// URTator - Urban Terror server browser and game launcher, written in // Go. // // Copyright (c) 2016, Stanslav N. a.k.a pztrn (or p0z1tr0n) // All rights reserved. // // Licensed under Terms and Conditions of GNU General Public License // version 3 or any higher. // ToDo: put full text of license here. package ui import ( // stdlib "encoding/base64" "errors" "fmt" "strconv" // Local "github.com/pztrn/urtrator/common" "github.com/pztrn/urtrator/datamodels" // Other "github.com/mattn/go-gtk/gdkpixbuf" "github.com/mattn/go-gtk/glib" "github.com/mattn/go-gtk/gtk" ) type MainWindow struct { // Gamemodes. gamemodes map[string]string // Widgets. // The window itself. window *gtk.Window // Vertical Box. vbox *gtk.VBox // Main menu. menubar *gtk.MenuBar // Toolbar toolbar *gtk.Toolbar // Horizontal box for main window. hpane *gtk.HPaned // Tab widget. tab_widget *gtk.Notebook // Tabs list. tabs map[string]*gtk.Frame // All servers widget. all_servers *gtk.TreeView // Favorite servers widget. fav_servers *gtk.TreeView // Statusbar. statusbar *gtk.Statusbar // Statusbar context ID. statusbar_context_id uint // Profiles combobox. profiles *gtk.ComboBoxText // Checkbox for hiding/showing offline servers in 'Servers' tab list. all_servers_hide_offline *gtk.CheckButton // Checkbox for hiding/showing offline servers in 'Favorites' tab list. fav_servers_hide_offline *gtk.CheckButton // Game launch button. launch_button *gtk.Button // Storages. // All servers store. all_servers_store *gtk.ListStore // All servers sortable store. all_servers_store_sortable *gtk.TreeSortable // Favorites fav_servers_store *gtk.ListStore // Dialogs. options_dialog *OptionsDialog // Other // Old profiles count. old_profiles_count int } func (m *MainWindow) addToFavorites() { fmt.Println("Adding server to favorites...") } func (m *MainWindow) Close() { ctx.Close() } func (m *MainWindow) hideOfflineAllServers() { fmt.Println("(Un)Hiding offline servers in 'Servers' tab...") ctx.Eventer.LaunchEvent("loadAllServers") } func (m *MainWindow) hideOfflineFavoriteServers() { fmt.Println("(Un)Hiding offline servers in 'Favorite' tab...") } func (m *MainWindow) Initialize() { m.initializeStorages() gtk.Init(nil) m.window = gtk.NewWindow(gtk.WINDOW_TOPLEVEL) m.window.SetTitle("URTrator") m.window.Connect("destroy", m.Close) m.vbox = gtk.NewVBox(false, 0) m.hpane = gtk.NewHPaned() // Load program icon from base64. icon_bytes, _ := base64.StdEncoding.DecodeString(common.Logo) icon_pixbuf := gdkpixbuf.NewLoader() icon_pixbuf.Write(icon_bytes) logo = icon_pixbuf.GetPixbuf() m.window.SetIcon(logo) // Default window size. // ToDo: size and position restoring. m.window.SetSizeRequest(1000, 600) m.window.SetPosition(gtk.WIN_POS_CENTER) // Dialogs initialization. m.options_dialog = &OptionsDialog{} // Main menu. m.InitializeMainMenu() // Toolbar. m.InitializeToolbar() // Tabs initialization. m.InitializeTabs() // Sidebar initialization. m.initializeSidebar() m.vbox.PackStart(m.hpane, true, true, 5) // Temporary hack. var w, h int = 0, 0 m.window.GetSize(&w, &h) m.hpane.SetPosition(w) // Game profiles and launch button. profile_and_launch_hbox := gtk.NewHBox(false, 0) m.vbox.PackStart(profile_and_launch_hbox, false, true, 5) // Separator sep := gtk.NewHSeparator() profile_and_launch_hbox.PackStart(sep, true, true, 5) // Profile selection. profiles_label := gtk.NewLabel("Game profile:") m.profiles = gtk.NewComboBoxText() profile_and_launch_hbox.PackStart(profiles_label, false, true, 