len(raw_received)) + " bytes") } // Obtaining list of slices. var raw_received_slices [][]byte = bytes.Split(raw_received, []byte("\\")) // Every ip-port pair contains: // 1. IP as first 4 bytes // 2. Port as last 2 bytes. // Every package is a 7-bytes sequence, which starts with "\" // (code 92), which we used before to obtain list of slices. for _, slice := range raw_received_slices { // We need only 6-bytes slices. All other aren't represent // server's address. if len(slice) != 6 { continue } // Generate IP. ip := strconv.Itoa(int(slice[0])) + "." + strconv.Itoa(int(slice[1])) + "." + strconv.Itoa(int(slice[2])) + "." + strconv.Itoa(int(slice[3])) // Generate port from last two bytes. // This is a very shitty thing. Don't do this in real world. // Maybe bitshifting will help here, but I can't get it to work :( // Get first byte as integer and multiply it on 256 and summing with // second byte. p1 := int(slice[4]) * 256 port := strconv.Itoa(p1 + int(slice[5])) addr := ip + ":" + port // Check if we already have this server added previously. If so - do nothing. _, ok := Cache.Servers[addr] if !ok { // Create cached server. Cache.CreateServer(addr) Cache.Servers[addr].Server.Ip = ip Cache.Servers[addr].Server.Port = port } } return nil } // Updates information about all available servers from master server and // parses it to usable format. func (r *Requester) UpdateAllServers() { fmt.Println("Starting all servers updating procedure...") r.getServers() r.Pooler.UpdateServers("all") } func (r *Requester) UpdateFavoriteServers() { fmt.Println("Updating favorites servers...") r.Pooler.UpdateServers("favorites") } func (r *Requester) UpdateOneServer(server_address string) { fmt.Println("Updating server " + server_address) r.Pooler.UpdateOneServer(server_address) }