// URTator - Urban Terror server browser and game launcher, written in // Go. // // Copyright (c) 2016, Stanslav N. a.k.a pztrn (or p0z1tr0n) // All rights reserved. // // Licensed under Terms and Conditions of GNU General Public License // version 3 or any higher. // ToDo: put full text of license here. package ui import ( // stdlib "errors" "fmt" "strconv" "strings" // Local "github.com/pztrn/urtrator/datamodels" "github.com/pztrn/urtrator/ioq3dataparser" // Other "github.com/mattn/go-gtk/gdkpixbuf" "github.com/mattn/go-gtk/glib" "github.com/mattn/go-gtk/gtk" ) type MainWindow struct { // Gamemodes. gamemodes map[string]string // Widgets. // The window itself. window *gtk.Window // Vertical Box. vbox *gtk.VBox // Main menu. menubar *gtk.MenuBar // Toolbar toolbar *gtk.Toolbar // Horizontal box for main window. hpane *gtk.HPaned // Tab widget. tab_widget *gtk.Notebook // Tabs list. tabs map[string]*gtk.Frame // All servers widget. all_servers *gtk.TreeView // Favorite servers widget. fav_servers *gtk.TreeView // Statusbar. statusbar *gtk.Statusbar // Statusbar context ID. statusbar_context_id uint // Profiles combobox. profiles *gtk.ComboBoxText // Checkbox for hiding/showing offline servers in 'Servers' tab list. all_servers_hide_offline *gtk.CheckButton // Checkbox for hiding/showing offline servers in 'Favorites' tab list. fav_servers_hide_offline *gtk.CheckButton // Game launch button. launch_button *gtk.Button // Server's information. server_info *gtk.TreeView // Quick connect: server address qc_server_address *gtk.Entry // Quick connect: password qc_password *gtk.Entry // Tray icon. tray_icon *gtk.StatusIcon // Tray menu. tray_menu *gtk.Menu // Toolbar's label. toolbar_label *gtk.Label // Storages. // All servers store. all_servers_store *gtk.ListStore // All servers sortable store. all_servers_store_sortable *gtk.TreeSortable // Favorites fav_servers_store *gtk.ListStore // Server's information store. server_info_store *gtk.ListStore // Dialogs. options_dialog *OptionsDialog // Favorite server editing. favorite_dialog *FavoriteDialog // Other // Old profiles count. old_profiles_count int // Window size. window_width int window_height int // Window position. window_pos_x int window_pos_y int // Main pane delimiter position. It is calculated like: // // window_width - pane_position // // so we will get same right pane width even if we will resize // main window. On resize and restore it will be set like: // // window_width - m.pane_negative_position pane_negative_position int // Columns names for servers tabs. column_names map[string]string // Real columns positions on servers tabs. column_pos map[string]map[string]int // Resources. // Pixbufs. // For unavailable (e.g. offline) server. server_offline_pic *gdkpixbuf.Pixbuf // For online server. server_online_pic *gdkpixbuf.Pixbuf // For private (passworded) server. server_passworded_pic *gdkpixbuf.Pixbuf // For public server server_public_pic *gdkpixbuf.Pixbuf // Flags. // Window is hidden? hidden bool } func (m *MainWindow) addToFavorites() { fmt.Println("Adding server to favorites...") current_tab := m.tab_widget.GetTabLabelText(m.tab_widget.GetNthPage(m.tab_widget.GetCurrentPage())) server_address := m.getIpFromServersList(current_tab) // Getting server from database. m.favorite_dialog = &FavoriteDialog{} if len(server_address) > 0 { servers := []datamodels.Server{} address := strings.Split(server_address, ":")[0] port := strings.Split(server_address, ":")[1] err1 := ctx.Database.Db.Select(&servers, ctx.Database.Db.Rebind("SELECT * FROM servers WHERE ip=? AND port=?"), address, port) if err1 != nil { fmt.Println(err1.Error()) } m.favorite_dialog.InitializeUpdate(&servers[0]) } else { m.favorite_dialog.InitializeNew() } } // Executes when delimiter for two panes is moved, to calculate VALID // position. func (m *MainWindow) checkMainPanePosition() { m.pane_negative_position = m.window_width - m.hpane.GetPosition() } // Executes