5) profile_and_launch_hbox.PackStart(m.profiles, false, true, 5) ctx.Eventer.AddEventHandler("loadProfiles", m.loadProfiles) // One more separator. sepp := gtk.NewVSeparator() profile_and_launch_hbox.PackStart(sepp, false, true, 5) // Game launching button. m.launch_button = gtk.NewButtonWithLabel("Launch!") m.launch_button.Clicked(m.launchGame) profile_and_launch_hbox.PackStart(m.launch_button, false, true, 5) // Statusbar. m.statusbar = gtk.NewStatusbar() m.vbox.PackStart(m.statusbar, false, true, 0) m.statusbar_context_id = m.statusbar.GetContextId("Status Bar") m.statusbar.Push(m.statusbar_context_id, "URTrator is ready") m.window.Add(m.vbox) m.window.ShowAll() // Launch events. ctx.Eventer.LaunchEvent("loadProfiles") ctx.Eventer.LaunchEvent("loadAllServers") gtk.Main() } func (m *MainWindow) InitializeMainMenu() { m.menubar = gtk.NewMenuBar() m.vbox.PackStart(m.menubar, false, false, 0) // File menu. fm := gtk.NewMenuItemWithMnemonic("File") m.menubar.Append(fm) file_menu := gtk.NewMenu() fm.SetSubmenu(file_menu) // Options. options_menu_item := gtk.NewMenuItemWithMnemonic("_Options") file_menu.Append(options_menu_item) options_menu_item.Connect("activate", m.options_dialog.ShowOptionsDialog) // Exit. exit_menu_item := gtk.NewMenuItemWithMnemonic("E_xit") file_menu.Append(exit_menu_item) exit_menu_item.Connect("activate", m.Close) // About menu. am := gtk.NewMenuItemWithMnemonic("_About") m.menubar.Append(am) about_menu := gtk.NewMenu() am.SetSubmenu(about_menu) // About app item. about_app_item := gtk.NewMenuItemWithMnemonic("About _URTrator...") about_menu.Append(about_app_item) about_app_item.Connect("activate", ShowAboutDialog) } func (m *MainWindow) initializeSidebar() { sidebar_vbox := gtk.NewVBox(false, 0) m.hpane.Add2(sidebar_vbox) } // Initializes internal storages. func (m *MainWindow) initializeStorages() { // Gamemodes. m.gamemodes = make(map[string]string) m.gamemodes = map[string]string{ "1": "Last Man Standing", "2": "Free For All", "3": "Team DM", "4": "Team Survivor", "5": "Follow The Leader", "6": "Cap'n'Hold", "7": "Capture The Flag", "8": "Bomb", "9": "Jump", "10": "Freeze Tag", "11": "Gun Game", "12": "Instagib", } // Frames storage. m.tabs = make(map[string]*gtk.Frame) m.tabs["dummy"] = gtk.NewFrame("dummy") delete(m.tabs, "dummy") // Servers tab list view storage. // Structure: // Server status icon|Server name|Mode|Map|Players|Ping|Version m.all_servers_store = gtk.NewListStore(gdkpixbuf.GetType(), glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING) m.all_servers_store_sortable = gtk.NewTreeSortable(m.all_servers_store) // Same as above, but for favorite servers. m.fav_servers_store = gtk.NewListStore(gdkpixbuf.GetType(), glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING) // Profiles count after filling combobox. Defaulting to 0. m.old_profiles_count = 0 } func (m *MainWindow) InitializeTabs() { // Create tabs widget. m.tab_widget = gtk.NewNotebook() tab_allsrv_hbox := gtk.NewHBox(false, 0) swin1 := gtk.NewScrolledWindow(nil, nil) m.all_servers = gtk.NewTreeView() swin1.Add(m.all_servers) tab_allsrv_hbox.PackStart(swin1, true, true, 5) m.tab_widget.AppendPage(tab_allsrv_hbox, gtk.NewLabel("Servers")) m.all_servers.SetModel(m.all_servers_store) m.all_servers.AppendColumn(gtk.NewTreeViewColumnWithAttributes("Status", gtk.NewCellRendererPixbuf(), "pixbuf", 0)) all_srv_name_column := gtk.NewTreeViewColumnWithAttributes("Name", gtk.NewCellRendererText(), "text", 