Commit Graph

9 Commits

Author SHA1 Message Date
a6d53a3fd9 Profiles system stability improvements and fixes, qt5 works.
Now everything that uses Profiles from cache will also use it's
mutex to lock access. This brings more stability improvements :).
Also fixed profile update in database.

Qt5 interface is now translated (kinda).
2017-05-10 12:04:01 +05:00
af26eff895 Moved current UI in "gtk2" directory.
Get ready, we're migrating to Qt5 :).
2016-11-27 08:41:11 +05:00
93d2bb7fc1 Reverting moving LockOSThread to main module. 2016-11-21 02:43:05 +05:00
0392f510f5 Moved runtime.LockOSThread() to urtrator.go. 2016-11-21 01:33:04 +05:00
3537b05dce Moved windows actions to mainwindow_init_win.go. 2016-10-11 00:14:00 +05:00
12a5605276 Fix for windows not to show console on launch. 2016-10-08 23:57:21 +05:00
e87d51b1e3 New file with constants. And we're now 0.1-beta :). 2016-10-06 21:45:09 +05:00
f37dd3adfd Huge refactor regarding concurrency.
Now we have pooler which will pool connections (like pinging),
so there will be no timeouts due to "we have launched 100000 goroutines".

Reworked all code to use events (see Eventer). Still more work about
this to go.

Maybe more fixes I forgot.
2016-10-06 13:55:03 +05:00
ac938c16eb Initial commit, what works:
* Servers update
* Profile creation/edit/deletion
* Game launching
* Checks server version <> profile version.
2016-10-04 15:42:36 +05:00