when main window is moved or resized. // Also calculating pane delimiter position and set it to avoid // widgets hell :). func (m *MainWindow) checkPositionAndSize() { m.window.GetPosition(&m.window_pos_x, &m.window_pos_y) m.window.GetSize(&m.window_width, &m.window_height) m.hpane.SetPosition(m.window_width - m.pane_negative_position) } // Executes on URTrator shutdown. func (m *MainWindow) Close() { // Save window parameters. ctx.Cfg.Cfg["/mainwindow/width"] = strconv.Itoa(m.window_width) ctx.Cfg.Cfg["/mainwindow/height"] = strconv.Itoa(m.window_height) ctx.Cfg.Cfg["/mainwindow/position_x"] = strconv.Itoa(m.window_pos_x) ctx.Cfg.Cfg["/mainwindow/position_y"] = strconv.Itoa(m.window_pos_y) ctx.Cfg.Cfg["/mainwindow/pane_negative_position"] = strconv.Itoa(m.pane_negative_position) // Saving columns sizes and positions. all_servers_columns := m.all_servers.GetColumns() for i := range all_servers_columns { ctx.Cfg.Cfg["/mainwindow/all_servers/" + all_servers_columns[i].GetTitle() + "_position"] = strconv.Itoa(i) ctx.Cfg.Cfg["/mainwindow/all_servers/" + all_servers_columns[i].GetTitle() + "_width"] = strconv.Itoa(all_servers_columns[i].GetWidth()) } fav_servers_columns := m.fav_servers.GetColumns() for i := range fav_servers_columns { ctx.Cfg.Cfg["/mainwindow/fav_servers/" + fav_servers_columns[i].GetTitle() + "_position"] = strconv.Itoa(i) ctx.Cfg.Cfg["/mainwindow/fav_servers/" + fav_servers_columns[i].GetTitle() + "_width"] = strconv.Itoa(fav_servers_columns[i].GetWidth()) } ctx.Close() } // Deleting server from favorites. func (m *MainWindow) deleteFromFavorites() { fmt.Println("Removing server from favorites...") current_tab := m.tab_widget.GetTabLabelText(m.tab_widget.GetNthPage(m.tab_widget.GetCurrentPage())) server_address := m.getIpFromServersList(current_tab) var not_favorited bool = false if len(server_address) > 0 { if ctx.Cache.Servers[server_address].Server.Favorite == "1" { ctx.Cache.Servers[server_address].Server.Favorite = "0" } else { not_favorited = true } } else { not_favorited = true } if not_favorited { mbox_string := "Cannot delete server from favorites.\n\nServer isn't favorited." d := gtk.NewMessageDialog(m.window, gtk.DIALOG_MODAL, gtk.MESSAGE_INFO, gtk.BUTTONS_OK, mbox_string) d.Response(func() { d.Destroy() }) d.Run() } ctx.Eventer.LaunchEvent("loadFavoriteServers") } // Drop database data. // ToDo: extend so we should have an ability to decide what to drop. func (m *MainWindow) dropDatabasesData() { fmt.Println("Dropping database data...") var will_continue bool = false mbox_string := "You are about to drop whole database data.\n\nAfter clicking \"YES\" ALL data in database (servers, profiles, settings, etc.)\nwill be lost FOREVER. Are you sure?" d := gtk.NewMessageDialog(m.window, gtk.DIALOG_MODAL, gtk.MESSAGE_WARNING, gtk.BUTTONS_YES_NO, mbox_string) d.Connect("response", func(resp *glib.CallbackContext) { if resp.Args(0) == 4294967287 { will_continue = false } else { will_continue = true } }) d.Response(func() { d.Destroy() }) d.Run() if will_continue { ctx.Database.Db.MustExec("DELETE FROM servers") ctx.Database.Db.MustExec("DELETE FROM settings") ctx.Database.Db.MustExec("DELETE FROM urt_profiles") ctx.Eventer.LaunchEvent("loadProfiles") ctx.Eventer.LaunchEvent("loadAllServers") ctx.Eventer.LaunchEvent("loadFavoriteServers") } } // Executes on "Edit favorite server" click. func (m *MainWindow) editFavorite() { fmt.Println("Editing favorite server...") server_address := m.getIpFromServersList("Favorites") if len(server_address) > 0 { srv := ctx.Cache.Servers[server_address].Server m.favorite_dialog.InitializeUpdate(srv) } } // Executes when "Hide offline servers" checkbox changed it's state on // "Servers" tab. func (m *MainWindow) hideOfflineAllServers() { fmt.Println("(Un)Hiding offline servers in 'Servers' tab...") if m.all_servers_hide_offline.GetActive() { ctx.Cfg.Cfg["/serverslist/all_servers/hide_offline"] = "1" } else { ctx.Cfg.Cfg["/serverslist/all_servers/hide_offline"] = "0" } ctx.Eventer.LaunchEvent("loadAllServers") } // Executes when "Hide offline servers" checkbox changed it's state on // "Favorites" tab. func (m *MainWindow) hideOfflineFavoriteServers() { fmt.Println("(Un)Hiding offline servers in 'Favorite' tab...") if m.fav_servers_hide_offline.GetActive() { ctx.Cfg.Cfg["/serverslist/favorite/hide_offline"] = "1" } else { ctx.Cfg.Cfg["/serverslist/favorite/hide_offline"] = "0" } ctx.Eventer.LaunchEvent("loadFavoriteServers") } func (m *MainWindow) launchGame() error { fmt.Println("Launching Urban Terror...") // Getting server's name from list. current_tab := m.tab_widget.GetTabLabelText(m.tab_widget.GetNthPage(m.tab_widget.GetCurrentPage())) sel := m.all_servers.GetSelection() model := m.all_servers.GetModel() if strings.Contains(current_tab, "Favorites") { sel = m.fav_servers.GetSelection() model = m.fav_servers.GetModel() } iter := new(gtk.TreeIter) _ = sel.GetSelected(iter) // Getting server name. var srv_name string srv_name_gval := glib.ValueFromNative(srv_name) if strings.Contains(current_tab, "Servers") { model.GetValue(iter, m.column_pos["Servers"]["Name"], srv_name_gval) } else if strings.Contains(current_tab, "Favorites") { model.GetValue(iter, m.column_pos["Favorites"]["Name"], srv_name_gval) } server_name := srv_name_gval.GetString() // Getting server address. var srv_addr string srv_address_gval := glib.ValueFromNative(srv_addr) if strings.Contains(current_tab, "Servers") { model.GetValue(iter, m.column_pos["Servers"]["IP"], srv_address_gval) } else if strings.Contains(current_tab, "Favorites") { model.GetValue(iter, m.column_pos["Favorites"]["IP"], srv_address_gval) } srv_address := srv_address_gval.GetString() // Getting server's game version. var srv_game_ver_raw string srv_game_ver_gval := glib.ValueFromNative(srv_game_ver_raw) if strings.Contains(current_tab, "Servers") { model.GetValue(iter, m.column_pos["Servers"]["Version"], srv_game_ver_gval) } else if strings.Contains(current_tab, "Favorites") { model.GetValue(iter, m.column_pos["Favorites"]["Version"], srv_game_ver_gval) } srv_game_ver := srv_game_ver_gval.GetString() // Check for proper server name. If length == 0: server is offline, // we should show notification to user. if len(server_name) == 0 { var will_continue bool = false mbox_string := "Selected server is offline.\n\nWould you still want to launch Urban Terror?\nIt will just launch a game, without connecting to\nany server." m := gtk.NewMessageDialog(m.window, gtk.DIALOG_MODAL, gtk.MESSAGE_ERROR, gtk.BUTTONS_YES_NO, mbox_string) m.Connect("response", func(resp *glib.CallbackContext) { if resp.Args(0) == 4294967287 { will_continue = false } else { will_continue = true } }) m.Response(func() { m.Destroy() }) m.Run() if !will_continue { return errors.New("User declined to connect to offline server") } } // Getting selected profile's name. profile_name := m.profiles.GetActiveText() if strings.Contains(current_tab, "Servers") { // Checking profile name length. If 0 - then stop executing :) // This check only relevant to "Servers" tab, favorite servers // have profiles defined (see next). if len(profile_name) == 0 { mbox_string := "Invalid game profile selected.\n\nPlease, select profile and retry." m := gtk.NewMessageDialog(m.window, gtk.DIALOG_MODAL, gtk.MESSAGE_ERROR, gtk.BUTTONS_OK, mbox_string) m.Response(func() { m.Destroy() }) m.Run() return errors.New("User didn't select valid profile.") } } else if strings.Contains(current_tab, "Favorites") { // For favorite servers profile specified in favorite server // information have higher priority, so we just override it :) server := []datamodels.Server{} // All favorites servers should contain IP and Port :) ip := strings.Split(srv_address, ":")[0] port := strings.Split(srv_address, ":")[1] err := ctx.Database.Db.Select(&server, ctx.Database.Db.Rebind("SELECT * FROM servers WHERE ip=? AND port=?"), ip, port) if err != nil { fmt.Println(err.Error()) } profile_name = server[0].ProfileToUse } // Getting profile data from database. // ToDo: cache profiles data in runtime. profile := []datamodels.Profile{} err := ctx.Database.Db.Select(&profile, ctx.Database.Db.Rebind("SELECT * FROM urt_profiles WHERE name=?"), profile_name) if err != nil { fmt.Println(err.Error()) } // Check if profile version is valid for selected game server. if profile[0].Version != srv_game_ver { mbox_string := "Invalid game profile selected.