1) all_srv_name_column.SetSortColumnId(1) m.all_servers.AppendColumn(all_srv_name_column) all_gamemode_column := gtk.NewTreeViewColumnWithAttributes("Mode", gtk.NewCellRendererText(), "text", 2) all_gamemode_column.SetSortColumnId(2) m.all_servers.AppendColumn(all_gamemode_column) all_map_column := gtk.NewTreeViewColumnWithAttributes("Map", gtk.NewCellRendererText(), "text", 3) all_map_column.SetSortColumnId(3) m.all_servers.AppendColumn(all_map_column) // ToDo: custom sorting function. all_players_column := gtk.NewTreeViewColumnWithAttributes("Players", gtk.NewCellRendererText(), "text", 4) all_players_column.SetSortColumnId(4) m.all_servers.AppendColumn(all_players_column) all_ping_column := gtk.NewTreeViewColumnWithAttributes("Ping", gtk.NewCellRendererText(), "text", 5) all_ping_column.SetSortColumnId(5) m.all_servers.AppendColumn(all_ping_column) all_version_column := gtk.NewTreeViewColumnWithAttributes("Version", gtk.NewCellRendererText(), "text", 6) all_version_column.SetSortColumnId(6) m.all_servers.AppendColumn(all_version_column) all_ip_column := gtk.NewTreeViewColumnWithAttributes("IP", gtk.NewCellRendererText(), "text", 7) all_ip_column.SetSortColumnId(7) m.all_servers.AppendColumn(all_ip_column) // Sorting. // By default we are sorting by server name. // ToDo: remembering it to configuration storage. m.all_servers_store_sortable.SetSortColumnId(1, gtk.SORT_ASCENDING) // VBox for some servers list controllers. tab_all_srv_ctl_vbox := gtk.NewVBox(false, 0) tab_allsrv_hbox.PackStart(tab_all_srv_ctl_vbox, false, true, 5) // Checkbox for hiding offline servers. m.all_servers_hide_offline = gtk.NewCheckButtonWithLabel("Hide offline servers") tab_all_srv_ctl_vbox.PackStart(m.all_servers_hide_offline, false, true, 5) m.all_servers_hide_offline.Clicked(m.hideOfflineAllServers) // Final separator. ctl_sep := gtk.NewVSeparator() tab_all_srv_ctl_vbox.PackStart(ctl_sep, true, true, 5) // Favorites servers // ToDo: sorting as in all servers list. tab_fav_srv_hbox := gtk.NewHBox(false, 0) m.fav_servers = gtk.NewTreeView() swin2 := gtk.NewScrolledWindow(nil, nil) swin2.Add(m.fav_servers) tab_fav_srv_hbox.PackStart(swin2, true, true, 5) m.tab_widget.AppendPage(tab_fav_srv_hbox, gtk.NewLabel("Favorites")) m.fav_servers.SetModel(m.fav_servers_store) m.fav_servers.AppendColumn(gtk.NewTreeViewColumnWithAttributes("Status", gtk.NewCellRendererPixbuf(), "pixbuf", 0)) m.fav_servers.AppendColumn(gtk.NewTreeViewColumnWithAttributes("Name", gtk.NewCellRendererText(), "text", 1)) m.fav_servers.AppendColumn(gtk.NewTreeViewColumnWithAttributes("Mode", gtk.NewCellRendererText(), "text", 2)) m.fav_servers.AppendColumn(gtk.NewTreeViewColumnWithAttributes("Map", gtk.NewCellRendererText(), "text", 3)) m.fav_servers.AppendColumn(gtk.NewTreeViewColumnWithAttributes("Players", gtk.NewCellRendererText(), "text", 4)) m.fav_servers.AppendColumn(gtk.NewTreeViewColumnWithAttributes("Ping", gtk.NewCellRendererText(), "text", 5)) m.fav_servers.AppendColumn(gtk.NewTreeViewColumnWithAttributes("Version", gtk.NewCellRendererText(), "text", 6)) m.fav_servers.AppendColumn(gtk.NewTreeViewColumnWithAttributes("IP", gtk.NewCellRendererText(), "text", 7)) m.fav_servers.SetHeadersClickable(true) // VBox for some servers list controllers. tab_fav_srv_ctl_vbox := gtk.NewVBox(false, 0) tab_fav_srv_hbox.PackStart(tab_fav_srv_ctl_vbox, false, true, 5) // Checkbox for hiding offline servers. m.fav_servers_hide_offline = gtk.NewCheckButtonWithLabel("Hide offline