As I'm the only code contributor, I'm announcing that URTrator code
is now licensed under MIT license.
Also I'm deprecating Qt5 interface as it is really hard to write Qt
code and create installers with it. Maybe one day I even figure out
how to work with QtQuick (which attracts me more and more ATM) and
URTrator will use it, but not now.
Fixed Windows build script to install gcc in MSYS2, which is
needed for some dependencies.
Fixed game launching on Windows, now ioq3 will search for game
data in proper directory.
More fixes here. First, fixed binary path parsing for profiles,
so you should be able to add a profile on macOS now. Only one
requirement - you should add Quake3-UrT.x86_64 file, which located
inside Urban Terror's application bundle, under Contents/MacOS
directory.
Fixed the way we call Urban Terror on macOS and tested it. Should
work now flawlessly.
Bumped to 0.1.0-beta2, and mac-only release for now.
Refactored the way URTrator working with profiles - now everything
that could be taken from internal cache will be taken from cache.
The very same as with servers.
Moved all callbacks from callbacks to events, so we achieve full
asynchronity here and can launch anything in goroutines :).
Moved MainWindow-related game launching functions into another
file (mainwindow_launch.go).
Made quick connect widget working. Note, that even if you're on
Favorites and trying to connect to one of favorited servers but
with quick connect - you still have to choose right profile
near Launch button!
Maybe something else I forget.
Added checking if Urban Terror launched while trying to shut down
URTrator. If yes - we will show error message and won't quit,
until Urban Terror will be dead.