\n\nSelected profile have different game version than server.\nPlease, select valid profile and retry." m := gtk.NewMessageDialog(m.window, gtk.DIALOG_MODAL, gtk.MESSAGE_ERROR, gtk.BUTTONS_OK, mbox_string) m.Response(func() { m.Destroy() }) m.Run() return errors.New("User didn't select valid profile, mismatch with server's version.") } // Hey, we're ok here! :) Launch Urban Terror! // Crear server name from "" things. srv_name_for_label := string([]byte(server_name)[8:len(server_name)-9]) fmt.Println(srv_name_for_label) // Show great coloured label. m.statusbar.Push(m.statusbar_context_id, "Launching Urban Terror...") m.toolbar_label.SetMarkup("Urban Terror is launched with profile " + profile[0].Name + " and connected to " + srv_name_for_label + "") m.launch_button.SetSensitive(false) // ToDo: handling server passwords. ctx.Launcher.Launch(&profile[0], srv_address, "", m.unlockInterface) return nil } func (m *MainWindow) loadAllServers() { fmt.Println("Loading all servers...") // ToDo: do it without clearing. for _, server := range ctx.Cache.Servers { iter := new(gtk.TreeIter) ping, _ := strconv.Atoi(server.Server.Ping) if !server.AllServersIterSet { server.AllServersIter = iter server.AllServersIterSet = true } else { iter = server.AllServersIter } if m.all_servers_hide_offline.GetActive() && (server.Server.Players == "" && server.Server.Maxplayers == "" || ping > 9000) { if server.AllServersIterInList { m.all_servers_store.Remove(iter) server.AllServersIterInList = false } continue } if !server.AllServersIterInList && server.AllServersIterSet { m.all_servers_store.Append(iter) server.AllServersIterInList = true } if server.Server.Name == "" && server.Server.Players == "" { m.all_servers_store.SetValue(iter, 0, m.server_offline_pic.GPixbuf) m.all_servers_store.SetValue(iter, m.column_pos["Servers"]["IP"], server.Server.Ip + ":" + server.Server.Port) } else { if ping > 9000 { m.all_servers_store.SetValue(iter, 0, m.server_offline_pic.GPixbuf) } else { m.all_servers_store.SetValue(iter, 0, m.server_online_pic.GPixbuf) } if server.Server.IsPrivate == "1" { m.all_servers_store.SetValue(iter, 1, m.server_passworded_pic.GPixbuf) } else { m.all_servers_store.SetValue(iter, 1, m.server_public_pic.GPixbuf) } server_name := ctx.Colorizer.Fix(server.Server.Name) m.all_servers_store.SetValue(iter, m.column_pos["Servers"]["Name"], server_name) m.all_servers_store.SetValue(iter, m.column_pos["Servers"]["Mode"], m.getGameModeName(server.Server.Gamemode)) m.all_servers_store.SetValue(iter, m.column_pos["Servers"]["Map"], server.Server.Map) m.all_servers_store.SetValue(iter, m.column_pos["Servers"]["Players"], server.Server.Players + "/" + server.Server.Maxplayers) m.all_servers_store.SetValue(iter, m.column_pos["Servers"]["Ping"], server.Server.Ping) m.all_servers_store.SetValue(iter, m.column_pos["Servers"]["Version"], server.Server.Version) m.all_servers_store.SetValue(iter, m.column_pos["Servers"]["IP"], server.Server.Ip + ":" + server.Server.Port) } } } func (m *MainWindow) loadFavoriteServers() { fmt.Println("Loading favorite servers...") for _, server := range ctx.Cache.Servers { iter := new(gtk.TreeIter) ping, _ := strconv.Atoi(server.Server.Ping) if !server.FavServersIterSet { server.FavServersIter = iter server.FavServersIterSet = true } else { iter = server.FavServersIter } if m.fav_servers_hide_offline.GetActive() && (server.Server.Players == "" && server.Server.Maxplayers == "" || ping > 9000) { if server.FavServersIterInList { m.fav_servers_store.Remove(iter) server.FavServersIterInList = false } continue } // If server on favorites widget, but not favorited (e.g. just // removed from favorites) - remove it from list. if server.Server.Favorite != "1" && server.FavServersIterSet && server.FavServersIterInList { m.fav_servers_store.Remove(server.FavServersIter) server.FavServersIterInList = false server.FavServersIterSet = false } // Server isn't in favorites and wasn't previously added to widget. if server.Server.Favorite != "1" { continue } if !server.FavServersIterInList && server.FavServersIterSet { m.fav_servers_store.Append(iter) server.FavServersIterInList = true } if server.Server.Name == "" && server.Server.Players == "" { m.fav_servers_store.SetValue(iter, 0, m.server_offline_pic.GPixbuf) m.fav_servers_store.SetValue(iter, m.column_pos["Favorites"]["IP"], server.Server.Ip + ":" + server.Server.Port) } else { if ping > 9000 { m.fav_servers_store.SetValue(iter, 0, m.server_offline_pic.GPixbuf) } else { m.fav_servers_store.SetValue(iter, 0, m.server_online_pic.GPixbuf) } if server.Server.IsPrivate == "1" { m.fav_servers_store.SetValue(iter, 1, m.server_passworded_pic.GPixbuf) } else { m.fav_servers_store.SetValue(iter, 1, m.server_public_pic.GPixbuf) } server_name := ctx.Colorizer.Fix(server.Server.Name) m.fav_servers_store.SetValue(iter, m.column_pos["Favorites"]["Name"], server_name) m.fav_servers_store.SetValue(iter, m.column_pos["Favorites"]["Mode"], m.getGameModeName(server.Server.Gamemode)) m.fav_servers_store.SetValue(iter, m.column_pos["Favorites"]["Map"], server.Server.Map) m.fav_servers_store.SetValue(iter, m.column_pos["Favorites"]["Players"], server.Server.Players + "/" + server.Server.Maxplayers) m.fav_servers_store.SetValue(iter, m.column_pos["Favorites"]["Ping"], server.Server.Ping) m.fav_servers_store.SetValue(iter, m.column_pos["Favorites"]["Version"], server.Server.Version) m.fav_servers_store.SetValue(iter, m.column_pos["Favorites"]["IP"], server.Server.Ip + ":" + server.Server.Port) } } } func (m *MainWindow) loadProfiles() { fmt.Println("Loading profiles into combobox on MainWindow") for i := 0; i < m.old_profiles_count; i++ { // ComboBox indexes are shifting on element deletion, so we should // detele very first element every time. m.profiles.Remove(0) } profiles := []datamodels.Profile{} err := ctx.Database.Db.Select(&profiles, "SELECT * FROM urt_profiles") if err != nil { fmt.Println(err.Error()) } for p := range profiles { m.profiles.AppendText(profiles[p].Name) } m.old_profiles_count = len(profiles) fmt.Println("Added " + strconv.Itoa(m.old_profiles_count) + " profiles") } func (m *MainWindow) serversUpdateCompleted() { m.statusbar.Push(m.statusbar_context_id, "Servers updated.") m.toolbar_label.SetLabel("Servers updated.") } func (m *MainWindow) showHide() { if m.hidden { m.window.Show() m.hidden = false // Set window position on restore. Window loosing it on // multimonitor configurations. m.window.Move(m.window_pos_x, m.window_pos_y) } else { m.window.Hide() m.hidden = true } } func (m *MainWindow) showServerInformation() { fmt.Println("Showing server's information...") } func (m *MainWindow) showShortServerInformation() { fmt.Println("Server selection changed, updating server's information widget...") m.server_info_store.Clear() current_tab := m.tab_widget.GetTabLabelText(m.tab_widget.GetNthPage(m.tab_widget.GetCurrentPage())) srv_address := m.getIpFromServersList(current_tab) // Getting server information from cache. if len(srv_address) > 0 && ctx.Cache.Servers[srv_address].Server.Players != "" { server_info := ctx.Cache.Servers[srv_address].Server parsed_general_data := ioq3dataparser.ParseInfoToMap(server_info.ExtendedConfig) parsed_players_info := ioq3dataparser.ParsePlayersInfoToMap(server_info.PlayersInfo) // Append to treeview generic info first. After appending it // will