Commit Graph

8 Commits

Author SHA1 Message Date
8a3f2a9a2e Stop updating servers if we're failed to connect to master server. 2016-11-04 19:37:50 +05:00
cc20dca39c Favorites dialog server updates.
Favorites dialog now able to fetch server's information and
update list of available game profiles.
2016-10-08 00:29:46 +05:00
464946b7f6 Favorites servers fix, one server update and show privates.
Fixed favorites servers - they now correctly added/removed in/from cache,
and also fixed favorite server edition dialog, which now also takes
advantage from server's cache.

Added new toolbar button for updating one server. It works :).

Added new column in servers lists, which shows is server is private or public.
2016-10-07 14:28:44 +05:00
f37dd3adfd Huge refactor regarding concurrency.
Now we have pooler which will pool connections (like pinging),
so there will be no timeouts due to "we have launched 100000 goroutines".

Reworked all code to use events (see Eventer). Still more work about
this to go.

Maybe more fixes I forgot.
2016-10-06 13:55:03 +05:00
c22744765b Favorites and database fixes, players info and extended server config.
Adding a favorite server now requires created valid profile. It will
not allow to create favorite server without proper profile.

Fixed servers updating database, now they put all fields there.

Added stubs for players info and extended server config things in
database.
2016-10-05 02:47:13 +05:00
063f6a622a Favorites and fixes.
Favorites functionality done, except editing favorite server.
Note, that game profile defined for favorite server have
higher priority on normal profile selected in combobox near
"Launch!" button. Later WILL be ignored.

Bunch of fixes is added.
2016-10-04 23:39:32 +05:00
4e6cca530b Fix segfault on macOS when port wasn't properly parsed. 2016-10-04 18:38:58 +05:00
ac938c16eb Initial commit, what works:
* Servers update
* Profile creation/edit/deletion
* Game launching
* Checks server version <> profile version.
2016-10-04 15:42:36 +05:00