servers") tab_fav_srv_ctl_vbox.PackStart(m.fav_servers_hide_offline, false, true, 5) m.fav_servers_hide_offline.Clicked(m.hideOfflineFavoriteServers) // Final separator. ctl_fav_sep := gtk.NewVSeparator() tab_fav_srv_ctl_vbox.PackStart(ctl_fav_sep, true, true, 5) // Add tab_widget widget to window. m.hpane.Add1(m.tab_widget) ctx.Eventer.AddEventHandler("loadAllServers", m.loadServers) } func (m *MainWindow) InitializeToolbar() { m.toolbar = gtk.NewToolbar() m.vbox.PackStart(m.toolbar, false, false, 5) // Update servers button. button_update_all_servers := gtk.NewToolButtonFromStock(gtk.STOCK_REFRESH) button_update_all_servers.SetLabel("Update all servers") button_update_all_servers.OnClicked(m.UpdateServers) m.toolbar.Insert(button_update_all_servers, 0) // Separator. separator := gtk.NewSeparatorToolItem() m.toolbar.Insert(separator, 1) // Add server to favorites button. fav_button := gtk.NewToolButtonFromStock(gtk.STOCK_ADD) fav_button.SetLabel("Add to favorites") fav_button.OnClicked(m.addToFavorites) m.toolbar.Insert(fav_button, 2) } func (m *MainWindow) launchGame() error { fmt.Println("Launching Urban Terror...") //var launch_params string = "" // Getting server's name from list. // ToDo: detect on what tab we are and use approriate list. sel := m.all_servers.GetSelection() model := m.all_servers.GetModel() iter := new(gtk.TreeIter) _ = sel.GetSelected(iter) // Getting server name. var srv_name string srv_name_gval := glib.ValueFromNative(srv_name) model.GetValue(iter, 1, srv_name_gval) server_name := srv_name_gval.GetString() // Getting server address. var srv_addr string srv_address_gval := glib.ValueFromNative(srv_addr) model.GetValue(iter, 7, srv_address_gval) srv_address := srv_address_gval.GetString() // Getting server's game version. var srv_game_ver_raw string srv_game_ver_gval := glib.ValueFromNative(srv_game_ver_raw) model.GetValue(iter, 6, srv_game_ver_gval) srv_game_ver := srv_game_ver_gval.GetString() // Check for proper server name. If length == 0: server is offline, // we should show notification to user. if len(server_name) == 0 { var will_continue bool = false mbox_string := "Selected server is offline.\n\nWould you still want to launch Urban Terror?\nIt will just launch a game, without connecting to\nany server." m := gtk.NewMessageDialog(m.window, gtk.DIALOG_MODAL, gtk.MESSAGE_ERROR, gtk.BUTTONS_YES_NO, mbox_string) m.Connect("response", func(resp *glib.CallbackContext) { if resp.Args(0) == 4294967287 { will_continue = false } else { will_continue = true } }) m.Response(func() { m.Destroy() }) m.Run() if !will_continue { return errors.New("User declined to connect to offline server") } } // Getting selected profile's name. profile_name := m.profiles.GetActiveText() // Checking profile name length. If 0 - then stop executing :) if len(profile_name) == 0 { mbox_string := "Invalid game profile selected.\n\nPlease, select profile and retry." m := gtk.NewMessageDialog(m.window, gtk.DIALOG_MODAL, gtk.MESSAGE_ERROR, gtk.BUTTONS_OK, mbox_string) m.Response(func() { m.Destroy() }) m.Run() return errors.New("User didn't select valid profile.") } fmt.Println("Connecting to " + server_name + " (" + srv_address + ") using profile " + profile_name + "...") // Getting profile data from database. // ToDo: cache profiles data in runtime. profile := []datamodels.Profile{} err := ctx.Database.Db.Select(&profile, ctx.Database.Db.Rebind("SELECT * FROM urt_profiles WHERE name=?"), profile_name) if err != nil { fmt.Println(err.Error()) } // Check if profile version is valid for selected game server. if profile[0].Version != srv_game_ver { mbox_string := "Invalid game profile selected.