be deleted from map. iter := new(gtk.TreeIter) m.server_info_store.Append(iter) m.server_info_store.SetValue(iter, 0, "GENERAL INFO") // Server's name. iter = new(gtk.TreeIter) m.server_info_store.Append(iter) m.server_info_store.SetValue(iter, 0, "Server's name") m.server_info_store.SetValue(iter, 1, ctx.Colorizer.Fix(parsed_general_data["sv_hostname"])) delete(parsed_general_data, "sv_hostname") // Game version. iter = new(gtk.TreeIter) m.server_info_store.Append(iter) m.server_info_store.SetValue(iter, 0, "Game version") m.server_info_store.SetValue(iter, 1, parsed_general_data["g_modversion"]) delete(parsed_general_data, "g_modversion") // Players. iter = new(gtk.TreeIter) m.server_info_store.Append(iter) m.server_info_store.SetValue(iter, 0, "Players") m.server_info_store.SetValue(iter, 1, server_info.Players + " of " + parsed_general_data["sv_maxclients"]) delete(parsed_general_data, "sv_maxclients") // Ping iter = new(gtk.TreeIter) m.server_info_store.Append(iter) m.server_info_store.SetValue(iter, 0, "Ping") m.server_info_store.SetValue(iter, 1, server_info.Ping + " ms") // Game mode iter = new(gtk.TreeIter) m.server_info_store.Append(iter) m.server_info_store.SetValue(iter, 0, "Game mode") m.server_info_store.SetValue(iter, 1, m.gamemodes[server_info.Gamemode]) // Map name iter = new(gtk.TreeIter) m.server_info_store.Append(iter) m.server_info_store.SetValue(iter, 0, "Current map") m.server_info_store.SetValue(iter, 1, server_info.Map) // Private or public? iter = new(gtk.TreeIter) m.server_info_store.Append(iter) m.server_info_store.SetValue(iter, 0, "Passworded") passworded_status := "No" if server_info.IsPrivate == "1" { passworded_status = "Yes" } m.server_info_store.SetValue(iter, 1, passworded_status) // Just a separator. iter = new(gtk.TreeIter) m.server_info_store.Append(iter) // Players information iter = new(gtk.TreeIter) m.server_info_store.Append(iter) m.server_info_store.SetValue(iter, 0, "PLAYERS") for _, value := range parsed_players_info { iter = new(gtk.TreeIter) nick := ctx.Colorizer.Fix(value["nick"]) m.server_info_store.Append(iter) m.server_info_store.SetValue(iter, 0, nick) m.server_info_store.SetValue(iter, 1, "(frags: " + value["frags"] + " | ping: " + value["ping"] + ")") } // Just a separator. iter = new(gtk.TreeIter) m.server_info_store.Append(iter) // Other parameters :). iter = new(gtk.TreeIter) m.server_info_store.Append(iter) m.server_info_store.SetValue(iter, 0, "OTHER PARAMETERS") for key, value := range parsed_general_data { iter = new(gtk.TreeIter) m.server_info_store.Append(iter) m.server_info_store.SetValue(iter, 0, key) m.server_info_store.SetValue(iter, 1, value) } } } // Show tray menu on right-click on tray icon. func (m *MainWindow) showTrayMenu(cbx *glib.CallbackContext) { m.tray_menu.Popup(nil, nil, gtk.StatusIconPositionMenu, m.tray_icon, uint(cbx.Args(0)), uint32(cbx.Args(1))) } // Unlocking interface after game shut down. func (m *MainWindow) unlockInterface() { m.launch_button.SetSensitive(true) m.statusbar.Push(m.statusbar_context_id, "URTrator is ready.") m.toolbar_label.SetLabel("URTrator is ready.") } func (m *MainWindow) updateOneServer() { current_tab := m.tab_widget.GetTabLabelText(m.tab_widget.GetNthPage(m.tab_widget.GetCurrentPage())) srv_address := m.getIpFromServersList(current_tab) if len(srv_address) > 0 { go ctx.Requester.UpdateOneServer(srv_address) } } // Triggered when "Update all servers" button is clicked. func (m *MainWindow) UpdateServers() { m.statusbar.Push(m.statusbar_context_id, "Updating servers...") m.toolbar_label.SetMarkup("Updating servers...") current_tab := m.tab_widget.GetTabLabelText(m.tab_widget.GetNthPage(m.tab_widget.GetCurrentPage())) fmt.Println("Updating servers on tab '" + current_tab + "'...") if strings.Contains(current_tab, "Servers") { go ctx.Requester.UpdateAllServers() } else if strings.Contains(current_tab, "Favorites") { go ctx.Requester.UpdateFavoriteServers() } }