Commit Graph

12 Commits

Author SHA1 Message Date
df428b96ce Moved to my Gitea and made it buildable. 2019-12-29 13:21:05 +05:00
6944b51d13 This commit designates two changes: MIT and deprecation of Qt5 interface.
As I'm the only code contributor, I'm announcing that URTrator code
is now licensed under MIT license.

Also I'm deprecating Qt5 interface as it is really hard to write Qt
code and create installers with it. Maybe one day I even figure out
how to work with QtQuick (which attracts me more and more ATM) and
URTrator will use it, but not now.
2018-11-10 21:13:06 +05:00
39ac02dfc5 Fixes in mac build script, some gofmt works. 2018-11-10 20:57:28 +05:00
4020d52c03 Timer for tasks, servers autoupdating and other.
Added Timer - great package which will make periodic tasks to work.
Timer exposes "taskDone" event, which can be triggered when
task ends it's execution.

Added first periodic task - servers information updating. By
default it will execute every 10 minutes. Configurable thru
options.

Added new options pane: Servers updating. It controls all aspects
of servers updating thing. Master server address, servers
autoupdating checkbox and autoupdate timeout values are exposed
for now.

We're now on on 0.2.0-devel :).

Fixes #29.
2016-12-13 08:01:48 +05:00
8a3f2a9a2e Stop updating servers if we're failed to connect to master server. 2016-11-04 19:37:50 +05:00
cc20dca39c Favorites dialog server updates.
Favorites dialog now able to fetch server's information and
update list of available game profiles.
2016-10-08 00:29:46 +05:00
464946b7f6 Favorites servers fix, one server update and show privates.
Fixed favorites servers - they now correctly added/removed in/from cache,
and also fixed favorite server edition dialog, which now also takes
advantage from server's cache.

Added new toolbar button for updating one server. It works :).

Added new column in servers lists, which shows is server is private or public.
2016-10-07 14:28:44 +05:00
f37dd3adfd Huge refactor regarding concurrency.
Now we have pooler which will pool connections (like pinging),
so there will be no timeouts due to "we have launched 100000 goroutines".

Reworked all code to use events (see Eventer). Still more work about
this to go.

Maybe more fixes I forgot.
2016-10-06 13:55:03 +05:00
c22744765b Favorites and database fixes, players info and extended server config.
Adding a favorite server now requires created valid profile. It will
not allow to create favorite server without proper profile.

Fixed servers updating database, now they put all fields there.

Added stubs for players info and extended server config things in
database.
2016-10-05 02:47:13 +05:00
063f6a622a Favorites and fixes.
Favorites functionality done, except editing favorite server.
Note, that game profile defined for favorite server have
higher priority on normal profile selected in combobox near
"Launch!" button. Later WILL be ignored.

Bunch of fixes is added.
2016-10-04 23:39:32 +05:00
4e6cca530b Fix segfault on macOS when port wasn't properly parsed. 2016-10-04 18:38:58 +05:00
ac938c16eb Initial commit, what works:
* Servers update
* Profile creation/edit/deletion
* Game launching
* Checks server version <> profile version.
2016-10-04 15:42:36 +05:00