\n\nSelected profile have different game version than server.\nPlease, select valid profile and retry." m := gtk.NewMessageDialog(m.window, gtk.DIALOG_MODAL, gtk.MESSAGE_ERROR, gtk.BUTTONS_OK, mbox_string) m.Response(func() { m.Destroy() }) m.Run() return errors.New("User didn't select valid profile, mismatch with server's version.") } // Hey, we're ok here! :) Launch Urban Terror! m.statusbar.Push(m.statusbar_context_id, "Launching Urban Terror...") m.launch_button.SetSensitive(false) // ToDo: handling server passwords. ctx.Launcher.Launch(profile[0].Binary, profile[0].Additional_params, srv_address, "", m.unlockInterface) return nil } func (m *MainWindow) loadProfiles() { fmt.Println("Loading profiles into combobox on MainWindow") for i := 0; i < m.old_profiles_count; i++ { // ComboBox indexes are shifting on element deletion, so we should // detele very first element every time. m.profiles.Remove(0) } profiles := []datamodels.Profile{} err := ctx.Database.Db.Select(&profiles, "SELECT * FROM urt_profiles") if err != nil { fmt.Println(err.Error()) } for p := range profiles { m.profiles.AppendText(profiles[p].Name) } m.old_profiles_count = len(profiles) fmt.Println("Added " + strconv.Itoa(m.old_profiles_count) + " profiles") } func (m *MainWindow) loadServers() { fmt.Println("Loading servers lists into widgets...") servers := []datamodels.Server{} err := ctx.Database.Db.Select(&servers, "SELECT * FROM servers") if err != nil { fmt.Println(err.Error()) } // ToDo: do it without clearing. m.all_servers_store.Clear() for _, srv := range servers { if m.all_servers_hide_offline.GetActive() && srv.Name == "" && srv.Players == "" { continue } var iter gtk.TreeIter m.all_servers_store.Append(&iter) if srv.Name == "" && srv.Players == "" { m.all_servers_store.Set(&iter, 0, gtk.NewImage().RenderIcon(gtk.STOCK_NO, gtk.ICON_SIZE_SMALL_TOOLBAR, "").GPixbuf) } else { m.all_servers_store.Set(&iter, 0, gtk.NewImage().RenderIcon(gtk.STOCK_OK, gtk.ICON_SIZE_SMALL_TOOLBAR, "").GPixbuf) } m.all_servers_store.Set(&iter, 1, srv.Name) m.all_servers_store.Set(&iter, 2, m.gamemodes[srv.Gamemode]) m.all_servers_store.Set(&iter, 3, srv.Map) m.all_servers_store.Set(&iter, 4, srv.Players + "/" + srv.Maxplayers) m.all_servers_store.Set(&iter, 5, srv.Ping) m.all_servers_store.Set(&iter, 6, srv.Version) m.all_servers_store.Set(&iter, 7, srv.Ip + ":" + srv.Port) } } func (m *MainWindow) unlockInterface() { m.launch_button.SetSensitive(true) m.statusbar.Push(m.statusbar_context_id, "URTrator is ready.") } func (m *MainWindow) UpdateServers() { m.statusbar.Push(m.statusbar_context_id, "Updating servers...") current_tab := m.tab_widget.GetTabLabelText(m.tab_widget.GetNthPage(m.tab_widget.GetCurrentPage())) fmt.Println("Updating servers on tab '" + current_tab + "'...") done_chan := make(chan map[string]*datamodels.Server, 1) error_chan := make(chan bool, 1) if current_tab == "Servers" { go ctx.Requester.UpdateAllServers(done_chan, error_chan) } else if current_tab == "Favorites" { fmt.Println("Favorites update stub") } select { case data := <- done_chan: fmt.Println("Information about servers successfully gathered") ctx.Database.UpdateServers(data) ctx.Eventer.LaunchEvent("loadAllServers") case <- error_chan: fmt.Println("Error occured") } m.statusbar.Push(m.statusbar_context_id, "Servers updated.") }